SlipStitch626
PDT (GMT -7)
If I have 3 (maybe more) anchored villagers, would you recommend reseting a cycling town?
Okay. Thank you. I lost an anchored Marina last time I tried to unanchor that many.yeah, that may be the best idea unfortunately :c it is possible to get them all to move eventually, but it's a pain to do and it has a tendency to take awhile.
Awesome ok got my second physical copy/cartridge so I think I'm good to go to start learning TT and cycling. Good to know I have nothing to worry about. TY!that's a good idea, I'll have to get started on that! yes, each physical game saves to the cartridge, so you have nothing to worry about. only the digital copy saves to the 3ds/sd card, and that can only ever be lost if the save corrupts or if you reset your ds or something.
So my 2nd cartridge had someone's old game in it so I thought I'd practice on it before making my own town. I was doing too many days at a time I believe. She had 8 villagers so I skipped ahead by 5. One villager moved out. Then I'm going day by day and have had a move in to get 9- do I just keep going day by day now? Idk how she managed 8 when my main town is always full at 10.
Also will villagers ping you if you've never met them/talked to them even? I see cycling thread owners say they never talk to their villagers so they guarantee they're all original. If you start a town from the beginning, how can you avoid talking to villagers? In this town, I talked to Coco only a couple times and she changed her shirt.
Edit: I just noticed Coco's shirt was one from Able sisters. So ofc one of the first things I need to do would be change manicans in their store. I'm learning! lol
Bless you, Moon! I've been struggling to learn this for a few hours now lol but think I'm getting it. Okay so that explains how Ankha is my 10 and yeah I got her from the villager trading plaza. Ok,so I just have to make sure to talk to villagers once (and have the able sister patterns swapped out lol). Ok so I'll always have 9 in my town unless I invite a camp villager in my cycle town or someone comes over with a villager in their void.Go day by day until Isabelle tells you that one of your villagers is moving. Then you can start cycling the way the guide describes.
Also, 8/9 villagers is the "normal" set amount. At 8 villagers, a 9th will eventually move in on their own; at 9 villagers, one will eventually ask to move out. The 10th villager spot is saved for campsite invitees or villagers you get from other people, either through trades or streetpassing or whatever.
A villager probably won't ping you if you've never talked to them.
When I started my cycling town, I think I only talked to my starting villagers one time each. I just ignored them after Isabelle's tutorial was over.
Bless you, Moon! I've been struggling to learn this for a few hours now lol but think I'm getting it. Okay so that explains how Ankha is my 10 and yeah I got her from the villager trading plaza. Ok,so I just have to make sure to talk to villagers once (and have the able sister patterns swapped out lol). Ok so I'll always have 9 in my town unless I invite a camp villager in my cycle town or someone comes over with a villager in their void.
So go day by day til I get to a boxes day. I want to practice a bit before I delete this town. I thought about selling any that come up but I can't be sure of the originality of any of their houses and now Ankha and Coco have changed shirts so I think I'll wait to sell/trade to my own town when I restart this one.
Awesome! ok ty for clarifying that. Now that you've talked to Coco and claimed her it's okay for me to keep cycling right? She's like loaded onto your game now to show up tomorrow, correct?It takes a while to get the hang of it, so no worriesAlso, when you do start cycling properly, you don't have to talk to any villagers at all. When I cycle, I pretty much just open the game, run to the campsite, save+quit, and change the date. Rinse and repeat.
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