<big><big><big><big>Multiaudience Games; Are They Possible?</big></big></big></big><big><big>
Introduction
While Iwata has said that the Revolution will feature games that will appeal to a variety of audiences, is it really possible to create such games? While we know that games that cater to a specific audience are way easier to create and plan, videogames that are specifically created to appeal to a wide variety of people are a bit harder to create. Hardcore gamers want nice, long, adventures, casuals want something to relax with, and non-gamers don't know what a Nintendo is anyway.
Since there are more non-gamers and casual gamers than hardcore gamers, Nintendo is trying to appeal to all at once, sometimes with a single game that appeals to all, or with a game that appeals to a specific part of gamers. The first choice is the best, obviously, since it can only take one game to create a cultural phenomenon, appeal to everyone, and sell the system on which the game is played. Doing so isn't the easiest thing to do, but it has the most pluses in the end.
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Games For Everyone
In the short time that the videogame industry has existed, we have indeed seen some games that appeal to everyone, regardless of their status as a gamer. They have appealed to everyone due to their simplicity, and, at the same time, complexity, and because of their pick-up-and-play style. RPGs aren't usually these types of games, but a certain brain building game is one of them
Introduction
While Iwata has said that the Revolution will feature games that will appeal to a variety of audiences, is it really possible to create such games? While we know that games that cater to a specific audience are way easier to create and plan, videogames that are specifically created to appeal to a wide variety of people are a bit harder to create. Hardcore gamers want nice, long, adventures, casuals want something to relax with, and non-gamers don't know what a Nintendo is anyway.
Since there are more non-gamers and casual gamers than hardcore gamers, Nintendo is trying to appeal to all at once, sometimes with a single game that appeals to all, or with a game that appeals to a specific part of gamers. The first choice is the best, obviously, since it can only take one game to create a cultural phenomenon, appeal to everyone, and sell the system on which the game is played. Doing so isn't the easiest thing to do, but it has the most pluses in the end.
_________________________________________________
Games For Everyone
In the short time that the videogame industry has existed, we have indeed seen some games that appeal to everyone, regardless of their status as a gamer. They have appealed to everyone due to their simplicity, and, at the same time, complexity, and because of their pick-up-and-play style. RPGs aren't usually these types of games, but a certain brain building game is one of them