Landscaping for dayzzz, I'm about 80% finished now. To my amazement I haven't had to buy additional hybrids or bush starts yet, but I know I will before the end of it. I like setting the clock to the early morning when all my villagers are asleep so I can landscape in peace. If I leave them unattended for 5 minutes it seems that they always change shirts or catchprases -_-
I built a few extra pwps to fill in some big open spaces - I'm at 28 or 29 right now so I have to be careful to only get what's necessary. Today I finally set up Katrina's permanent shop, too. And I got two more pwp suggestions without doing the diving trick. Deirdre wanted the wood bench, and Lopez wanted the parabolic antenna.
I moved in Bunnie and Raddle with the amiibo cards I ordered. Unfortunately, I voided Walker instead of adopting him out. It was a really stupid mistake. Then I noticed Bunnie's plot was in a bad spot (I wanted both Bunnie and Raddle to take over the spots of the villagers that were moving out). Thus began the process of kicking out Bunnie with Raddle, kicking out Raddle with Bunnie (while remembering to plot reset for her), and then finally kicking out Bella with Raddle (also plot resetting). In the end, it worked out, but I felt really bad about Walker, and I was scared that I'd screwed up my town but luckily, with two amiibo cards, I could fix it.
- - - Post Merge - - -
Wow, what a coincidence! Sally was one of my starters and I've recently just begun seeing her on Main Street, too.
ahh she was one of my starters too! i wanted to keep her forever, but when she asked to move out, she said something about how moving was for her, and how she wanted to travel and learn more for herself, and i was like "who am i to stop this lil squirrel from dreaming big and becoming all self actualized?"