A deeper question on flower breeding

lastCoyotes

Lake from Offbeat! They/Them
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This isn't exactly a question on breeding to get hybrids, but rather breeding your hybrids to propagate more hybrids.

I believe the checker pattern below is best for that vs rows, because it maximizes "interactions" between other flowers with lots of rooms for new flowers to spawn. Where an interaction is just flowers touching to count towards germination.

Code:
Checker Pattern
A = Flower A
B = Flower B
O = Empty Space
---
AOAOAOA
OBOBOBO
AOAOAOA
---

With that aside, how are new flower spawns determined? What I'm wondering is: When Flower A and B are told by the game to make a flower the next day, will it FIND the an empty spot to spawn the flower? Or will it determine the new flower's position by CHANCE, and if the spot is taken, it will not spawn a flower, without searching for another spot to see if its empty.

Because if its the case where it will just find an empty spot, would this arrangement be efficient in getting lots of the same kinds of flower (normal or hybrid)


Code:
A = Flower
O = Empty Space
---
OOOOO
OAAAO
OAAAO
OAAAO
OOOOO
---

With "interactions" between all flowers totaling up to 20, and 16 spaces empty for the baby flowers to appear.

I have LOTS of other patterns drawn out which counts empty spaces and interactions, but I want to know the mechanics of how new flowers are spawned to really determine what arrangement is most efficient. And in some cases, where getting new hybrids requires the interaction of two of the same flowers, this could be more efficient than the checker board method, but it again depends on how the game determines where and if new flowers will spawn.
 
If flower spawning works like it did in New Leaf:

The game checks every single open space that is adjacent to a flower. It then tries to spawn flowers on X of those spaces. If the space is next to watered flowers, the game randomly determines which of the flowers will be the parents and generates a flower on that spot. That means that you're not optimizing for interactions between flowers, so much as you're optimizing for empty spaces adjacent to flowers.

In New Leaf, X was always 3-4, but in this game, it seems like it's a number proportional to the number of flowers you have (or maybe the number of open spaces?).
 
Rest assured, as long as the flowers are placed next to each other, and there's a spot to spawn them, the actual arrangement doesn't matter at all. I place most of my flowers next to cliffs, fences and homes, and it doesn't stop them from spawning.
 
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