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Video Game Developers

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Is anyone here a video game developer? Or perhaps a programmer of any sort?

Today I started learning C# for the first time, and I've managed to make a light turn on when you press a certain key. It's coming along really sweet! So, I was just curious how many of you here have tried/succeeded to make a video game.
 
C# doesn't sound like the best programming language for game development iirc. Java and C++ are better from what I've heard.
 
C# doesn't sound like the best programming language for game development iirc. Java and C++ are better from what I've heard.

I was actually going to learn C++, but I was told by someone that it's actually super bad because it's a very traditional way of doing it, and there is a lot more documentation and support available for C#. Plus, C# is the primary language my chosen engine uses.
 
I'm a game developer (well iOS for the most part)

C# is actually an excellent language for games, especially for intensive physics, or games that query servers etc.
but I would agree to start with C++.

Java in my opinion is horrible. It's the first language I learned. I don't know if that's the reason why or if I had a bad experience with it, but Java for me is poop. And certainly not good for creating games.

What platforms are you designing for?

C++ is great for learning procedurally, then adapting to object-orient style programs.

If you're interested in iOS programming, Swift is also awesome. That's what I use now.
But if you want to program for windows/android/ios etc C++ would be easier :D
 
I'm a game developer (well iOS for the most part)

C# is actually an excellent language for games, especially for intensive physics, or games that query servers etc.
but I would agree to start with C++.

Java in my opinion is horrible. It's the first language I learned. I don't know if that's the reason why or if I had a bad experience with it, but Java for me is poop. And certainly not good for creating games.

What platforms are you designing for?

C++ is great for learning procedurally, then adapting to object-orient style programs.

If you're interested in iOS programming, Swift is also awesome. That's what I use now.
But if you want to program for windows/android/ios etc C++ would be easier :D

I'm using Unity for my first game, and when I get the hang of coding I'll probably switch to something a little more powerful like Unreal.

It's pretty much just gonna be a PC game. I don't have much interest in phone apps and things. I've got a lot of ideas but obviously it's best to start small when you're a beginner. C# makes the most sense to me at the moment, and I'm currently working through a guide for an endless runner game, which will hopefully teach me more about basic character movement and physics.

Thanks for your advice!
 
Java is good for class files.
Python is a extremely easy to learn language, simple but very effective.
And C++ is a good starting language.

Also, just a little bit of advice, endless runner game are usually have a small moving space, too much in the small space can be confusing, too little will feel lacking, try to make a good balance of objects/objectives in a small but nicely spaced environment that will work fluently together :3

- - - Post Merge - - -

forgot to mention, python is really good for randomly gennerated maps and objects (although i have no clue how good it would be for an endless runner)
 
Java is good for class files.
Python is a extremely easy to learn language, simple but very effective.
And C++ is a good starting language.

Also, just a little bit of advice, endless runner game are usually have a small moving space, too much in the small space can be confusing, too little will feel lacking, try to make a good balance of objects/objectives in a small but nicely spaced environment that will work fluently together :3

- - - Post Merge - - -

forgot to mention, python is really good for randomly gennerated maps and objects (although i have no clue how good it would be for an endless runner)

Thank you very much for your insight!
 
My bf went to college for game dev. No one has interest in developing mobile games but lol that's where 99% of people have to start in the industry if you want to make it a job. The top guy in his class, who is some sort of genius savant kid, managed to swing an entry level position with ubisoft but even he's not actually making games yet, just doing programming for the xbox interface.

I don't know if you're at all inclined but 3D modelling and animation are really big parts of game dev and game dev college courses. If you ever want to make your own game then being able to do that side of things is really important. They mostly used 3DS Max and some Mudbox, and also Photoshop a lot.

Either way, it's all cool. My sister is getting into game dev and started making a game with her friend, and it's all self taught. She went to school for film studies (lol) and mostly got into it from the writing/concept side, but she really immersed herself in unreel for a few months and just taught herself how to use it. It's a really cool way to express yourself c:
 
My bf went to college for game dev. No one has interest in developing mobile games but lol that's where 99% of people have to start in the industry if you want to make it a job. The top guy in his class, who is some sort of genius savant kid, managed to swing an entry level position with ubisoft but even he's not actually making games yet, just doing programming for the xbox interface.

I don't know if you're at all inclined but 3D modelling and animation are really big parts of game dev and game dev college courses. If you ever want to make your own game then being able to do that side of things is really important. They mostly used 3DS Max and some Mudbox, and also Photoshop a lot.

Either way, it's all cool. My sister is getting into game dev and started making a game with her friend, and it's all self taught. She went to school for film studies (lol) and mostly got into it from the writing/concept side, but she really immersed herself in unreel for a few months and just taught herself how to use it. It's a really cool way to express yourself c:

Well, this is more for an experiment than anything else.

I'm already a 3D modeller and animator, with years of experience, so that's already nailed down. Pretty much everything I do now could be incorporated into a game, so I thought I'd give it a go, more for fun than anything else. As a job, I'd much rather be an artist than a developer.

Good luck to your sister!
 
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