Villager house plot reset not working

Atlantis

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Hello! So I have far too many inconveniently placed houses which have spoiled a lot of my town so I watched a few videos on the plot reset trick, I absolutely followed these to a T but it's just not working for me.. I make the new file on the day, see where the plot is, turn off ds, and start again with a new file (not changing time or anything) only as soon as I make the second new character the plot just turns into the proper house and doesn't move at all.. someone please tell me what I'm doing wrong!
 
You have to decide how you are going to change time - whether with the system clock before you load the game or with Isabelle at the front screen.

If you change time on the 3ds in system settings, prior to loading the game then you can start the new day immediately with a new save file. (NSF)
If you change time with Isabelle, as she doesn't let you change the time with a NSF, you have to load with a current human character (Mayor/alt) on the previous acnl day - ie prior to 6am on the day in question. I don't know how this works exactly, and players do get into issues with it.

I've always changed time on the 3ds itself and then load the game. If the game time and the system time are not the same, then any difference between them remains when you load the game. If you want the times to be the same after you have plot reset then you have to manually set the same using a 3rd outside clock which shows seconds. They don't have to be the same for acnl to work correctly.
Plot reset is a lot simpler changing time with the system clock.

Taking this is how you will continue (change time with system) - start the new day with a NSF - it has to be the very first load of the game - if you load with an already made character such as the Mayor, the game saves as the game is loaded (you see the little circle going round) and the town and any villager plots are there and permanent.
So start with the NSF, look around the town and if you like what you see then go to Isabelle/Nook till you are at the point you can save the game (you will have the tent).
You have to save with the NSF to 'set' the game - ie if you see what you like - a new house plot or maybe none at all, you must save with that NSF. That is very important, you must save with the NSF once you are happy with what you see.
Then you can load the game with the Mayor.
If you don't like what you see with the NSF, bad villager house placement/whatever then reset ie don't save the game with that NSF, just go back to the system menu screen and start the game again with a NSF.

Its simple and easy to do this when you change time with the system, I have no experience of changing time with Isabelle - its possible but other players will know how to a lot better.

Sorry I guess this may look complicated, it isn't see what other players say as well and between us you should be OK.
Not sure what you have done given the plot has turned into a house, but I don't think you can change it now, just move the villager out as & when you can.
 
You shouldn?t be having to make two new files. First open up your mayor file to 5:58 am of the day the villager is supposed to plot. Quickly save and quit. Wait to minutes and then you go to new file and create one. Walk around and if they are plotted correctly, go if they are plotted good, go to Isabelle and then Tom Nook and then save. If it is not plotted correctly, turn of without saving, and put new file again and again until it plots correctly. After saving on a good plot, then you can erase new save file and open the game with mayor and it should be in the same spot.
 
I must be daggone lucky.
Villagers don't misbehave when they plot their houses, they're always plotting them where I want them to plot. I don't even need to use the new character method because I was sure I covered every single 3x3 spot with patterns, therefore preventing them from moving in.

What I suggest doing, instead of going through the BS of having to do new characters every single time, is to take your time and place patterns where villagers will obviously move in. As long as you keep a pattern of patterns, you should be good. It works like this:
OOSOOSOOSOOS O=Empty space
OOOOOOOOOOO. S= Pattern
OOOOOOOOOOO
OOSOOSOOSOOS
Keep it up the entire town, leave a couple of plots for villagers to move in, and let the endless cycle flow without the worry.

Hope this helps. It's just a different method if you don't want to go through the hassle of that method you mentioned.
 
I would also recommend to always do the new file method either way. I myself covered every possible spot on land using Hayden method. But sometimes while landscaping I would erase some to add flowers or accidently delete. It’s aleays safe to walk around with the new file to make sure all patterns were good. Though if you do cover, then it should only be one new saves file one time to just make sure instead of having to do it multiple times.
 
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