Ugh.

Tyeforce said:
AndyB said:
Megamannt125 said:
To be fair Tye, are you just playing Sonic 1, because Sonic 3 and Knuckles are alot better.
That is true. But from what I can tell, he wont give them the proper chance...
I've played them all before. I'm just replaying them now. I just played a few minutes of each today, and they're exactly as I remembered. Ugly levels, bad looking enemies, uninteresting gameplay, and frustrating Special Stages. That's just how it is to me. I'd much rather play a 3D Sonic game. >_>
It's called challenge. And yes, I am a *censored.1.1* before you ask. As for your stream, I'd probably watch instead of doing this stupid arse Spanish Project I got Thursday and the paperwork is due Monday.
 
Tom said:
Tyeforce said:
AndyB said:
Megamannt125 said:
To be fair Tye, are you just playing Sonic 1, because Sonic 3 and Knuckles are alot better.
That is true. But from what I can tell, he wont give them the proper chance...
I've played them all before. I'm just replaying them now. I just played a few minutes of each today, and they're exactly as I remembered. Ugly levels, bad looking enemies, uninteresting gameplay, and frustrating Special Stages. That's just how it is to me. I'd much rather play a 3D Sonic game. >_>
It's called challenge. And yes, I am a *censored.1.1* before you ask. As for your stream, I'd probably watch instead of doing this stupid arse Spanish Project I got Thursday and the paperwork is due Monday.
There's a difference between challenging and just plain frustrating. Not being able to go back and get missed Chaos Emeralds because the Special Stages are *censored.3.0*ing insane is frustrating. Very frustrating. >_>
 
Tyeforce said:
Tom said:
Tyeforce said:
AndyB said:
Megamannt125 said:
To be fair Tye, are you just playing Sonic 1, because Sonic 3 and Knuckles are alot better.
That is true. But from what I can tell, he wont give them the proper chance...
I've played them all before. I'm just replaying them now. I just played a few minutes of each today, and they're exactly as I remembered. Ugly levels, bad looking enemies, uninteresting gameplay, and frustrating Special Stages. That's just how it is to me. I'd much rather play a 3D Sonic game. >_>
It's called challenge. And yes, I am a *censored.1.1* before you ask. As for your stream, I'd probably watch instead of doing this stupid arse Spanish Project I got Thursday and the paperwork is due Monday.
There's a difference between challenging and just plain frustrating. Not being able to go back and get missed Chaos Emeralds because the Special Stages are *censored.3.0*ing insane is frustrating. Very frustrating. >_>
That's what happens when you play toned-down games too much. You forget that old school games were mostly piss-pants hard.
 
TravisTouchdown said:
Tyeforce said:
Tom said:
Tyeforce said:
AndyB said:
Quoting limited to 5 levels deep
I've played them all before. I'm just replaying them now. I just played a few minutes of each today, and they're exactly as I remembered. Ugly levels, bad looking enemies, uninteresting gameplay, and frustrating Special Stages. That's just how it is to me. I'd much rather play a 3D Sonic game. >_>
It's called challenge. And yes, I am a *censored.1.1* before you ask. As for your stream, I'd probably watch instead of doing this stupid arse Spanish Project I got Thursday and the paperwork is due Monday.
There's a difference between challenging and just plain frustrating. Not being able to go back and get missed Chaos Emeralds because the Special Stages are *censored.3.0*ing insane is frustrating. Very frustrating. >_>
That's what happens when you play toned-down games too much. You forget that old school games were mostly piss-pants hard.
But games that are so hard that they're just plain frustrating aren't fun at all to me. Having to play the same thing over and over again because it's so *censored.3.0*ing hard isn't exactly my definition of "fun". >_>
 
Tyeforce said:
TravisTouchdown said:
Tyeforce said:
Tom said:
Tyeforce said:
Quoting limited to 5 levels deep
It's called challenge. And yes, I am a *censored.1.1* before you ask. As for your stream, I'd probably watch instead of doing this stupid arse Spanish Project I got Thursday and the paperwork is due Monday.
There's a difference between challenging and just plain frustrating. Not being able to go back and get missed Chaos Emeralds because the Special Stages are *censored.3.0*ing insane is frustrating. Very frustrating. >_>
That's what happens when you play toned-down games too much. You forget that old school games were mostly piss-pants hard.
But games that are so hard that they're just plain frustrating aren't fun at all to me. Having to play the same thing over and over again because it's so *censored.3.0*ing hard isn't exactly my definition of "fun". >_>
That's what Unleashed is like to me. Werehog is annoying as hell and I don't want *censored.2.0*ty quicktime events when I'm speeding through crap. I don't mind pressing a button when I jump to get some rings or points or something for doing a stunt but Sonic should be making all those jumps a breeze. But if you let something like that get to you, you're not dedicated enough. Course, I shouldn't be talking seeing as I shelfed Unleashed after restoring the 3rd piece.
 
Tyeforce said:
TravisTouchdown said:
Tyeforce said:
Tom said:
Tyeforce said:
Quoting limited to 5 levels deep
It's called challenge. And yes, I am a *censored.1.1* before you ask. As for your stream, I'd probably watch instead of doing this stupid arse Spanish Project I got Thursday and the paperwork is due Monday.
There's a difference between challenging and just plain frustrating. Not being able to go back and get missed Chaos Emeralds because the Special Stages are *censored.3.0*ing insane is frustrating. Very frustrating. >_>
That's what happens when you play toned-down games too much. You forget that old school games were mostly piss-pants hard.
But games that are so hard that they're just plain frustrating aren't fun at all to me. Having to play the same thing over and over again because it's so *censored.3.0*ing hard isn't exactly my definition of "fun". >_>
Practice makes perfect.
 
Tye. Games used to require practice. You didn't just beat a game in a few days. You worked to improove your skill so you could beat said game, and once you finally completed it, you'd feel a real sense of acomplishment. Beating Zelda, Mario, or Sonic you could brag to your friends, and share secrets like 1up locations and other things. Then by the time you finished Sonic 1 for the first time, here comes Sonic 2.
I'm going to predict your response. "playing the same hard game over and over isn't fun" but you're wrong. Games nowadays aren't challenging. There is no sense of acomplishment because you don't need practice. You beat a game in a day or two and move onto the next. You can't fully enjoy a game unless you've put effort into it. This is why people like old games. They offer challenge. Not "hurr waggle to win". Games required skill, practice, and hand-eye coordination. The Chaos Emeralds aren't required. They're called special stages. For extra content and challenge. Sort of like the second quest in Zelda.
 
Megamannt125 said:
Tye. Games used to require practice. You didn't just beat a game in a few days. You worked to improove your skill so you could beat said game, and once you finally completed it, you'd feel a real sense of acomplishment. Beating Zelda, Mario, or Sonic you could brag to your friends, and share secrets like 1up locations and other things. Then by the time you finished Sonic 1 for the first time, here comes Sonic 2.
I'm going to predict your response. "playing the same hard game over and over isn't fun" but you're wrong. Games nowadays aren't challenging. There is no sense of acomplishment because you don't need practice. You beat a game in a day or two and move onto the next. You can't fully enjoy a game unless you've put effort into it. This is why people like old games. They offer challenge. Not "hurr waggle to win". Games required skill, practice, and hand-eye coordination. The Chaos Emeralds aren't required. They're called special stages. For extra content and challenge. Sort of like the second quest in Zelda.
This. Sometimes, I don't like checkpoints in games. Lose? Don't worry, we'll spawn you next to the door by the big bad boss. We'll also replenish your HP and SP so you're all set!
 
Megamannt125 said:
Tye. Games used to require practice. You didn't just beat a game in a few days. You worked to improove your skill so you could beat said game, and once you finally completed it, you'd feel a real sense of acomplishment. Beating Zelda, Mario, or Sonic you could brag to your friends, and share secrets like 1up locations and other things. Then by the time you finished Sonic 1 for the first time, here comes Sonic 2.
I'm going to predict your response. "playing the same hard game over and over isn't fun" but you're wrong. Games nowadays aren't challenging. There is no sense of acomplishment because you don't need practice. You beat a game in a day or two and move onto the next. You can't fully enjoy a game unless you've put effort into it. This is why people like old games. They offer challenge. Not "hurr waggle to win". Games required skill, practice, and hand-eye coordination. The Chaos Emeralds aren't required. They're called special stages. For extra content and challenge. Sort of like the second quest in Zelda.
Trophy Unlocked:
Wuss (Bronze)
Beat the Game On Easy

Trohpy Unlocked:
Ha, 40 Hours Gone! (Platinum)
Waste all your damn time getting every other trophy/achievement this game has just so you could get this for some stupid sense of accomplishment. Loser.

Though I must say, Trophies/Achievements do add some level of excitement to games. Especially when used right.
 
Tom said:
Tyeforce said:
TravisTouchdown said:
Tyeforce said:
Tom said:
Quoting limited to 5 levels deep
There's a difference between challenging and just plain frustrating. Not being able to go back and get missed Chaos Emeralds because the Special Stages are *censored.3.0*ing insane is frustrating. Very frustrating. >_>
That's what happens when you play toned-down games too much. You forget that old school games were mostly piss-pants hard.
But games that are so hard that they're just plain frustrating aren't fun at all to me. Having to play the same thing over and over again because it's so *censored.3.0*ing hard isn't exactly my definition of "fun". >_>
That's what Unleashed is like to me. Werehog is annoying as hell and I don't want *censored.2.0*ty quicktime events when I'm speeding through crap. I don't mind pressing a button when I jump to get some rings or points or something for doing a stunt but Sonic should be making all those jumps a breeze. But if you let something like that get to you, you're not dedicated enough. Course, I shouldn't be talking seeing as I shelfed Unleashed after restoring the 3rd piece.
Unleashed wasn't frustrating at all... .-.
 
Megamannt125 said:
Tye. Games used to require practice. You didn't just beat a game in a few days. You worked to improove your skill so you could beat said game, and once you finally completed it, you'd feel a real sense of acomplishment. Beating Zelda, Mario, or Sonic you could brag to your friends, and share secrets like 1up locations and other things. Then by the time you finished Sonic 1 for the first time, here comes Sonic 2.
I'm going to predict your response. "playing the same hard game over and over isn't fun" but you're wrong. Games nowadays aren't challenging. There is no sense of acomplishment because you don't need practice. You beat a game in a day or two and move onto the next. You can't fully enjoy a game unless you've put effort into it. This is why people like old games. They offer challenge. Not "hurr waggle to win". Games required skill, practice, and hand-eye coordination. The Chaos Emeralds aren't required. They're called special stages. For extra content and challenge. Sort of like the second quest in Zelda.
First of all, the Chaos Emeralds are required if you want to really beat the game. And a game can be challenging without forcing you to repeat the entire game over again, you know. >_> That's why I don't like it. If I fail, I have to restart from the beginning of the whole game. I don't want that, and I don't really have the time for it. I don't hate challenging games. I just hate it when they make you repeat the entire game if you fail. >_>

And before you start complaining about "waggle" again, for games that don't use Wii MotionPlus, moving the Wii remote is essentially the same as pressing a button. It's just a different way to input commands. It's not motion control's fault that games aren't as hard as they used to be. And games that take advantage of Wii MotionPlus throw in a whole new sense of realism to the game, which isn't a bad thing. >_>
 
Tyeforce said:
Tom said:
Tyeforce said:
TravisTouchdown said:
Tyeforce said:
Quoting limited to 5 levels deep
That's what happens when you play toned-down games too much. You forget that old school games were mostly piss-pants hard.
But games that are so hard that they're just plain frustrating aren't fun at all to me. Having to play the same thing over and over again because it's so *censored.3.0*ing hard isn't exactly my definition of "fun". >_>
That's what Unleashed is like to me. Werehog is annoying as hell and I don't want *censored.2.0*ty quicktime events when I'm speeding through crap. I don't mind pressing a button when I jump to get some rings or points or something for doing a stunt but Sonic should be making all those jumps a breeze. But if you let something like that get to you, you're not dedicated enough. Course, I shouldn't be talking seeing as I shelfed Unleashed after restoring the 3rd piece.
Unleashed wasn't frustrating at all... .-.
To you. Secondly, I have the PS3 version so the levels and stuff are longer than the Wii's.
 
Tyeforce said:
beehdaubs said:
Tyeforce said:
So, if I were to do a live stream of me failing at Sonic 1, 2, and 3, would anyone here watch? XD
I'd watch. Always glad to support fellow streamers. It's hard work though...well not as hard as it is tedious.
Andrew says it should be easy for us to do with one of our MacBook Pros, so I just have to find a good time to start.
I've never tried streaming with a Mac before. I assume it's entirely different. I'm guessing you already have a capture card and connector cable and all that stuff?
 
beehdaubs said:
Tyeforce said:
beehdaubs said:
Tyeforce said:
So, if I were to do a live stream of me failing at Sonic 1, 2, and 3, would anyone here watch? XD
I'd watch. Always glad to support fellow streamers. It's hard work though...well not as hard as it is tedious.
Andrew says it should be easy for us to do with one of our MacBook Pros, so I just have to find a good time to start.
I've never tried streaming with a Mac before. I assume it's entirely different. I'm guessing you already have a capture card and connector cable and all that stuff?
Yup, Andrew has everything. =3
 
Tom said:
Tyeforce said:
Tom said:
Tyeforce said:
TravisTouchdown said:
Quoting limited to 5 levels deep
But games that are so hard that they're just plain frustrating aren't fun at all to me. Having to play the same thing over and over again because it's so *censored.3.0*ing hard isn't exactly my definition of "fun". >_>
That's what Unleashed is like to me. Werehog is annoying as hell and I don't want *censored.2.0*ty quicktime events when I'm speeding through crap. I don't mind pressing a button when I jump to get some rings or points or something for doing a stunt but Sonic should be making all those jumps a breeze. But if you let something like that get to you, you're not dedicated enough. Course, I shouldn't be talking seeing as I shelfed Unleashed after restoring the 3rd piece.
Unleashed wasn't frustrating at all... .-.
To you. Secondly, I have the PS3 version so the levels and stuff are longer than the Wii's.
No, the levels are not longer. The only difference in the levels is that Mazuri Daytime is shorter, and Empire City is completely absent. That's only a 1
 
Tyeforce said:
AndyB said:
Tyeforce said:
AndyB said:
Megamannt125 said:
To be fair Tye, are you just playing Sonic 1, because Sonic 3 and Knuckles are alot better.
That is true. But from what I can tell, he wont give them the proper chance...
I've played them all before. I'm just replaying them now. I just played a few minutes of each today, and they're exactly as I remembered. Ugly levels, bad looking enemies, uninteresting gameplay, and frustrating Special Stages. That's just how it is to me. I'd much rather play a 3D Sonic game. >_>
I really don't understand how you can really call them ugly, or bad looking enemies as well... 16 bit machines can't really produce fan-*censored.3.0*ing-tastics games Mr. Force.
Sorry to burst your little bubble, but have you thought maybe it's you that is the one "wrong"?
Super Mario World is also 16-bit, yet I find its graphics to be much better. I'll admit that the Sonic games' graphics are impressive, with the multiple layers and all, but all those moving layers are a big eyesore for me, and a lot of the backgrounds stick out like a sore thumb. It's just not my type of game. I'm not wrong, and neither are you, because either way it comes down to personal preference. Preference can't be wrong or right, it's just preference.
Graphics don't matter at all much really. I mean look at VVVVV. And also isn't Sonic 4 going to be like a direct remake of the first 3? So I don't see how possibly you'll like it.
 
Gnome said:
Tyeforce said:
AndyB said:
Tyeforce said:
AndyB said:
Quoting limited to 5 levels deep
I've played them all before. I'm just replaying them now. I just played a few minutes of each today, and they're exactly as I remembered. Ugly levels, bad looking enemies, uninteresting gameplay, and frustrating Special Stages. That's just how it is to me. I'd much rather play a 3D Sonic game. >_>
I really don't understand how you can really call them ugly, or bad looking enemies as well... 16 bit machines can't really produce fan-*censored.3.0*ing-tastics games Mr. Force.
Sorry to burst your little bubble, but have you thought maybe it's you that is the one "wrong"?
Super Mario World is also 16-bit, yet I find its graphics to be much better. I'll admit that the Sonic games' graphics are impressive, with the multiple layers and all, but all those moving layers are a big eyesore for me, and a lot of the backgrounds stick out like a sore thumb. It's just not my type of game. I'm not wrong, and neither are you, because either way it comes down to personal preference. Preference can't be wrong or right, it's just preference.
Graphics don't matter at all much really. I mean look at VVVVV. And also isn't Sonic 4 going to be like a direct remake of the first 3? So I don't see how possibly you'll like it.
It's not going to be a remake of anything...

And graphics do matter when they make the game harder to play. >_>
 
Tyeforce said:
Gnome said:
Tyeforce said:
AndyB said:
Tyeforce said:
Quoting limited to 5 levels deep
I really don't understand how you can really call them ugly, or bad looking enemies as well... 16 bit machines can't really produce fan-*censored.3.0*ing-tastics games Mr. Force.
Sorry to burst your little bubble, but have you thought maybe it's you that is the one "wrong"?
Super Mario World is also 16-bit, yet I find its graphics to be much better. I'll admit that the Sonic games' graphics are impressive, with the multiple layers and all, but all those moving layers are a big eyesore for me, and a lot of the backgrounds stick out like a sore thumb. It's just not my type of game. I'm not wrong, and neither are you, because either way it comes down to personal preference. Preference can't be wrong or right, it's just preference.
Graphics don't matter at all much really. I mean look at VVVVV. And also isn't Sonic 4 going to be like a direct remake of the first 3? So I don't see how possibly you'll like it.
It's not going to be a remake of anything...

And graphics do matter when they make the game harder to play. >_>
Wait, are you saying the graphics in the old Sonic games make the games hard?
 
Rawburt said:
Tyeforce said:
Gnome said:
Tyeforce said:
AndyB said:
Quoting limited to 5 levels deep
Super Mario World is also 16-bit, yet I find its graphics to be much better. I'll admit that the Sonic games' graphics are impressive, with the multiple layers and all, but all those moving layers are a big eyesore for me, and a lot of the backgrounds stick out like a sore thumb. It's just not my type of game. I'm not wrong, and neither are you, because either way it comes down to personal preference. Preference can't be wrong or right, it's just preference.
Graphics don't matter at all much really. I mean look at VVVVV. And also isn't Sonic 4 going to be like a direct remake of the first 3? So I don't see how possibly you'll like it.
It's not going to be a remake of anything...

And graphics do matter when they make the game harder to play. >_>
Wait, are you saying the graphics in the old Sonic games make the games hard?
To me they do. Not to everyone, of course. But to me the moving backgrounds are a huge eyesore, and they make it difficult to play because they create lots of illusions.
 
Tyeforce said:
Rawburt said:
Tyeforce said:
Gnome said:
Tyeforce said:
Quoting limited to 5 levels deep
Graphics don't matter at all much really. I mean look at VVVVV. And also isn't Sonic 4 going to be like a direct remake of the first 3? So I don't see how possibly you'll like it.
It's not going to be a remake of anything...

And graphics do matter when they make the game harder to play. >_>
Wait, are you saying the graphics in the old Sonic games make the games hard?
To me they do. Not to everyone, of course. But to me the moving backgrounds are a huge eyesore, and they make it difficult to play because they create lots of illusions.
Quit whatever it is you are smoking... <small><small><small><small>and give me some
 
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