Nintendo needs to make a new 16 bit or 2D Zelda game for WW.Silver Dragon said:Nintendo needs to be like they were in the days of the SNES and N64.
It's not like you don't whore it all the time. >.>David said:i dont recall adding you to my friends list, kinda weird that you think you know everything i play.sakura said:Of course, coming from a guy that only plays MW.David said:of course it is, its nintendo. theyre a joke now.
We don't, but since when were the controls ever hard to use?Bacon Boy said:It's not like you don't whore it all the time. >.>David said:i dont recall adding you to my friends list, kinda weird that you think you know everything i play.sakura said:Of course, coming from a guy that only plays MW.David said:of course it is, its nintendo. theyre a joke now.
/obvoius sarcasm
Besides, how do we know it doesn't mean that they're making the controls easier to use?
I think anyone can figure it out since you only post Call of Duty related things.David said:i dont recall adding you to my friends list, kinda weird that you think you know everything i play.sakura said:Of course, coming from a guy that only plays MW.David said:of course it is, its nintendo. theyre a joke now.
This.Tyeforce said:Easier to play ≠ lower difficulty
For example, Super Mario Galaxy 2 will be very easy to play, but that's not going to affect it's difficulty level.
Link will now be fighting alongside Zelda like in ST, just she turns into a cat instead of a wolf!Bacon Boy said:*please no wolf please no wolf*
It's so sad that so called "hardcore" gamers have come to a point where they overreact when a game developer says that a game will be "easier to play". Since when is that a bad thing?! "Easier to play" means that the game will be more simple in terms of gameplay. But being more simple doesn't mean that a game will be easier. Take Mario, for example. Mario games are extremely simple to play. Anyone can pick up a controller and play it with no problem at all. But that certainly doesn't mean that all Mario games are easy. In fact, most can be quite difficult.Bacon Boy said:This.Tyeforce said:Easier to play ≠ lower difficulty
For example, Super Mario Galaxy 2 will be very easy to play, but that's not going to affect it's difficulty level.
Control wise, it was easy to play to begin with. It's all easy. Honestly, if they can't solve simple puzzles and figure out that the analog stick makes you move, they have to be really stupid.Tyeforce said:It's so sad that so called "hardcore" gamers have come to a point where they overreact when a game developer says that a game will be "easier to play". Since when is that a bad thing?! "Easier to play" means that the game will be more simple in terms of gameplay. But being more simple doesn't mean that a game will be easier. Take Mario, for example. Mario games are extremely simple to play. Anyone can pick up a controller and play it with no problem at all. But that certainly doesn't mean that all Mario games are easy. In fact, most can be quite difficult.Bacon Boy said:This.Tyeforce said:Easier to play ≠ lower difficulty
For example, Super Mario Galaxy 2 will be very easy to play, but that's not going to affect it's difficulty level.
The point is, there's a big difference between simplicity and difficulty. Zelda games aren't exactly the simplest games to play out there, and Miyamoto just wants to change that to make the games more accessible, like Mario games are. That's all. He said nothing about making Zelda Wii easier or more "casual".
But the ironic thing is that no matter if the game is challenging or not, they will still buy it, beat it, become a closet fan of it, and complain about it online.Tyeforce said:It's so sad that so called "hardcore" gamers have come to a point where they overreact when a game developer says that a game will be "easier to play". Since when is that a bad thing?! "Easier to play" means that the game will be more simple in terms of gameplay. But being more simple doesn't mean that a game will be easier. Take Mario, for example. Mario games are extremely simple to play. Anyone can pick up a controller and play it with no problem at all. But that certainly doesn't mean that all Mario games are easy. In fact, most can be quite difficult.Bacon Boy said:This.Tyeforce said:Easier to play ≠ lower difficulty
For example, Super Mario Galaxy 2 will be very easy to play, but that's not going to affect it's difficulty level.
The point is, there's a big difference between simplicity and difficulty. Zelda games aren't exactly the simplest games to play out there, and Miyamoto just wants to change that to make the games more accessible, like Mario games are. That's all. He said nothing about making Zelda Wii easier or more "casual".
It may be simple to the average gamer, but try to get your non-gamer mom or sister to pick up the controller and play it. I know my mom could never play a Zelda game, but she would have no problem playing a Mario game. That said, she may not have the skills to beat a Mario game, but she could at least pick up the controller and play it, unlike a Zelda game. Experienced gamers like us sometimes forget how foreign video games can be to other people who aren't used to them. Miyamoto just wants everyone to be able to play Zelda without being overwhelmed. That's not going to affect the difficulty at all. If anything, Zelda Wii will be more difficult, especially if they include the Super Guide.Tom said:Control wise, it was easy to play to begin with. It's all easy. Honestly, if they can't solve simple puzzles and figure out that the analog stick makes you move, they have to be really stupid.Tyeforce said:It's so sad that so called "hardcore" gamers have come to a point where they overreact when a game developer says that a game will be "easier to play". Since when is that a bad thing?! "Easier to play" means that the game will be more simple in terms of gameplay. But being more simple doesn't mean that a game will be easier. Take Mario, for example. Mario games are extremely simple to play. Anyone can pick up a controller and play it with no problem at all. But that certainly doesn't mean that all Mario games are easy. In fact, most can be quite difficult.Bacon Boy said:This.Tyeforce said:Easier to play ≠ lower difficulty
For example, Super Mario Galaxy 2 will be very easy to play, but that's not going to affect it's difficulty level.
The point is, there's a big difference between simplicity and difficulty. Zelda games aren't exactly the simplest games to play out there, and Miyamoto just wants to change that to make the games more accessible, like Mario games are. That's all. He said nothing about making Zelda Wii easier or more "casual".
There should be a Zelda training free WiiWare title to introduce newbies.Tyeforce said:It may be simple to the average gamer, but try to get your non-gamer mom or sister to pick up the controller and play it. I know my mom could never play a Zelda game, but she would have no problem playing a Mario game. That said, she may not have the skills to beat a Mario game, but she could at least pick up the controller and play it, unlike a Zelda game. Experienced gamers like us sometimes forget how foreign video games can be to other people who aren't used to them. Miyamoto just wants everyone to be able to play Zelda without being overwhelmed. That's not going to affect the difficulty at all. If anything, Zelda Wii will be more difficult, especially if they include the Super Guide.Tom said:Control wise, it was easy to play to begin with. It's all easy. Honestly, if they can't solve simple puzzles and figure out that the analog stick makes you move, they have to be really stupid.Tyeforce said:It's so sad that so called "hardcore" gamers have come to a point where they overreact when a game developer says that a game will be "easier to play". Since when is that a bad thing?! "Easier to play" means that the game will be more simple in terms of gameplay. But being more simple doesn't mean that a game will be easier. Take Mario, for example. Mario games are extremely simple to play. Anyone can pick up a controller and play it with no problem at all. But that certainly doesn't mean that all Mario games are easy. In fact, most can be quite difficult.Bacon Boy said:Quoting limited to 4 levels deep
The point is, there's a big difference between simplicity and difficulty. Zelda games aren't exactly the simplest games to play out there, and Miyamoto just wants to change that to make the games more accessible, like Mario games are. That's all. He said nothing about making Zelda Wii easier or more "casual".
Even so, I've had to help teach my parents how to play games. Tried teaching my dad to play Call of Duty. It sucked. Tried teaching him to play Nascar with a controller. Sucked. Taught him how to play Zelda. Picked up on it instantly. He's usually anti-videogames too.Tyeforce said:It may be simple to the average gamer, but try to get your non-gamer mom or sister to pick up the controller and play it. I know my mom could never play a Zelda game, but she would have no problem playing a Mario game. That said, she may not have the skills to beat a Mario game, but she could at least pick up the controller and play it, unlike a Zelda game. Experienced gamers like us sometimes forget how foreign video games can be to other people who aren't used to them. Miyamoto just wants everyone to be able to play Zelda without being overwhelmed. That's not going to affect the difficulty at all. If anything, Zelda Wii will be more difficult, especially if they include the Super Guide.Tom said:Control wise, it was easy to play to begin with. It's all easy. Honestly, if they can't solve simple puzzles and figure out that the analog stick makes you move, they have to be really stupid.Tyeforce said:It's so sad that so called "hardcore" gamers have come to a point where they overreact when a game developer says that a game will be "easier to play". Since when is that a bad thing?! "Easier to play" means that the game will be more simple in terms of gameplay. But being more simple doesn't mean that a game will be easier. Take Mario, for example. Mario games are extremely simple to play. Anyone can pick up a controller and play it with no problem at all. But that certainly doesn't mean that all Mario games are easy. In fact, most can be quite difficult.Bacon Boy said:Quoting limited to 4 levels deep
The point is, there's a big difference between simplicity and difficulty. Zelda games aren't exactly the simplest games to play out there, and Miyamoto just wants to change that to make the games more accessible, like Mario games are. That's all. He said nothing about making Zelda Wii easier or more "casual".
But not everyone is going to read the manual or experiment with the controls. Many people will lose interest unless they can pick up the game and immediately play it with no problem. Yes, maybe they should try harder, but the fact that they should doesn't mean that they will. And Nintendo's goal is to make gamers out of people you would never expect to play a video game. And not only with "casual" games, but also with Nintendo's "core" franchises, which includes Zelda. And while some Zelda games can be quite simple, especially Phantom Hourglass and Spirit Tracks, the consoles games can be very overwhelming to a lot of people. It's entirely possible to change that while at the same time keeping Zelda's difficulty, or even making it harder.Tom said:Even so, I've had to help teach my parents how to play games. Tried teaching my dad to play Call of Duty. It sucked. Tried teaching him to play Nascar with a controller. Sucked. Taught him how to play Zelda. Picked up on it instantly. He's usually anti-videogames too.Tyeforce said:It may be simple to the average gamer, but try to get your non-gamer mom or sister to pick up the controller and play it. I know my mom could never play a Zelda game, but she would have no problem playing a Mario game. That said, she may not have the skills to beat a Mario game, but she could at least pick up the controller and play it, unlike a Zelda game. Experienced gamers like us sometimes forget how foreign video games can be to other people who aren't used to them. Miyamoto just wants everyone to be able to play Zelda without being overwhelmed. That's not going to affect the difficulty at all. If anything, Zelda Wii will be more difficult, especially if they include the Super Guide.Tom said:Control wise, it was easy to play to begin with. It's all easy. Honestly, if they can't solve simple puzzles and figure out that the analog stick makes you move, they have to be really stupid.Tyeforce said:Quoting limited to 4 levels deepbad thing?! "Easier to play" means that the game will be more simple in terms of gameplay. But being more simple doesn't mean that a game will be easier. Take Mario, for example. Mario games are extremely simple to play. Anyone can pick up a controller and play it with no problem at all. But that certainly doesn't mean that all Mario games are easy. In fact, most can be quite difficult.
The point is, there's a big difference between simplicity and difficulty. Zelda games aren't exactly the simplest games to play out there, and Miyamoto just wants to change that to make the games more accessible, like Mario games are. That's all. He said nothing about making Zelda Wii easier or more "casual".
Point is, it's not that hard to experiment with controls. Don't feel like wasting time? Play the tutorial? Game has none? Read the damn manual, that's what they're still being printed for. And the gameplay requires simple thoughts, if thinking is really necessary. They know that if they make something overly complicated, something no one wants to finish but the persistent, they will lose their audience. Thinking isn't that damn hard.