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Video game series where the newer entry is always better

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What are some oddball video game franchises or series out there where the next main entry invalidates the previous games? I know Animal Crossing is one of them because Wild World made the GameCube version unplayable, City Folk barely had more stuff than Wild World, and New Leaf really invalidated City Folk. But what are some other video game series like that?

One I can name of besides Animal Crossing is Little Big Planet. In the next game, not just more items are introduced, but also more level making tools and more options. In Little Big Planet 1, we didn't have microchips that can put all of the logic into one small space, so we had to use pistons, motor bolts, wobble bolts, and the tag and tag sensors for more advanced logic. In LBP2, we had the microchips, which meant less space for more complex logic. Another example of how LBP is one of these oddball series is that in LBP1, you need the creator's pack to have a setting tweaker and infinite-life checkpoints. In LBP2, you don't need any DLC to have those tools.
 
Hmm, I guess I could put Zero Escape into that category? It's really down to opinion, but I think each game kind of beats the last.

999 being the first game in the series wasn't hard to top since it had some design issues, such as you having to replay a good amount of segments to get all endings. Virtue's Last Reward fixes this by letting you jump from scene to scene and puzzle to puzzle through something explained in the game. It also overall had better plot and was a lovely game.
Zero Time Dilemma topping VLR is really really down to opinion, but I think does it by being first to add urgency to the game. The first 2 games deal with atmospheric horror without really having urgency and I would ruin all of the suspense in those games just by saying one sentence, but ZTD forces the characters to do fast decisions and that as a gameplay element is great. It also ties together a lot of the story from the first 2 games and overall is really nicely written fanservice to both games. I also think it pulls the best plot twist in the series and the amount of overshadowing for this plot twist is insane, it's the type of overshadowing you notice but kind of brush off, so it's especially amazing when you finally realize it. It also talks about pretty interesting things, not that 999 or VLR didn't, but the type of things mentioned in ZTD struck a chord in me. It's also the first one of the games to be on PC, so that's amazing too.

Wait ****k i misunderstood lmao, the games don't invalidate the last one
 
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Wait ****k i misunderstood lmao, the games don't invalidate the last one

So does that mean even new Zero Escape games aren't better than the older ones to the point where older ones are obsolete? I know 3D Mario and 3D Zelda do not fit in the category I'm talking about. The Mario series relies on gimmicks that makes games different in their ways while Zelda games have their own stories. The Mario Kart series also doesn't fit. While a couple of people were disappointed in Mario Kart 8, older titles are still worth playing as long as they have their own tracks.

I'm sure you knew what I meant when I say "invalid".
 
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So does that mean even new Zero Escape games aren't better than the older ones to the point where older ones are obsolete? I know 3D Mario and 3D Zelda do not fit in the category I'm talking about. The Mario series relies on gimmicks that makes games different in their ways while Zelda games have their own stories. The Mario Kart series also doesn't fit. While a couple of people were disappointed in Mario Kart 8, older titles are still worth playing as long as they have their own tracks.

I'm sure you knew what I meant when I say "invalid".
Well, Zero Escape is a plot based trilogy, so while the next game in the series always improves gameplay, it doesn't make the old game obsolete or invalid, since the plot from the old game is always important. It's like saying the 2nd harry potter book makes the first one obsolete.
 
Well, Zero Escape is a plot based trilogy, so while the next game in the series always improves gameplay, it doesn't make the old game obsolete or invalid, since the plot from the old game is always important. It's like saying the 2nd harry potter book makes the first one obsolete.

You know, when there is a plot to a whole story in a game, it's always true that the previous game remains playable (psychologically). It's just that very few series like Animal Crossing and Little Big Planet just seems to have new games that makes the others feel unplayable because of every feature improving. It's like they rather deal with the new problems in the new game than the lack of new or improved features in the older games.

I would like to know at least a few others.
 
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I couldn't really disagree more with this. I don't think any newer instalments of a game series are any better than the older ones. They're simply different. I'm sure there are some exceptions, but I actually prefer the original Animal Crossing over the one we have today because of the simplicity.
 
If you just mean the "totally invalidates" then a majority of fighting games. I mean, I don't imagine I'm ever really going to go back and play any BlazBlue game before Chronophantasma Extend since they're largely just the exact same game with less characters, arguably worse balance and a dead online community. They have different story I guess but really, it's a bloody fighting game, the way they present their stories I'm better off just checking wiki/youtube if I want to jog my memory on that (or even just get a 'retelling' of the previous story from within Chronophantasma itself).
There's pretty much absolutely no reason for me to own the old games other than I already had them.

There's exceptions to that obviously, though usually IMO it's going back to an older game because a character didn't return, or nostalgia when a game has seen more drastic changes over the years like Street Fighter or Tekken. I mean, I'll keep going back to Street Fighter IV for Sakura and Soul Calibur IV for Talim, but otherwise I think the sequels are superior mechanically and SFIV/SCIV would be redundant to me otherwise.



As for games getting better but not necessarily making the last one irrelevant, I guess Jak & Daxter? I mean, Jak 4 sucked arse, but a lot of people also don't know it exists...So I'm counting it, otherwise I don't have another example.

I was going to jokingly say Tetris (because like war, Tetris never changes) but then I remembered that there have been a couple of developers that actually managed to **** up Tetris...


I couldn't really disagree more with this. I don't think any newer instalments of a game series are any better than tache older ones. They're simply different. I'm sure there are some exceptions, but I actually prefer the original Animal Crossing over the one we have today because of the simplicity.

But in a lot of cases, especially with the second game in a series, the biggest change is often just polishing the gameplay mechanics introduced with the first game, especially with more gameplay orientated games. That's probably why the second game in a series is a lot of the time regarded as better/the best, because the major thing its done is 'perfect' the mechanics they introduced in the first game and 'iron out the creases' making it simply more enjoyable to play, which in a lot of ways can make it objectively better since the quality of most mechanics can be judged at an objective level. (though I guess this holds more ground with older more gameplay orientated games that weren't expected to have a story, let alone a good one...Somewhat less these days when a mediocre game can do well as long as it's a good movie...)


Street Fighter II is a fantastic example of this. Graphics and the 'combo bug' aside, it was still overall vastly superior to the first game solely on a functional level, so much so that the only thing keeping the original relevant is that it was the original. The original was a pretty crappy game with largely mixed/negative response even before SF2 came and blew up in popularity. It was just so much of a tighter, smoother game that worked objectively better than the original, which was a rather bland, basic and very broken fighting game even for its time.

Or Megaman II. It simply took what Megaman first brought to the table and refined it. Still both great games, but there's a reason you hear a lot more of the second one.

Or the example I gave first: A lot of fighting games pretty much make the old ones entirely redundant since a lot of them simply just do some balancing, add more characters and maybe improve the graphical quality a bit (I imagine this is true for a lot of sports titles as well, though I don't play them to judge that fairly). A lot of these sorts of games aren't just 'different', they essentially make the older games redundant since the older games are almost the same thing but with less content.
 
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I assume most examples of this would be games without story - so, the Mario Kart series for me comes to mind. Double Dash might be an exception, as it's two-driver system has not been replicated. I'd agree with Animal Crossing as well.

Also, franchises whereby the stories are not connected, thus not playing the prequels will not affect your current experience. For me, but not in general, this means games like Fallout. Although a lot of people will be happy to replay 3 or NV.

Lastly, games with a heavy online element. For example, Call of Duty or Battlefield games. No matter whether or not they are better games each time, due to most people moving to the new game, the online experience shifts dramatically and neuters the old game's playability.
 
Also, franchises whereby the stories are not connected, thus not playing the prequels will not affect your current experience. For me, but not in general, this means games like Fallout. Although a lot of people will be happy to replay 3 or NV.
I disagree with using Fallout as an example there. You could say that 3 and 4 are not connected, because the connections are small and weak. However, NV's plot is still really connected to FO2's, and FO2's is connected to FO1's. You could still play those games without having played the previous one and it won't affect your experience too much, but the same can be said about the plot-heavy Metal Gear series.
 
only one i can think of is animal crossing atm. sure it is a different game and stuff, but the older games just feel unplayable, extremely boring and they have harder controls (especially city folk.) like, it just feels Wrong to play one of the older games for me when i'm used to new leaf. opening up my old city folk town i'm just like "there's barely anything to do!!" and i can't enjoy it at all.

ofc most game series develop and get better over time, but animal crossing is to me one of the few that really make the older ones hard to play.
 
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