Dinosaur King Game:
Dinosaur King was a kid animation show, where we travel with the trio characters; they find specific tablets that connected with dinosaur cards can summon dinosaurs. Throughout the world dino cards are lost and get released and cause chaos; so they go and use their own dino compansions to fight dinos. There is also an evil team that want also get all the dino cards, and tablets for evil.
The DS game was similar to the show, except for the fact that when we fight against the bad teams dinos, we use a rock, paper & scissor battle mode; which is interesting for sure. But I would've loved to use the elemental cards that we had in the show for battle. (They also had specific elements on the tablets and elemental moves, most Triceratops cards were electric based for example)
So, for a new game it would be more fun to use the dinos with better battle modes, using element cards. Maybe it be sute to have the dinos follow us around like in Pokemon? And maybe less rock, paper and scissors since that's a different battle mode than the cartoon.
(Now I think we did get some sort of element moves, but a lot different to the cartoon...)
Pokemon:
I feel like with how long the frandise has been, we really need game that different options to start the game.
What I mean is that when choosing story mode, choosing to be either:
A child - (who is just about to start their adventure)
Young Adult - (who never got the chance to go on a normal trainer adventure, been working, and only now getting the chance to explore the world)
Middle aged to older adult - (Who already had an adventure, plans to do it again or has a completely different agender to why their story mode starts)
Depending on what you choose, the story mode is different. (Once you complete the story mode of your chosen age, you can also do the other modes or activties the other modes do; to allow people to still get into playing more after story mode)
Depending on the age you choose, changes how much money you get after each battle. (Unless you have the amulet coin) Kids shouldn't be able to get so much money, or get given pocket money (Jhoto mum reverse), while the young adult gets more money.
Choose the:
Child - focuses more on battling gyms, maybe add ranks or something. A kid shouldn't the one to go to when a huge team is trying to end the world.
Young Adult - Definitely going against the team who wants to end the world, because that affects you and everything you love! Definitely after the fact you finally get the chance to explore the world, and these people are affecting it.
Middle aged / Older adult - This one is maybe harder to think an idea of, Other than the idea that you are the one people go to for help and run errands. Maybe learning a new battle format. Seeing what was different, and we get flashbacks to what things used to be each place they go to?
I also think if you choose the young adult, or Middle aged; you get a completely random pokemon as your companion. Young adults having simple pokemon (I remember a timblr post stating a young adult character should have pokemon that connect to their hard working life, something easy to look after, like a small cat pokemon, trubbish, I was thinking Kelfi the key pokemon, or like cacnea because we choose easy looking plants to look after etc) something like that. Think back to pokemon yellow where we get Pikachu who follows us around.
Another Pokemon Idea:
Completely different, but I would really love a Legends Celebi story; but we get to use Celebi's powers to be able to travel back to the old Jhoto, and into the future for specific reasons that can help in each era. If that makes sense. I just want games that connect better to those specific legenadaries we never got to explerience properly, like Celebi, Jirachi etc without the use of internet items back in th day. (Still mad I cant get them >,<)