Change System Time vs. Change In-Game Time?

Krissi2197

wolf pack fanatic
Joined
Mar 2, 2014
Posts
2,930
Bells
1,299
Switch
4328-6962-9201
August Birthstone (Peridot)
Orange (Fruit)
New Horizons Token
Pink Hybrid Lily
Pink Hybrid Tulip
Pink Hybrid Rose
Apple (Fruit)
Yellow Candy
Cake
Small Mailbox
I've been seeing a lot of people say stuff like, "Don't TT by using the in-game clock! It will mess everything up!" and I just want to know why. I don't TT much, but when I do, I use the in-game clock and everything seems to be just fine?

Can somebody explain to me why using the system clock is a lot better than using the in-game clock? It seems so much slower and tedious than just quickly changing the clock in-game.
 
I've never tried it before, but I think it's a pain because if you change the system clock, everything changes along with it, making it easier to track down. Plus there's a lower chance of making a mistake, at least for me. After weeks of plot-resetting mashing the B button has become a habit...
 
I usually just use the in-game clock and I haven't had anything bad happen doing that? I'm assuming people just mess up when putting in the time they want.
I agree tho, the other way does seem more tedious.
 
I don't know because I always TT using the in-game clock and I've never had any issues. The only reason I could ever see the system clock being useful is if you want to TT far ahead in time to see if anyone is moving or something like that, since you can't change the in-game time without loading an existing character.
 
TTing with the ingame clock means that you're using a mayor/pre-existing character to TT and it will save automatically as the game load up the town. So let's say you're trying to TT and forgot to change the year and whoops, now you've TT'd into the future a year and a villager you loved it leaving. The game loaded and the town saved, so you're stuck.

TTing with the system clock means that you can set the time forward/backward and make a new character and scout around and see what changes happened. Essentially, it lets you TT without saving anything (as long as you're using a new character every time). It's like TTing through time, but you don't have to save the results if you don't like them.




That being said, I almost always TT with the ingame clock. o: I play three towns and so if I use the system clock I have to absolutely make sure I reset it back to whatever it was originally so that TTing in one town doesn't suddenly impact the other two towns.
 
TTing with the ingame clock means that you're using a mayor/pre-existing character to TT and it will save automatically as the game load up the town. So let's say you're trying to TT and forgot to change the year and whoops, now you've TT'd into the future a year and a villager you loved it leaving. The game loaded and the town saved, so you're stuck.

TTing with the system clock means that you can set the time forward/backward and make a new character and scout around and see what changes happened. Essentially, it lets you TT without saving anything (as long as you're using a new character every time). It's like TTing through time, but you don't have to save the results if you don't like them.




That being said, I almost always TT with the ingame clock. o: I play three towns and so if I use the system clock I have to absolutely make sure I reset it back to whatever it was originally so that TTing in one town doesn't suddenly impact the other two towns.
OOOO: I thought there was no difference woah
Does this mean I can tt many years ahead, make a new character. See if no one moved/in boxes and just be like in the future lol what O: BC my game is like a year behind and I need to fix that lol


I use in game though! I think it might be easier and if I tt'd using the ds clock I'd probably forget to keep changing the time again once I've loaded the game if I'm mass tting lol
 
Last edited:
TTing with the ingame clock means that you're using a mayor/pre-existing character to TT and it will save automatically as the game load up the town. So let's say you're trying to TT and forgot to change the year and whoops, now you've TT'd into the future a year and a villager you loved it leaving. The game loaded and the town saved, so you're stuck.

TTing with the system clock means that you can set the time forward/backward and make a new character and scout around and see what changes happened. Essentially, it lets you TT without saving anything (as long as you're using a new character every time). It's like TTing through time, but you don't have to save the results if you don't like them.




That being said, I almost always TT with the ingame clock. o: I play three towns and so if I use the system clock I have to absolutely make sure I reset it back to whatever it was originally so that TTing in one town doesn't suddenly impact the other two towns.

Thank you very much for this. I've been dying to know the answer to this question as well. :/ But if it affects all 4 of my copies and I'm only trying to scout on one, I guess I have to actually not be lazy. Ugh. Laaaaaame.
 
*A* Whoa this thread is what I've been wanting to ask for so long LOL ;_; it makes slightly more sense now.. ;u; I've always used the in-game clock to change times but I've never experienced trouble. @O@
 
I change time by using the in-game clock. I find it more convenient.
 
OOOO: I thought there was no difference woah
Does this mean I can tt many years ahead, make a new character. See if no one moved/in boxes and just be like in the future lol what O: BC my game is like a year behind and I need to fix that lol

Yeah, you can set the time like 20 years ahead and make a new character and see if someone left/moved in/whatever. If you like whatever outcome you find, just finish saving the new character like you would normally, and BAM, you're in the future.

Then you have to sync the 3DS clock back with the ingame clock. .-.

If you wanted to TT up a year in a single leap, you could also do that ingame without losing anyone. On the same day that someone pings to leave, tell them no. That same ingame day, you can TT as far into the future as you'd like without losing anyone. Because TTing only causes a villager to leave if they were already thinking about it. If no one was thinking about it (since you just told someone no), no one will leave.

Thank you very much for this. I've been dying to know the answer to this question as well. :/ But if it affects all 4 of my copies and I'm only trying to scout on one, I guess I have to actually not be lazy. Ugh. Laaaaaame.

Yeah, all the ingame times are tied to the system time. For instance, I never bothered to change my 3DS clock for Daylight Savings. So in the fall, my 3DS was an hour off from my boyfriend's 3DS. So when I stuck my cartridge in his 3DS to transfer some stuff between towns, the ingame time changed by an hour as well.

It can be dangerous if you change the 3DS date to like, a week ahead, and then forget and log in as the mayor in another town. .-. I almost did that.
 
I think it just depends on what kind of TTing you're doing. Xanarcah explains it all well. TTing with the system clock is best if you want to skip a long way ahead and be 100% sure not to lose anyone or if you're plot/camp resetting for a loooooooong time for those stubborn villagers. Basically anything in which you will constantly need to make a new character for.

In game clock TTing is better and more convenient when TTing day by day for certain things (shop restock, getting someone to ping, etc), or if you want to quickly TT for anything because you won't need to leave your game. I feel like messing with the system clock too much can affect my other games too, so I don't do it as much. In game clock is still better especially if you know what you're doing.
 
Back
Top