Trading Policy Update

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dizzy bone

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After much deliberation, we have decided it is time to lift the ban on Royal Crowns and other exorbitant transactions. Our intention when making the original rule was to find a way to regulate the economy on the forums so that trading is fair for everyone, especially those who do not have the means to pay such high prices. While lifting this ban may seem unfair to those who cannot keep up with the inflation or current prices, it has come to a point where the prices have stabilised and it is no longer possible for us to regulate what may have been duped or what may have been earned through time travelling or trading. Although trading may be a legitimate way to earn bells/NMT/and other goods, we still stand by our early decisions made in the first week of the game’s release and will not be reversing any warnings or infractions given for trades of exorbitant pricing. We understand the criticism we have received for our decisions but we believe that this was a precaution we needed to take until Nintendo patched the known duplication glitch. It was never our intention to allow the forums to promote prices and trades that only a select few can afford.

Although we will no longer monitor the way a user decides to price their goods, please be aware that explicitly selling a hacked item such as an item that is unreleased or obtainable only through save editing and exploits is still prohibited on the forums. Additionally, do not interfere with someone else’s trading thread, including policing prices, advertising a competing deal, or criticising someone else’s proposed offer. This includes posting a better offer in an auction after the winning bidder has already been determined by the seller.

Feel free to contact us in Contact the Staff if you have any questions or concerns. Thank you.
 
Look at recent sales with Nook Miles Tickets and the NMT Rant Thread.
It's actually impossible to control this, which is the reason for the update. Let's say the current market price for Raymond is 500 NMT, but we think that's too much for a regular player to earn. We then have to decide what the max amount of NMT to be used in a single transaction should be. How is this amount even determined? Let's say we somehow come to the agreement that it should be 50 tickets. Then everything will either be set at exactly 50 tickets or moves to PMs or off the site completely. Additionally, tons of people will contact us about how we're punishing them for playing the game legitimately. Our original policy helped slow down the effects of duping, but it was easier to do something like that then when the game had only been out for a week. It's not possible for us to control prices and we can't change the circumstances of the game. Only Nintendo will be able to address this.
 
It's actually impossible to control this, which is the reason for the update. Let's say the current market price for Raymond is 500 NMT, but we think that's too much for a regular player to earn. We then have to decide what the max amount of NMT to be used in a single transaction should be. How is this amount even determined? Let's say we somehow come to the agreement that it should be 50 tickets. Then everything will either be set at exactly 50 tickets or moves to PMs or off the site completely. Additionally, tons of people will contact us about how we're punishing them for playing the game legitimately. Our original policy helped slow down the effects of duping, but it was easier to do something like that then when the game had only been out for a week. It's not possible for us to control prices and we can't change the circumstances of the game. Only Nintendo will be able to address this.

Thanks for the clarification. Just wanted to see if you were aware of the mounting tension of recent price trends.
Honestly it's a lose-lose situation no matter what you do or don't do. People are gonna pay what they want to pay and it's gonna be near impossible to regulate anything, so I get that you don't even want to try. I agree that it's best to do things in a way to KEEP people here on the forum, so I dont blame you there.

Personally, I don't do too much trading, especially not for villagers since I have no attachment to any of them whatsoever, but I can see how the average user here would be discouraged just from looking at pricing trends. Maybe it'll level out over time, maybe it won't. We'll see.
 
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It's actually impossible to control this, which is the reason for the update. Let's say the current market price for Raymond is 500 NMT, but we think that's too much for a regular player to earn. We then have to decide what the max amount of NMT to be used in a single transaction should be. How is this amount even determined? Let's say we somehow come to the agreement that it should be 50 tickets. Then everything will either be set at exactly 50 tickets or moves to PMs or off the site completely. Additionally, tons of people will contact us about how we're punishing them for playing the game legitimately. Our original policy helped slow down the effects of duping, but it was easier to do something like that then when the game had only been out for a week. It's not possible for us to control prices and we can't change the circumstances of the game. Only Nintendo will be able to address this.
just want to be sure, you're aware of homebrew hacks to spawn infinite items and another duplication method already being around too, right? both of which can have nmt be used as the target "item"

not gonna say that anyone here is guilty of these or that your decision on the matter is wrong, since there's really no happy solution here. but since the topical focus is largely about one of the duplication glitches causing the recent transactions limit while not very much addressing anything else in the same vein...

that said, I do agree it's gone far past the point of being unregulatable and thus only a blanket ban or generally hands-off approach would suffice anymore, both with their ups and downs. so I do at least understand the logic, even if I'm not entirely on board about. not gonna try to convince otherwise either though, since my personal feelings aside, the big thing I was hoping for was an acknowledgment of this situation and decision+explanation around, which you've given. so regardless of the outcome (be it the nmt section becomes a hackers market of sorts, the nmt value craters as a result of overinflation+people finishing their towns and starting to desire other things more, stays as-is with minimal change, or whatever else) I'm at least satisfied enough to not press on further about, barring freak circumstances happening. which I don't see
 
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Seems a bit extreme?

It isn't an unreasonable feeling to be experience right now. I'm honestly a little disgusted too -- dupe abusers and hackers genuinely ruined our economy and staff basically gave up trying to enforce it.

Granted I do understand their take on it, and I respect their choices in the end.. but a lot of us are going to feel like this right now. We lost a battle we had no control of or chance of winning.
 
Seems a bit extreme?
Perhaps I been a bit harsh on it? Maybe they should lower the amount of nook miles instead of 500+.
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Well, I'm just glad I got Raymond as a forced move in so I wouldn't have to deal with this nook mile thing in person *shrugs*
 
it was ruined the moment someone started duping, which is basically when the game was released
you mean the moment the game was hacked. so basically before release

people were already deep diving into the meat and breaking past all the encryptions by then, so it's little surprise they already figured out infinite item spawns and such

if anything, the duplication method acted as a wonderful way to mask this (as if it ever needed to be, but still), as it'd be much more casually known information
 
It isn't an unreasonable feeling to be experience right now. I'm honestly a little disgusted too -- dupe abusers and hackers genuinely ruined our economy and staff basically gave up trying to enforce it.

Granted I do understand their take on it, and I respect their choices in the end.. but a lot of us are going to feel like this right now. We lost a battle we had no control of or chance of winning.
If there was something we could do about it then, trust us, we would do it. We don't like this either. To the best of my knowledge all ten of us are playing the game without exploits or time travelling - so we understand how frustrated the people who are playing this game straight are feeling. I personally can't afford to trade on TBT right now either. As a team we have spent a lot of hours discussing various ways we can approach the situation to make it fairer for everyone. However, we have realised that ultimately there is nothing we can do that will truly make any difference. The people who want to sell at exorbitant prices will still continue to do so - they will just get sneakier about it. And innocent people would get punished in the meantime if we tried to crack down any further on it. Nintendo are the only ones with the power to take action that will truly change the economy. It is regrettably out of our hands.
 
It's actually impossible to control this, which is the reason for the update. Let's say the current market price for Raymond is 500 NMT, but we think that's too much for a regular player to earn. We then have to decide what the max amount of NMT to be used in a single transaction should be. How is this amount even determined? Let's say we somehow come to the agreement that it should be 50 tickets. Then everything will either be set at exactly 50 tickets or moves to PMs or off the site completely. Additionally, tons of people will contact us about how we're punishing them for playing the game legitimately. Our original policy helped slow down the effects of duping, but it was easier to do something like that then when the game had only been out for a week. It's not possible for us to control prices and we can't change the circumstances of the game. Only Nintendo will be able to address this.

Joseph McCarthy was right all along. How much you price something is up to the buyer and the seller, not the ones in charge. Jealousy is the problem, not ridiculous prices.

TBT currency being available again should put the economy in check due to its stability compared to the in-game currencies. ;)

I agree here. I am hoping for lower exchange rates with TBT, but this isn’t the case because of how people still value collectibles.
 
If there was something we could do about it then, trust us, we would do it. We don't like this either. To the best of my knowledge all ten of us are playing the game without exploits or time travelling - so we understand how frustrated the people who are playing this game straight are feeling. I personally can't afford to trade on TBT right now either. As a team we have spent a lot of hours discussing various ways we can approach the situation to make it fairer for everyone. However, we have realised that ultimately there is nothing we can do that will truly make any difference. The people who want to sell at exorbitant prices will still continue to do so - they will just get sneakier about it. And innocent people would get punished in the meantime if we tried to crack down any further on it. Nintendo are the only ones with the power to take action that will truly change the economy. It is regrettably out of our hands.

I've no doubt in my mind you guys wouldn't, but its still honestly disappointing that duping/hacks ending up winning out in the end.
 
Well, this is a bit unfortunate. I understand the reasons behind the decision and I fully respect it, but this means that any villager being pawned off is going to either be 1) inevitably sold at an insane price that isn’t feasible without hacking or way too much work for anyone’s comfort-level, or 2) bought up for a feasible price by anyone—but that “anyone” could even people with enough NMT to get them through an apocalypse and buy virtually anything they want in the whole market (since NMT == bells, too)—and heaven forbid they start scooping cheaper stuff up just to sell them back somewhere for more. I’m worried about an (in a figure of speech) “upper-class, lower-class” imbalance.

Again, though. I get it. I respect it. To some extent, I agree with it—there’s honestly not much you can do in a situation like this. I just know that unless I throw myself into that ditch (which honestly feels like could steal any experiences the game has to offer—so, not really worth the trade-off, I don’t think), I’m gonna have to find my dreamies/furniture/etc another way... or hope TBT comes back soon. :^)
 
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TBT currency being available again should put the economy in check due to its stability compared to the in-game currencies. ;)
Yes. The TBT system will hopefully calm things down.

Back when I used to cycle villagers on New Leaf, I based all my prices on the official popularity guide/tiers list. Before all this NMT thing exploded I was 100% sure that we HAD to respect those guidelines... I'm extremely surprised that it's not the case anymore? Or it never was? Correct me if I'm wrong.
 
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