Two sub-types of each personality?

Am I the only person who feels like all of my same-personality villagers act the exact same dialogue-wise? They do different activities in a way that lines up with their datamined interests (for example Marina’s interest in the data is set to music and for me she always sings and rarely reads, while Lily whose interest is education is the opposite) but they all say the same things and many times when I think “oh I’ve never heard that dialogue before!” another villager inevitably says it to me. I’ve cycled through quite a few villagers, and I’ve wanted different villagers of the same personality to have distinct dialogue to set them apart for years, so idk if I’m just unlucky or unobservant but I’m really not noticing the dialogue differences other people seem to be. In fact, someone in this thread said Zucker never talks about bugs and talks more about napping and food, and someone else said Punchy doesn’t talk about bugs either, but part of why I let Zucker move out was because I was annoyed that he and Punchy both kept talking about bugs and wouldn’t talk enough about napping and food!
 
Am I the only person who feels like all of my same-personality villagers act the exact same dialogue-wise?
You're not, and this is an almost completely accurate observation.
As it turns out, the NpcTalkType value *is* the personality subtype, as predicted. Ninji mentioned a couple of the dialogue trees it effects- thanks to Stoney on Discord as well for bringing this to my attention- I plan on looking into this further today and tomorrow to throw together a full report here (with the appropriate technical documentation as well! if that's of interest!)

The dialogue effected by the personality sub-type is pretty small. It might be less than 5% of dialogue, but there's some more searching to be done.

TL;DR, for now it seems to serve well to say that the common dialogue about being a popstar, about talking to bugs... is RNG.
 
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You're not, and this is an almost completely accurate observation.
As it turns out, the NpcTalkType value *is* the personality subtype, as predicted. Ninji mentioned a couple of the dialogue trees it effects- thanks to Stoney on Discord as well for bringing this to my attention- I plan on looking into this further today and tomorrow to throw together a full report here (with the appropriate technical documentation as well! if that's of interest!)

The dialogue effected by the personality sub-type is pretty small. It might be less than 5% of dialogue, but there's some more searching to be done.

TL;DR, for now it seems to serve well to say that the common dialogue about being a popstar, about talking to bugs... is RNG.
Honestly that's... simultaneously disappointing and relieving to hear LOL, disappointing because as I said I've wanted there to be distinct personality subtypes that affect dialogue for years and I'm sad that there's not much to it right now, but relieving because I kinda thought I was missing out on something and everyone else was noticing this stuff in their villagers but me!

I don't know if this is gonna help at this point but I did notice one small thing about my normals: Lily mentioned to me that she had been working on poetry and then told me some poem about oranges, and Marina told me she's been getting into sewing, and Lily also told me she loves buying new writing materials or something along those lines so it makes it seem like she's a writer (along with the fact that her education interest makes her read a lot!) and I don't think I've gotten these same dialogues from the other normal yet, but if those lines aren't affected by the sub-type or anything then I may have just gotten lucky so far. They otherwise give me a lot of the same short dialogues about wanting to call their parents, missing their dad's cooking, days like today are just made for x, your (outfit) is adorable just like you, etc etc.
 
So glad I stumbled upon this tread - I have two lazies, Drago and Cranston, and they’re both very different! While they both talk about snacking and bugs, Drago does this much more often and I generally see him napping or snacking under trees and being lazy overall. He’s also very quirky and says the funniest things (borderline concerning?) especially involving his bug friends - like the bugs on his floor whispering recipe ideas in his ears... He also got scared and cried once when Flo tried to teach him the “stink eye”,, overall Drago seems much more childish and easygoing. Cranston, however, feels much more mature ?? or at least more chill, like a carefree dude whereas Drago is just ,, baby. I can’t really explain it but yeah, I just noticed that among my lazy villagers one is more baby and the other is more chill. :v
 
I wanna say that there's non energetic and energetic villagers dependent on these sub categories

I think I got two very similar snooties (Tasha and Julia) that do pretty much the same things, and that is work out a lot. Though I think Peaches is slightly more quirky and introspective (big brain) than Nan is but I gotta see more
 
Kabuki and Rolf usually have completely different dialogue and it's SO weird. Usually my duplicate personality types are way more similar than them.
 
I wanna say that there's non energetic and energetic villagers dependent on these sub categories

I think I got two very similar snooties (Tasha and Julia) that do pretty much the same things, and that is work out a lot. Though I think Peaches is slightly more quirky and introspective (big brain) than Nan is but I gotta see more
I have Nan and Savannah in my town, both normal and from what I've seen, Nan is more like a sweet grandma (she talks about cooking a lot, and worries about others) and Savannah is a lot more energetic. She's always either singing or dancing, and is very helpful.
 
I just learned about this today and I'm glad I did.

My island is fitness-themed. So now that I know that other personalities can be into fitness, I don't have to limit majority of my island to Jocks. And not all Jocks are into fitness. This really changes things for me. I gotta cycle again.

But I'm just happy that my cranky dreamy, Rolf, is into fitness.
 
I will definitely keep an eye on any data-mining on this.
I have both Punchy and Bob and I'm worried I will get tired of having two lazy cats... even if I love them :(

Both talk about bugs and greet in the same way so far.. I love the lazy personality so I don't wanna grow tired due to the repeated dialogue 😭
 
I will definitely keep an eye on any data-mining on this.
I have both Punchy and Bob and I'm worried I will get tired of having two lazy cats... even if I love them :(

Both talk about bugs and greet in the same way so far.. I love the lazy personality so I don't wanna grow tired due to the repeated dialogue 😭

I have Moe the lazy cat and he rarely talks about bugs. He just gets excited over anything and talks about food and stains on his shirt.
 
Cherry always seemed sort of sad and more mellow to me, whereas Agnes was SO rude and condescending. I also have Sky and Aurora who are both normal, all Aurora does is nap while Sky does Yoga and sing.
 
It’s good to know that this is pretty much confirmed!
I thought I was just imagining it
 
Has anyone tried resetting a villager's language (via Isabelle) to see if they'll switch between the dialogue "sub-types" (bug vs food lazies, snobbish vs aunty snooties, etc)? I have a snooty, uchi, and two crankies and all of them are really sweet. The rude Uchis are way funnier and it would be nice if I could change one of my crankies to start using the ruder dialogue options so that I have more variation between the two. I know my friend says she was able to make a "mean" Uchi switch to sweet dialogue this way, but I thought this was only meant to change the villager's catchphrase so I don't know how accurate that is.
 
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Yeah, I was wondering why Sherb never talks about bugs when all Zucker talked about WAS bugs...
 
TL;DR, for now it seems to serve well to say that the common dialogue about being a popstar, about talking to bugs... is RNG.
do you mean the dialogue choice is random every day (ie the same villager might talk about bugs today and then food tomorrow) or is randomly assigned to the villager when they move in?

And I'm looking forward to your findings! 😁
 
do you mean the dialogue choice is random every day (ie the same villager might talk about bugs today and then food tomorrow) or is randomly assigned to the villager when they move in?
Random when the appropriate dialogue tree activates. Not day or villager dependent.


Has anyone tried resetting a villager's language (via Isabelle) to see if they'll switch between the dialogue "sub-types" (bug vs food lazies, snobbish vs aunty snooties, etc)?
It only changes the catchphrase. As of now, it seems like the only dialogue subtypes effect is backstory- related. There might be a little bit more, but it's not much.

The reset is confirmation bias.
 
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My island has Whitney and Felicity, they usually dress up nicely (sunglasses/purses) and just walk around the town looking fashionable lol, nothing really special.
Thanks for reporting back! I won't worry about getting a fashion villager then.

As of now, it seems like the only dialogue subtypes effect is backstory- related. There might be a little bit more, but it's not much.
:( I wish there was more variety in each type, because my favorites are all normal but I worry about getting tired of their repeated dialogue if I keep all 3.
 
i haven't yet combed through all the replies in this thread so i apologize if i'm asking an already answered question but I DEFINITELY notice villager's voice pitches also differing within each personality type? for example, i have two smugs colton and marshal, and marshal's voice is obviously higher pitched than colton's. i was thinking that this is related to species and that voice pitch is not a quality of a sub-type but im not certain. do squirrels just have higher pitched voices bc they're so tiny dsfjhfd
 
i haven't yet combed through all the replies in this thread so i apologize if i'm asking an already answered question but I DEFINITELY notice villager's voice pitches also differing within each personality type? for example, i have two smugs colton and marshal, and marshal's voice is obviously higher pitched than colton's. i was thinking that this is related to species and that voice pitch is not a quality of a sub-type but im not certain. do squirrels just have higher pitched voices bc they're so tiny dsfjhfd
Well... I was going to say that according to datamined info each villager has a set "low", "high", or "normal" version of their personality type's voice and you look on this spreadsheet under the column labeled "_aa4403ea voice" you can see what each of them has, but? I must be wrong here somewhere because Colton and Marshal's are both labeled normal and if Marshal obviously has a higher voice than Colton, then I can't be entirely correct... sorry I couldn't be of more help but now I'm curious about this too!
 
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