What is the method to your design madness?

princesskyndal

Senior Member
Joined
Dec 16, 2014
Posts
592
Bells
5
Switch
2761-3213-0922
Winter Mittens
Winter Mittens
I have restarted my island and I am trying to figure out how to break out of my design rut that killed my last island! I find myself making the front of my island super cute for visitors and going spot by spot making cute areas. The problem is that I have no idea how to make them cohesive and end up giving up! So how do y’all with very decorated and vibrant islands do it?? Do you start at the back and work your way up to the airport? Do you section out your map and work in sectors? I need some sage wisdom and wise words! Haha
 
I actually started at the airport/RS plaza and worked my way back (my RS is immediately in front of my airport). Also, it probably helped, that I knew ahead of time a lot of what I wanted and I picked a map where I could immediately visualize where all my "must haves" (public beach, wild forest, shopping area, museum area, spots for houses, haunted house, etc.) would be. I already knew my must haves, so that part was at least easy, lol.

Then I decided to keep it more developed in front, and less and less as you went back. It actually helped that, initially, I could ONLY be up front (w/o a ladder/vaulting pole) because it gave me time to really decide what to do with that area. Then I went piece by piece, figuring out how to blend them. For a lot of areas, "blending" was just about putting similar areas together. For instance, go west from my shopping/RS plaza area and find an outdoor farmer's market/fair area. North from there and you'll find an actual farm. Past that, the orchard. And past that, the forest. I think the way the areas go works well because it's a natural progression- shopping to market, market to farm, farm to orchard, orchard to forest.

And, lastly, one thing that really helps me is to see my island as a dynamic thing. It changes frequently, often seasonally, so there's no pressure to "finish" it or make it perfect. Because it's going to change anyway. I mean, I know lots of people want finished islands, and that's fair. But I think a lot of people also think they NEED finished islands when they really don't, and beat themselves up because they can never seem to finish. I decided that wasn't for me early on, and so I don't feel any really pressure around decorating. I just enjoy it!
 
I have, such a dang long extensive process. It works for me thou cause my mind loves making lists.

1 Choose a theme that you are dead set on

2 Choose a colour scheme (if you have one) and choose what flora you'd like to use the most (flowers, shrubs, trees, ect...)

3 Make an album (I make mine on my phone) of all the inspirational pics of said theme, weather they be of other players builds, stuff from other videogames or even irl inspiration. I make 2 albums; one for all my exterior town stuff and one for all my interior home stuff.

4 Take notes (I literally write this down in a dedicated AC notebook but you can also use a memo app) of reoccurring things you see in those pics and that you want to incorporate. For example, my main island is a rustic nautical town. I saw alot of dark coloured buildings and old worn paths with overgrown grass that I wanted to incorporate into my island.

5 Take note of what major and minor features you'd like to have. For example, I wanted my main to have a grand entry way, a decorated shopping plaza. For my side island I wanted a marsh land, a corn or grass field, and a big fancy land made fountain of worship. Write these down so in the next steps of the process, you don't forget them. Write down every idea you want, even if you think you won't have enough space to incorporate it.

6 Choose your animal villagers (Optional)
If your town has a theme and you want the villagers to match, look them up. I go by exterior of the house and sometimes what vibe the animal themselves gives off. AnimalCrossingWorld has an excellent article showing all current villager exteriors including Sanrio (thou I think it's missing Vivian's house). We obv don't know the exterior for the new animals thou, so none of them yet. Choose the 10 you'd like to have, or you can have a few backups incase some are too hard to get.

7 Look up all possible designs you'd use for your island. Look up several path options, and write down somewhere too if you want to use the default paths somewhere. Also include all accent patterns, stuff for stalls, maybe a grwas accent design, designs for the interior of your home, ect... I even go as far as looking up the clothing patterns I want.

8 The hard part; Make a rough map of your town. There is software to do this online, but I don't like using it. What I do is take a grid paper and make a rough design of my town map, marking down around what acre things that can't be moved are in, such as the airport, Resident Services, Redd's Beach, the river mouths and even the large rocks on the beach.

9 Next to that map, write down all the things you are GOING to need. Shops, Museum, Campsite, 10 villagers houses, your chars house and any alt players houses you have. Keep it by your map so you don't forget to make space on your map for them.

10 The hard part, part 2, make your general layout. This is the hardest part for me. I constantly re do my layouts. This part is really up to you, decide where you want everythin. I make rough areas of whare I want to put stuff. Cliffs and their levels, bridges and inclines, do you want awake or a river there? Where are you going to place all the things you need and all the things you want. For me, I make sure everythin has a clear path leading to it, unless it's supposed to be hidden. Take into account space you'll use if you want somethin like a decorated plaza or villager yards, which will take up more space.

10B (Optional) Maybe move all your buildingson the beach and flatten your island if you feel it helps. Depending on how far you are into developing, you may not need too.

11 Halfway there, just do it. This is the part where you do all of that planning you did, into the game now. For me I go acre by acre, starting with my airport entrance,since that for me dictates where my path begins. Here I start making out all the spaces where I'm going to put stuff like plazas and buildings. I also build the outer edge of cliffs that I will eventually need to fill in. I do things just to get an idea of how it may look. Same with rivers too. This way of you make a giant cliff, then decide you hate it, it won't be too much to break back down again.

12 Really alot of trial and error. There may be changes from your original plan. Maybe now you see you have less space than you thought, or possibly more.

13 Once you have an idea of where you'd like stuff, you can start moving your buildings and putting your paths down. I put my paths down first since that dictates for me where things go.

14 Once your buildings and plazas are in place, decorate with furniture and gardening.

15 Fine tweak stuff, such as stunting trees, adding weeds, flowers and shrubs, experimenting with furniture, add fencing, ect...

And what's very important to me, KEEP REFERRING BACK TO YOUR NOTES. I find that if I don't keep looking at them, that I tend to deviate from them and end up unhappy with my final result.

And some steps can be switched around too, this is just how I do things. Like I said, very extensive, very long. But making phyical notes and lists help keep me focused. Hopefully this will help you some, an happy decorating!
 
I actually started at the airport/RS plaza and worked my way back (my RS is immediately in front of my airport). Also, it probably helped, that I knew ahead of time a lot of what I wanted and I picked a map where I could immediately visualize where all my "must haves" (public beach, wild forest, shopping area, museum area, spots for houses, haunted house, etc.) would be. I already knew my must haves, so that part was at least easy, lol.

Then I decided to keep it more developed in front, and less and less as you went back. It actually helped that, initially, I could ONLY be up front (w/o a ladder/vaulting pole) because it gave me time to really decide what to do with that area. Then I went piece by piece, figuring out how to blend them. For a lot of areas, "blending" was just about putting similar areas together. For instance, go west from my shopping/RS plaza area and find an outdoor farmer's market/fair area. North from there and you'll find an actual farm. Past that, the orchard. And past that, the forest. I think the way the areas go works well because it's a natural progression- shopping to market, market to farm, farm to orchard, orchard to forest.

And, lastly, one thing that really helps me is to see my island as a dynamic thing. It changes frequently, often seasonally, so there's no pressure to "finish" it or make it perfect. Because it's going to change anyway. I mean, I know lots of people want finished islands, and that's fair. But I think a lot of people also think they NEED finished islands when they really don't, and beat themselves up because they can never seem to finish. I decided that wasn't for me early on, and so I don't feel any really pressure around decorating. I just enjoy it!
I really like the idea of having “like things” around the island. I think that idea will help me kind of keep the plot consistent throughout because otherwise I felt like I was just throwing ideas at the wall (bar, arcade, cafe) until one would stick and i’d randomly plop it somewhere! And the unfinished island thing is totally understandable! I think what really spurs me to want that is because I feel like I can’t have a dream address without one. I never had one in New Leaf either because it never felt good enough. There’s probably a deep metaphor for confidence and self esteem in that statement somewhere! LOL
 
I just make whatever I feel stands out to me. There is no secret how I design my island, I just make what I feel works for me in my mind.
 
I have, such a dang long extensive process. It works for me thou cause my mind loves making lists.

1 Choose a theme that you are dead set on

2 Choose a colour scheme (if you have one) and choose what flora you'd like to use the most (flowers, shrubs, trees, ect...)

3 Make an album (I make mine on my phone) of all the inspirational pics of said theme, weather they be of other players builds, stuff from other videogames or even irl inspiration. I make 2 albums; one for all my exterior town stuff and one for all my interior home stuff.

4 Take notes (I literally write this down in a dedicated AC notebook but you can also use a memo app) of reoccurring things you see in those pics and that you want to incorporate. For example, my main island is a rustic nautical town. I saw alot of dark coloured buildings and old worn paths with overgrown grass that I wanted to incorporate into my island.

5 Take note of what major and minor features you'd like to have. For example, I wanted my main to have a grand entry way, a decorated shopping plaza. For my side island I wanted a marsh land, a corn or grass field, and a big fancy land made fountain of worship. Write these down so in the next steps of the process, you don't forget them. Write down every idea you want, even if you think you won't have enough space to incorporate it.

6 Choose your animal villagers (Optional)
If your town has a theme and you want the villagers to match, look them up. I go by exterior of the house and sometimes what vibe the animal themselves gives off. AnimalCrossingWorld has an excellent article showing all current villager exteriors including Sanrio (thou I think it's missing Vivian's house). We obv don't know the exterior for the new animals thou, so none of them yet. Choose the 10 you'd like to have, or you can have a few backups incase some are too hard to get.

7 Look up all possible designs you'd use for your island. Look up several path options, and write down somewhere too if you want to use the default paths somewhere. Also include all accent patterns, stuff for stalls, maybe a grwas accent design, designs for the interior of your home, ect... I even go as far as looking up the clothing patterns I want.

8 The hard part; Make a rough map of your town. There is software to do this online, but I don't like using it. What I do is take a grid paper and make a rough design of my town map, marking down around what acre things that can't be moved are in, such as the airport, Resident Services, Redd's Beach, the river mouths and even the large rocks on the beach.

9 Next to that map, write down all the things you are GOING to need. Shops, Museum, Campsite, 10 villagers houses, your chars house and any alt players houses you have. Keep it by your map so you don't forget to make space on your map for them.

10 The hard part, part 2, make your general layout. This is the hardest part for me. I constantly re do my layouts. This part is really up to you, decide where you want everythin. I make rough areas of whare I want to put stuff. Cliffs and their levels, bridges and inclines, do you want awake or a river there? Where are you going to place all the things you need and all the things you want. For me, I make sure everythin has a clear path leading to it, unless it's supposed to be hidden. Take into account space you'll use if you want somethin like a decorated plaza or villager yards, which will take up more space.

10B (Optional) Maybe move all your buildingson the beach and flatten your island if you feel it helps. Depending on how far you are into developing, you may not need too.

11 Halfway there, just do it. This is the part where you do all of that planning you did, into the game now. For me I go acre by acre, starting with my airport entrance,since that for me dictates where my path begins. Here I start making out all the spaces where I'm going to put stuff like plazas and buildings. I also build the outer edge of cliffs that I will eventually need to fill in. I do things just to get an idea of how it may look. Same with rivers too. This way of you make a giant cliff, then decide you hate it, it won't be too much to break back down again.

12 Really alot of trial and error. There may be changes from your original plan. Maybe now you see you have less space than you thought, or possibly more.

13 Once you have an idea of where you'd like stuff, you can start moving your buildings and putting your paths down. I put my paths down first since that dictates for me where things go.

14 Once your buildings and plazas are in place, decorate with furniture and gardening.

15 Fine tweak stuff, such as stunting trees, adding weeds, flowers and shrubs, experimenting with furniture, add fencing, ect...

And what's very important to me, KEEP REFERRING BACK TO YOUR NOTES. I find that if I don't keep looking at them, that I tend to deviate from them and end up unhappy with my final result.

And some steps can be switched around too, this is just how I do things. Like I said, very extensive, very long. But making phyical notes and lists help keep me focused. Hopefully this will help you some, an happy decorating!
Man, you are thorough! I love it!
Saving an album of inspiration photos is seriously such a good idea. I always find one or two and save them to camera roll and they are lost forever amongst memes. Same with designs & dream addresses so i’ll make an album for those too. I totally forgot you could stunt trees, i’m going to try that out because I really like the way it looks. I even got some bamboo i’m hoarding in storage because i’m nervous to use it because it then becomes a plague. LOL. Thank you for sharing your process and some good ideas!
Post automatically merged:

I just make whatever I feel stands out to me. There is no secret how I design my island, I just make what I feel works for me in my mind.
Sometimes I find myself having more fun when I remember that there isn’t REALLY a secret-sauce and that my island will end up feeling like me no matter what I do so it’s fine to not worry so much.
 
Man, you are thorough! I love it!
Saving an album of inspiration photos is seriously such a good idea. I always find one or two and save them to camera roll and they are lost forever amongst memes. Same with designs & dream addresses so i’ll make an album for those too. I totally forgot you could stunt trees, i’m going to try that out because I really like the way it looks. I even got some bamboo i’m hoarding in storage because i’m nervous to use it because it then becomes a plague. LOL. Thank you for sharing your process and some good ideas!
Post automatically merged:


Sometimes I find myself having more fun when I remember that there isn’t REALLY a secret-sauce and that my island will end up feeling like me no matter what I do so it’s fine to not worry so much.
I tell myself "Sometimes being simple and not thinking too much about a theme is a lot more fun" My 2nd island "Spiral" is a good example of that.
 
I really like the idea of having “like things” around the island. I think that idea will help me kind of keep the plot consistent throughout because otherwise I felt like I was just throwing ideas at the wall (bar, arcade, cafe) until one would stick and i’d randomly plop it somewhere! And the unfinished island thing is totally understandable! I think what really spurs me to want that is because I feel like I can’t have a dream address without one. I never had one in New Leaf either because it never felt good enough. There’s probably a deep metaphor for confidence and self esteem in that statement somewhere! LOL
Lol, I feel the DA thing. I was super late to make one because I wanted my island to be presentable at least. But, eventually, I uploaded one, and now I update it occasionally for holidays and stuff! I -was- going to do it for Halloween again, but now I'm planning to wait until after the update. I'm guessing my current fireworks festival upload will stay for quite awhile while I work with the new items 😝
 
I look at an empty section and think of what I want there and then try to get some inspo from the rest of my island or twitter and insta posts! Then I plan out how I want that section to look in my head and figure out what I need. Then I get distracted by another section as I walk to my house to get the materials and work on that section instead. 🥴
 
Trial and error with the online island designer tool, working one acre at a time all while making mock-ups in game to go with it.
 
since i'm building my island with an urban city-ish theme i find myself using google street view a lot to recreate streets/neighbourhoods and see how roads fit together lol. also keep reminding yourself that there WILL be a big long ugly stage where an area doesn't quite look right until you've almost completed it. you just gotta push through it!
 
I always find a comfy patch of decore I really like - it could be a blurb of inspo or an aesthetic I really want to recreate or imitate. I really like fish and forest life so I just model my town after Pokemon Gen 3 and the Animal Crossing movie. It's still a major work in progress but it's coming together really well. It's really a process of finding a muse.
 
I just wing it. I also experiment in Harv’s Studio before I commit myself to an idea (to save bells) to try the idea out. Once I start working on an idea for an area, I make twinks to it along the way or after I’m finished.

My ideas are from various sources of inspiration: video games, anime, etc and I feel like my ideas are all over the place and each idea/theme doesn’t transist well into the next on, then again my island isn’t finished.
 
Honestly I usually just wing it as far as bigger design goes, for terraforming. I can always (painstakingly) change it back. But for individual areas, I look at furniture I have to think of what type of area I could make. If I have no ideas, I turn to YouTube or here for inspiration. I find that especially helpful for smaller areas.

Sometimes I also like to look through the DIYs I have but haven't made, and see if any of those inspire me and give me an idea.

Mostly, my process is just a lot of trial and error, and doing and undoing until I'm happy.
 
I don't like having themes for my island, personally. Themed islands feel gimmicky and unnatural to me. I want my island to have a nice natural feel to it. But I guess you could say that I've picked a natural theme in that case! :ROFLMAO:

I personally started decorating the island starting right at the airport so when people would visit, they'd have a nice path to walk up. I just kind of branched out from there! I wanted my villager houses to be spread out across the island. I wanted to make sure the shops and the museum would be easy to find for any visitors. I also had a big focus on making sure my villagers had cute little yards with hybrid flowers, maybe some fencing and other decorations.

Once my villagers had proper set ups in their yards, that's kind when I decided to start looking at empty areas around the island. I have a bunch of parks, plazas, and garden areas on top of my own personal garden near my house and the orchard.
 
"I like this item."
*Obtains item*
*Puts item literally anywhere in my town.*

Yeah that's how my design process goes. I've got bug models everywhere cuz I think they're neat. Basically, if it's an item I like, I'll find a place for it. My one attempt at planning out and making like an "area" really sucked, and I still haven't gotten rid of it lol.
 
Step 1: I looked at the natural layout of my island and broke it into sections based on the river and mountains, as well as any other logical separators. Each region gets a theme, such as Jungle, Desert, Alpine, etc. I terraform accordingly, such as covering the desert in Sandy Path, or adding Waterfalls to the Jungle.

Step 2: Then, I acquired items/plants consistent with that theme and decorated. I stick villagers who logically would like those regions into their preferred region, spacing them out organically, so that they are not just living on a grid. I also hide Bamboo Speakers behind trees to play mood music.

Step 3: Profit
 
Last edited:
Winging it and a process of trial and error, mostly. And because I'm not doing one big theme for my island, there's a lot of freedom with what I can do to see what looks good.

In the beginning I didn't feel creative enough so everything was very orderly; the houses in neat little rows and such; a sort of main street for the shops. However, it felt awkward in terms of filling up empty spaces, it was a bit too organised.
Then I tried my hand at spacing out my villagers, giving them their own little themed area. I really vibed with it but I kinda rushed a lot of it- didn't properly think things through in terms of planning so some had less than others. Not to mention my pathing was very scattered. The only thing I kept the same was how I had my shops.
Now though, I'm completely shaking things up. A mix of both ideas I previously had for my island. I omitted my little shopping street in favour of making better use of some space while also getting to shake up how I want the new shopping area to look.

My process isn't some huge detail oriented for everything. Thoughts and ideas evolve over time and I kind of dig the almost spontaneity of it.
 
Definitely lots of trial and error, like everyone has said! I'm about to move my museum to a completely different location, even though I had it placed somewhere new yesterday. I also experiment a lot with terraforming by creating waterfalls or little islands to take up space or change the flow of my island. Sometimes it works, and sometimes it doesn't, but I'm always having fun!

I also spend ages just staring at my island map to see how different sections of my island would align and where my bridges and inclines would go. Watching other YouTubers and browsing through Reddit has definitely given me a lot of cool ideas for how I could decorate small areas as well as inspiring the layout of some of my bigger structures (I'm working on a three-tier villager neighborhood, which I've never done before!).

I think the best advice I could give you is to take it slow, and don't feel as though you have to get everything perfect the first time around. If you feel like you are in a rut, take a break and try again the next day! I feel like I rushed too much (and time traveled) with my first island back in March 2020 but this time around, it feels a lot more fun and less like I have to complete everything as soon as possible so I could "enjoy" my perfect, finished island.
 
Step 1: I looked at the natural layout of my island and broke it into sections based on the river and mountains, as well as any other logical separators. Each region gets a theme, such as Jungle, Desert, Alpine, etc. I terraform accordingly, such as covering the desert in Sandy Path, or adding Waterfalls to the Jungle.

Step 2: Then, I acquired items/plants consistent with that theme and decorated. I stick villagers who logically would like those regions into their preferred region, spacing them out organically, so tat they are not just living on a grid. I also hide Bamboo Speakers behind trees to play mood music.

Step 3: Profit
I just learned about the whole bamboo speaker thing and i’m a total dolt and only ever thought of them as indoor decorations. Such a cute idea. Also, does not go unappreciated that you ended your post with “Step 3: Profit” LOL
 
Back
Top