Ugh.

Tyeforce said:
Rawburt said:
Tyeforce said:
Gnome said:
Tyeforce said:
Quoting limited to 5 levels deep
Graphics don't matter at all much really. I mean look at VVVVV. And also isn't Sonic 4 going to be like a direct remake of the first 3? So I don't see how possibly you'll like it.
It's not going to be a remake of anything...

And graphics do matter when they make the game harder to play. >_>
Wait, are you saying the graphics in the old Sonic games make the games hard?
To me they do. Not to everyone, of course. But to me the moving backgrounds are a huge eyesore, and they make it difficult to play because they create lots of illusions.
Old games were about skill though, you had to have great hand-eye coordination to tell when what button needed to be pushed when you saw something to be awesome at the game. Super Mario Bros. was like that, you could do the backwards jump if you knew how, and it was very useful for Goomba stomping, shell stopping, etc.
 
Nevermore said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Gnome said:
Quoting limited to 5 levels deep
It's not going to be a remake of anything...

And graphics do matter when they make the game harder to play. >_>
Wait, are you saying the graphics in the old Sonic games make the games hard?
To me they do. Not to everyone, of course. But to me the moving backgrounds are a huge eyesore, and they make it difficult to play because they create lots of illusions.
Old games were about skill though, you had to have great hand-eye coordination to tell when what button needed to be pushed when you saw something to be awesome at the game. Super Mario Bros. was like that, you could do the backwards jump if you knew how, and it was very useful for Goomba stomping, shell stopping, etc.
But Super Mario Bros. didn't hurt your eyes. =p
 
Megamannt125 said:
Tye. Games used to require practice. You didn't just beat a game in a few days. You worked to improove your skill so you could beat said game, and once you finally completed it, you'd feel a real sense of acomplishment. Beating Zelda, Mario, or Sonic you could brag to your friends, and share secrets like 1up locations and other things. Then by the time you finished Sonic 1 for the first time, here comes Sonic 2.
I'm going to predict your response. "playing the same hard game over and over isn't fun" but you're wrong. Games nowadays aren't challenging. There is no sense of acomplishment because you don't need practice. You beat a game in a day or two and move onto the next. You can't fully enjoy a game unless you've put effort into it. This is why people like old games. They offer challenge. Not "hurr waggle to win". Games required skill, practice, and hand-eye coordination. The Chaos Emeralds aren't required. They're called special stages. For extra content and challenge. Sort of like the second quest in Zelda.
I agree to some extent. When a game's too difficult it's frustrating, then it's too much. But uber easy games aren't fun either. There's a happy medium.
 
Pear said:
Megamannt125 said:
Tye. Games used to require practice. You didn't just beat a game in a few days. You worked to improove your skill so you could beat said game, and once you finally completed it, you'd feel a real sense of acomplishment. Beating Zelda, Mario, or Sonic you could brag to your friends, and share secrets like 1up locations and other things. Then by the time you finished Sonic 1 for the first time, here comes Sonic 2.
I'm going to predict your response. "playing the same hard game over and over isn't fun" but you're wrong. Games nowadays aren't challenging. There is no sense of acomplishment because you don't need practice. You beat a game in a day or two and move onto the next. You can't fully enjoy a game unless you've put effort into it. This is why people like old games. They offer challenge. Not "hurr waggle to win". Games required skill, practice, and hand-eye coordination. The Chaos Emeralds aren't required. They're called special stages. For extra content and challenge. Sort of like the second quest in Zelda.
I agree to some extent. When a game's too difficult it's frustrating, then it's too much. But uber easy games aren't fun either. There's a happy medium.
Well, games like Ocarina of Time, Majora's Mask, Super Mario World, take days if not weeks to complete, not two days like Phantom Hourglass.
 
Bacon Boy said:
Pear said:
Megamannt125 said:
Tye. Games used to require practice. You didn't just beat a game in a few days. You worked to improove your skill so you could beat said game, and once you finally completed it, you'd feel a real sense of acomplishment. Beating Zelda, Mario, or Sonic you could brag to your friends, and share secrets like 1up locations and other things. Then by the time you finished Sonic 1 for the first time, here comes Sonic 2.
I'm going to predict your response. "playing the same hard game over and over isn't fun" but you're wrong. Games nowadays aren't challenging. There is no sense of acomplishment because you don't need practice. You beat a game in a day or two and move onto the next. You can't fully enjoy a game unless you've put effort into it. This is why people like old games. They offer challenge. Not "hurr waggle to win". Games required skill, practice, and hand-eye coordination. The Chaos Emeralds aren't required. They're called special stages. For extra content and challenge. Sort of like the second quest in Zelda.
I agree to some extent. When a game's too difficult it's frustrating, then it's too much. But uber easy games aren't fun either. There's a happy medium.
Well, games like Ocarina of Time, Majora's Mask, Super Mario World, take days if not weeks to complete, not two days like Phantom Hourglass.
Yes, but they're not difficult to the point of just plain frustrating like the old Sonic games. =P
 
Megamannt125 said:
^Not really difficult if you find 1ups and 50 rings in special zone
But you can't go back and redo a Special Stage if you fail it without restarting the whole game!!
 
Tyeforce said:
Megamannt125 said:
^Not really difficult if you find 1ups and 50 rings in special zone
But you can't go back and redo a Special Stage if you fail it without restarting the whole game!!
There's only like 6 zones.
Buut I do agree. I liked how they did it in Sonic Rush.
The emeralds in older games don't change much though except a slightly altered ending and Super Sonic. (except for Sonic & Knuckles of course)
 
Out of impulse, I went and bought Sonic the Hedgehog for Sega Genesis on VC.
Man, this game is fun, and the first special stage is trippy, LOL
 
//RUN.exe said:
and you also think shadow is a superior antagonist as opposed to robotnik or knuckles, right?
Shadow isn't a villain. If anything, he's a rival, or just neutral. And Knuckles is Sonic's friend, not enemy. He may let himself be tricked time and time again to fight against Sonic, but he isn't Sonic's enemy. Team Sonic wouldn't consist of Sonic, Tails, and Knuckles if they were enemies. Eggman is a villain, although he's become more comic relief in the spin-off games.
 
Tyeforce said:
Gnome said:
Tyeforce said:
Neko Yuki Pyrozanryu said:
Ouch.
thats like... $20+ Down the toilet :/
The way I see it, it's just three more games that we own! XD
And you say you're mentioning him less.

Pfft
So you freak out if I use a plural pronoun, too? >_>
Now Now,
Stop argueing over Tye Wasting his money.
 
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