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What is your biggest gaming pet peeves?

In my recent experience one game that is guilty of this is Mario Kart 8. It seemed like when I started the game there wasn't anything to unlock, everything was already available at the start. And then ofc there was the DLC which unlocked Mirror Mode (why the hell would they put mirror mode in with DLC anyways??), 200cc and other drivers/courses. I think that's a big part of why I really don't like that game. I loved Mario Kart Wii because there was a sense of motivation and reward in unlocking all the characters and cups. That's non-existent in MK8 and as such I felt no need to play Grand Prix, which in turn made the overall game experience quite bland.
Yeah,I never got why MK8/D was popular aside from being like the ones available to play online (aside from MK7 which is old and basically only a certain playerbase)... Ruined MK64 a lot for me, endless DLC, and way too easy and no motivation to play it at all.

Also, another pet peeve.. Steep curves... and unskippable cutscenes that doesn't really add to the story.
 
Instant game overs in JRPGs. Nothing irks me more when I can use revives on other party members, but I can't on the protagonist. This is especially aggravating when the game over is from an insta-kill attack. *cough* Persona series *cough*.
oh my god thisss, i love persona but PLEASE why cant i withstand an attack, or let my allies revive me?
 
I have been playing demanding games on a laptop that can barely handle them, so i learned how to live with long loading screens and severe lagging. I would still count them as pet peeves though. Another one that i just suffered from is inconvenient save checkpoints/mechanics, i just lost a lot of progress in this game because of this, although i understand how it can make the game seem more challenging. Also want to add long, boring, unskippable cutscenes but i rarely see those anymore in the games i recently got.
 
Microtransactions.
Games used to have all this cool stuff behind challenges, and secrets, me and my friends would spend countless hours having fun unlocking new content by doing fun challenges that also made you better at the games.
 
- Having to play through a lengthy tutorial before unlocking co-op where I'm only playing to play with others.
- Not having a UI slider / audio within in-game options for PC games

Escort missions have been annoying as hell in pretty much every game i've played with them in. You have to slow to a crawl pace when escorting them, half of them are too aggressive and die straight away because they're stupid, and the other half run all the way back at any little sign of conflict. Honestly, I don't even know how you would make these more fun, but why does almost every game I play have to include them? Please just stop using these game developers, there is no point using them as filler if most people would rather just not have to play them at all.

Yes. These are by far the worst mission type.
 
Long and boring tutorials. Just let me play the game and let me figure it out.
 
Oh boy, rants incoming.

In RPGs I hate when the game suffers from unnecessarily long dungeons that are literally put there just to prolong the game. Especially when it’s repeat hallways with the same monsters.

Dark Cloud does it very well imo by implementing important items and atla on each floor. Games like the Tales of series and sort of like Final Fantasy XIII trilogy however, become quickly tedious and boring when I’m running through the same hallway and fighting the same monsters. Don’t get me wrong, I love a challenge but to me, these aren’t challenging? Just placeholders they wanted to use to waste time. The only thing Tales of has over FF is the random conversations that fill in the time. I love dungeons where you solve puzzles. Not where you just aimlessly roam about.

Load screens are okay unless they’re like FFXV’s loading screen. I dislike using the fast travel in the regalia for that very reason, it takes just as long to drive there normally as it does to load.

A childish pet peeve of mine is when I reply to someone in mere single digit minutes for a trade and yet it takes the other side forever. I get that people have lives but a little heads up is always nice bc otherwise I’m sitting here reloading the screen over and over, eagerly waiting for a reply like an abandoned puppy. Also, when people say they’re on their way for a trade and take 20 minutes. 😭

In FPS I strongly judge people who ragequit when they’re losing. Nothing spoils something more than someone being a big baby and not just taking a loss. Especially in games like Overwatch. It’s infuriating. Or when people blame everyone else on the team but not themselves.

Uhhhhh... Yeah, I might complain more later.
 
Long and boring tutorials. Just let me play the game and let me figure it out.
Have you met my good friend Xenoblade Chronicles 2? 👀 The tutorials started to get borderline comical.

Figuring it out is part of the fun. I like games that allow you to turn hints on/off. If you need help navigating at first, it's there. If you don't, no problem.
 
Yes I hate escort missions too, and as @fallenchaoskitten mentioned they basically run away and makes you fail.. remind me of that dumb minigame on 3ds where you sometimes had to escort zombies which made the whole thing more annoying.

also those 1-2 levels in a game that are obnoxious with their difficulty so you get stuck or just have to do them 20 times because "lol rng"
 
Token stealth missions that feel out of place and completely take you out of the normal flow of the game. "You've spent the past 30 hours running wherever you want with full freedom. Now...sneak past these 45 enemies with no checkpoints." I mean...why?
Even more so when they clearly haven't properly implemented stealth mechanics for the level so... even though an enemy shouldn't see you... It does.

The stealth quest in FFXV almost killed me
 
Don't remind of stealth I really suck at them xD But yeah I tend to avoid those games if I can.

But yeah ****ty checkpoints is probably one of my bigger peeves, especially Borderlands 2 where they made it bad from first mission; you're supposed to be able to save & quit at one point but nope you have to do it all again and same when you die so I eventually dropped it completely.
 
Absolutely stealth missions in games that aren’t about stealth. Just, why.

Another one that really bugs me are “win the battle lose the cutscene” scenarios. Like, if I’m supposed to lose in the story, then why make me fight and beat the boss beforehand? It just makes no sense. Xenoblade Chronicles 2 did this so much it was so infuriating
 
Just to add to the stealth debacle...I'm currently playing Last of Us 2...and it's fantastic. So, I don't have a problem with stealth at all...when it feels right. If you're going to have it, then the player should know that it's a core mechanic, and it shouldn't feel tacked on. LoU 1 and 2 are probably the best use of stealth. Even more so than something like Metal Gear.
 
Also yeah badly coded (mmo) rpgs's Like when you're supposed to click on like something on the wall it makes you attack a monsters instead because they cover each other so you have to kill them til you're fast enough to click it ugh
 
- Timers. It just stresses me out so much, even if it's easily doable. I prefer 3D Mario's over 2D ones just because they don't have a timer running.
- Lag/stuttering frames. Those really get on my nerves, and make me feel weirdly uncomfortable if there is a lot of stuttering, especially if the timing of it isn't constant.

I'm sure there are more, but these are the ones that came to me instantly.
 
Any stealth section. I hate doing stealth anything cuz it makes me anxious. The only exception is the Forsaken Fortress in Wind Waker. That sequence is iconic and the entrance to it is hilarious!
 
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