When Two Worlds Collide.

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The JJ said:
archy1121 said:
The JJ said:
archy1121 said:
The JJ said:
Quoting limited to 5 levels deep
I mean more of a small village.
Hmm, Like someone evil is trying to destroy a village?
Hm...

How about he is trying to wipe out a countryside to build some giant tower thing to um...

Hm, I can see something having to do with what he is building, butI do not know what it would be.
Thats a good idea, but how can i turn this to a proper RPG Game using BB idea? (if u want i will post his idea)
You don't have to use my EXACT idea. I like the idea of trying to stop someone from building something (like a mass weapon) and you have the options of trying to go around to certain dungeons (each with a different difficulty) to power up your ability to defeat him. However, you do not have to go to the dungeons, but they give you a better advantage.
 
Bacon Boy said:
The JJ said:
archy1121 said:
The JJ said:
archy1121 said:
Quoting limited to 5 levels deep
Hmm, Like someone evil is trying to destroy a village?
Hm...

How about he is trying to wipe out a countryside to build some giant tower thing to um...

Hm, I can see something having to do with what he is building, butI do not know what it would be.
Thats a good idea, but how can i turn this to a proper RPG Game using BB idea? (if u want i will post his idea)
You don't have to use my EXACT idea. I like the idea of trying to stop someone from building something (like a mass weapon) and you have the options of trying to go around to certain dungeons (each with a different difficulty) to power up your ability to defeat him. However, you do not have to go to the dungeons, but they give you a better advantage.
Yeah, But how would they learn skill's? (spells ect)
 
The JJ said:
Bacon Boy said:
The JJ said:
archy1121 said:
The JJ said:
Quoting limited to 5 levels deep
Hm...

How about he is trying to wipe out a countryside to build some giant tower thing to um...

Hm, I can see something having to do with what he is building, butI do not know what it would be.
Thats a good idea, but how can i turn this to a proper RPG Game using BB idea? (if u want i will post his idea)
You don't have to use my EXACT idea. I like the idea of trying to stop someone from building something (like a mass weapon) and you have the options of trying to go around to certain dungeons (each with a different difficulty) to power up your ability to defeat him. However, you do not have to go to the dungeons, but they give you a better advantage.
Yeah, But how would they learn skill's? (spells ect)
Leveling up, or defeating bosses on the caves to gain an ability they had (like Mega Man)

^My 2
 
The JJ said:
Bacon Boy said:
The JJ said:
archy1121 said:
The JJ said:
Quoting limited to 5 levels deep
Hm...

How about he is trying to wipe out a countryside to build some giant tower thing to um...

Hm, I can see something having to do with what he is building, butI do not know what it would be.
Thats a good idea, but how can i turn this to a proper RPG Game using BB idea? (if u want i will post his idea)
You don't have to use my EXACT idea. I like the idea of trying to stop someone from building something (like a mass weapon) and you have the options of trying to go around to certain dungeons (each with a different difficulty) to power up your ability to defeat him. However, you do not have to go to the dungeons, but they give you a better advantage.
Yeah, But how would they learn skill's? (spells ect)
By beating bosses which inturn would grant them an ability. (You could make it like a 100% deal.) Here's my idea.

You have to beat the main villain, yea. But each dungeon has an elder/spirit/goddess trapped in it. And when you defeat the boss, the elder/spirit/goddess is released. And in order to have 100%, you must beat all dungeons. Then, a second story pops up. You have to go through two more or so dungeons to reach the REAL bad guy who imprisoned the spirits and once you do, you win.
 
Bacon Boy said:
The JJ said:
Bacon Boy said:
The JJ said:
archy1121 said:
Quoting limited to 5 levels deep
Thats a good idea, but how can i turn this to a proper RPG Game using BB idea? (if u want i will post his idea)
You don't have to use my EXACT idea. I like the idea of trying to stop someone from building something (like a mass weapon) and you have the options of trying to go around to certain dungeons (each with a different difficulty) to power up your ability to defeat him. However, you do not have to go to the dungeons, but they give you a better advantage.
Yeah, But how would they learn skill's? (spells ect)
By beating bosses which inturn would grant them an ability. (You could make it like a 100% deal.) Here's my idea.

You have to beat the main villain, yea. But each dungeon has an elder/spirit/goddess trapped in it. And when you defeat the boss, the elder/spirit/goddess is released. And in order to have 100%, you must beat all dungeons. Then, a second story pops up. You have to go through two more or so dungeons to reach the REAL bad guy who imprisoned the spirits and once you do, you win.
FarrenTheRobot thinks this is a good idea.
 
Age: 14
Timezone: +10.00
What Job: Designer/Music
What do you know about _____(Your Job): Well, i knok basic RPG scripts and how to get around syntax errors and of the such and i love to make music for such games,
Experience: Many lonely nights making my own games on C#
Why do you want this Job: Got nothing better to do, and if it gets big i will be happy :D
Comments:Too bad story line is full, you guys just did that because its the easiest...
 
archy1121 said:
Bacon Boy said:
The JJ said:
Bacon Boy said:
The JJ said:
Quoting limited to 5 levels deep
You don't have to use my EXACT idea. I like the idea of trying to stop someone from building something (like a mass weapon) and you have the options of trying to go around to certain dungeons (each with a different difficulty) to power up your ability to defeat him. However, you do not have to go to the dungeons, but they give you a better advantage.
Yeah, But how would they learn skill's? (spells ect)
By beating bosses which inturn would grant them an ability. (You could make it like a 100% deal.) Here's my idea.

You have to beat the main villain, yea. But each dungeon has an elder/spirit/goddess trapped in it. And when you defeat the boss, the elder/spirit/goddess is released. And in order to have 100%, you must beat all dungeons. Then, a second story pops up. You have to go through two more or so dungeons to reach the REAL bad guy who imprisoned the spirits and once you do, you win.
archy1121 thinks this is a good idea.
Yeah i like it to, I may use it.

@AverageSean: Well if it is too clich
 
I see a lot of people thinking this game is cliche, but really it isn't, BB and JJ are trying pretty hard to keep it nice and original, and it is hard to do this in the RPG Genre, since many games in the RPG Genre are usually the same, so I'd cut some slack. Sure, some of it is unoriginal, but they're fixing it.
 
The JJ said:
archy1121 said:
Bacon Boy said:
The JJ said:
Bacon Boy said:
Quoting limited to 5 levels deep
Yeah, But how would they learn skill's? (spells ect)
By beating bosses which inturn would grant them an ability. (You could make it like a 100% deal.) Here's my idea.

You have to beat the main villain, yea. But each dungeon has an elder/spirit/goddess trapped in it. And when you defeat the boss, the elder/spirit/goddess is released. And in order to have 100%, you must beat all dungeons. Then, a second story pops up. You have to go through two more or so dungeons to reach the REAL bad guy who imprisoned the spirits and once you do, you win.
archy1121 thinks this is a good idea.
Yeah i like it to, I may use it.

@AverageSean: Well if it is too clich
 
AverageSean said:
The JJ said:
archy1121 said:
Bacon Boy said:
The JJ said:
Quoting limited to 5 levels deep
By beating bosses which inturn would grant them an ability. (You could make it like a 100% deal.) Here's my idea.

You have to beat the main villain, yea. But each dungeon has an elder/spirit/goddess trapped in it. And when you defeat the boss, the elder/spirit/goddess is released. And in order to have 100%, you must beat all dungeons. Then, a second story pops up. You have to go through two more or so dungeons to reach the REAL bad guy who imprisoned the spirits and once you do, you win.
archy1121 thinks this is a good idea.
Yeah i like it to, I may use it.

@AverageSean: Well if it is too clich
 
Bacon Boy said:
I say ignore the complainers and do what you want. It's YOUR game.
Dude, we're just giving suggestions and ideas.
 
Bacon Boy said:
I say ignore the complainers and do what you want. It's YOUR game.
Yeah I should..

Anyways im going to add an online feature so you can play with people around the world.
 
QUESTION

What type of music do you want?
Il make a tab and play some acoustics for it and we can work on it from there.
Yes it will be completely origional... just my microphones a bit dodgey so it might take a while... i also have a keyboard so i can do a fair bit...
 
The JJ said:
(Sorry for double post)
Who wants to test my game, (just to see it)

I still have grammar mistakes, glitches, ect.. but i will fix it abit and then you play it.

(you have to download it)
I'll also betatest if you want :-)
 
@Clown Town:
Hmm, Can you make me a Gameover music and then i will think from there.

@CrazyDavis:
Sure, Im just testing it online.
 
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