Twiggy_Star
The character in my PFP is not Blathers from AC
So, just a thing where we all share something we liked, or something that appeals to us (if we haven't played it) in that particular game
(Never played the following games, but have watched videos on them)
GC (all versions): The gameboy minigames, the island, the NES games, I feel like Farley returning may have potential
WW: Some of the exclusive holidays/events seemed fun, learning NPC backstories, the observatory
CF: The whole travelling to the city idea, NPC backstory episodes
HHD: Seemed like a nice change of pace. Hope there’s more spin-offs like it in the future, perhaps where the main character is just someone doing a job role with a nice storyline
(Have played)
NL: The parts that went back to it’s roots/refrences to the old game. It was my first game and i just knew/guessed that Rover referenced the original at the beginning, for some reason. The tree and it’s music, shame New Leaf doesn’t have somewhere your character can sit and remember past events
NH: The dodos. Not only are they fun, and actually a nice change from dodos being dumb in media. It sort of implies other extinct animals like the Tasmanian tiger, for example are alive somewhere, the sapient ones, at least. The more choices in clothes changes, the villagers not moving out without permission, more variety in tools (I’d understand the ones the character crafts breaking, to show they aren’t perfect, or maybe an explanation that maybe the printed/designed ones are weaker for some reason. With the golden ones being unbreakable) glowing moss
PP: Clothing variety and the whole camp concept is alright (Never really got into it. Can hardly remember what my character looked like or what her name was)
HHP: The sweet storyline, spending time with NPCs, Wilbur during DJ K.K.s events
(Never played the following games, but have watched videos on them)
GC (all versions): The gameboy minigames, the island, the NES games, I feel like Farley returning may have potential
WW: Some of the exclusive holidays/events seemed fun, learning NPC backstories, the observatory
CF: The whole travelling to the city idea, NPC backstory episodes
HHD: Seemed like a nice change of pace. Hope there’s more spin-offs like it in the future, perhaps where the main character is just someone doing a job role with a nice storyline
(Have played)
NL: The parts that went back to it’s roots/refrences to the old game. It was my first game and i just knew/guessed that Rover referenced the original at the beginning, for some reason. The tree and it’s music, shame New Leaf doesn’t have somewhere your character can sit and remember past events
NH: The dodos. Not only are they fun, and actually a nice change from dodos being dumb in media. It sort of implies other extinct animals like the Tasmanian tiger, for example are alive somewhere, the sapient ones, at least. The more choices in clothes changes, the villagers not moving out without permission, more variety in tools (I’d understand the ones the character crafts breaking, to show they aren’t perfect, or maybe an explanation that maybe the printed/designed ones are weaker for some reason. With the golden ones being unbreakable) glowing moss
PP: Clothing variety and the whole camp concept is alright (Never really got into it. Can hardly remember what my character looked like or what her name was)
HHP: The sweet storyline, spending time with NPCs, Wilbur during DJ K.K.s events