LinDUNguin
Bait-Snatching Grandpa
I'm creating this thread because of how often it seems people are getting their towns corrupted, and I just feel like it's someyhing that shouldn't be happening. I already posted this in response to a thread about someone's town getting corrupted, so I just copy-pasted since I didn't really want to reformat it, being on my phone and all :/
Honestly, the entire notion of a single save corrupting causing you to lose your entire game is ridiculous, especially since it seems to happen so often. Only other time I've experienced corruption of a save is when I was playing a heavily-modded Oblivion and screwing around with the load order too much caused me to corrupt a SINGLE save. But the system implemented allowed me to go back to a previous save state and only lose a nominal amount of data. Why can't Animal Crossing have that? Or all Nintendo games for that matter, since they always over-write a single save so if something happens to it you're done, period.
I understand with Animal Crossing the idea is to move on one day to the next so having multiple save states you could go back to would be problematic, but what if you were forced to load the most recent one on startup? Then if something got corrupt you'd still have your town data "backed up" so to speak and you'd only lose the amount of time since the 2nd to last time you played. It would just register as you having not played in that time span.
Someone should create a petition. As much as I love Nintendo's original games and creative IPs, they lack dev support. They never patch their games (even though they have the ability to) and basically what you get out of the box is what you have for the entirety of your playtime with it, bugs and all.
Honestly, the entire notion of a single save corrupting causing you to lose your entire game is ridiculous, especially since it seems to happen so often. Only other time I've experienced corruption of a save is when I was playing a heavily-modded Oblivion and screwing around with the load order too much caused me to corrupt a SINGLE save. But the system implemented allowed me to go back to a previous save state and only lose a nominal amount of data. Why can't Animal Crossing have that? Or all Nintendo games for that matter, since they always over-write a single save so if something happens to it you're done, period.
I understand with Animal Crossing the idea is to move on one day to the next so having multiple save states you could go back to would be problematic, but what if you were forced to load the most recent one on startup? Then if something got corrupt you'd still have your town data "backed up" so to speak and you'd only lose the amount of time since the 2nd to last time you played. It would just register as you having not played in that time span.
Someone should create a petition. As much as I love Nintendo's original games and creative IPs, they lack dev support. They never patch their games (even though they have the ability to) and basically what you get out of the box is what you have for the entirety of your playtime with it, bugs and all.
