lastCoyotes
Lake from Offbeat! They/Them
This isn't exactly a question on breeding to get hybrids, but rather breeding your hybrids to propagate more hybrids.
I believe the checker pattern below is best for that vs rows, because it maximizes "interactions" between other flowers with lots of rooms for new flowers to spawn. Where an interaction is just flowers touching to count towards germination.
With that aside, how are new flower spawns determined? What I'm wondering is: When Flower A and B are told by the game to make a flower the next day, will it FIND the an empty spot to spawn the flower? Or will it determine the new flower's position by CHANCE, and if the spot is taken, it will not spawn a flower, without searching for another spot to see if its empty.
Because if its the case where it will just find an empty spot, would this arrangement be efficient in getting lots of the same kinds of flower (normal or hybrid)
With "interactions" between all flowers totaling up to 20, and 16 spaces empty for the baby flowers to appear.
I have LOTS of other patterns drawn out which counts empty spaces and interactions, but I want to know the mechanics of how new flowers are spawned to really determine what arrangement is most efficient. And in some cases, where getting new hybrids requires the interaction of two of the same flowers, this could be more efficient than the checker board method, but it again depends on how the game determines where and if new flowers will spawn.
I believe the checker pattern below is best for that vs rows, because it maximizes "interactions" between other flowers with lots of rooms for new flowers to spawn. Where an interaction is just flowers touching to count towards germination.
Code:
Checker Pattern
A = Flower A
B = Flower B
O = Empty Space
---
AOAOAOA
OBOBOBO
AOAOAOA
---
With that aside, how are new flower spawns determined? What I'm wondering is: When Flower A and B are told by the game to make a flower the next day, will it FIND the an empty spot to spawn the flower? Or will it determine the new flower's position by CHANCE, and if the spot is taken, it will not spawn a flower, without searching for another spot to see if its empty.
Because if its the case where it will just find an empty spot, would this arrangement be efficient in getting lots of the same kinds of flower (normal or hybrid)
Code:
A = Flower
O = Empty Space
---
OOOOO
OAAAO
OAAAO
OAAAO
OOOOO
---
With "interactions" between all flowers totaling up to 20, and 16 spaces empty for the baby flowers to appear.
I have LOTS of other patterns drawn out which counts empty spaces and interactions, but I want to know the mechanics of how new flowers are spawned to really determine what arrangement is most efficient. And in some cases, where getting new hybrids requires the interaction of two of the same flowers, this could be more efficient than the checker board method, but it again depends on how the game determines where and if new flowers will spawn.