Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Easter season is here! Here's what we have going on at The Bell Tree:
The egg decorating contest is back! Join TBT’s Fifth Egg Decorating Contest, now with two distinct categories: decorating and painting. Entries must be submitted by April 9th.
Starting this Friday at 7PM EDT, follow clues to search for eggs around the forum in TBT's Thirteenth Annual Easter Egg Hunt. New eggs will appear throughout the weekend and the hunt ends on April 6th!
Customize your profile by spending bells on any of our three recurring backdrops.
I've decided to give up on having a natural town; I love developing and pathing and carefully landscaping too much. D:
I decided to just go with a simple single-pattern path; my only difficult is in figuring out how to transition between path widths.
Especially going from 3 to 2 tile widths.
any tips, path experts? :c
I've had this dilemma too, I really like things to be laid out an organized but it sucks that a lot of things are weirdly offset (like doorways are only 1 square so you have to have a 3-square path for symmetry, etc).
I think it depends a lot on your town layout, but i think the most natural ways to turn a 3-square into a 2-square is to split it around/across a central feature; for example, the fence, or another 3x3 public works. have the 3-square lead up to it, then once it hits, it "splits" around it into two 2-square paths, which you can take in two different directions. Does that make sense? I'm not sure how to explain it haha
But basically always try to shorten the width at corners, bends, or splits, so that it seems like a natural different (if you have one "backbone" 3-square road going through your train station/town square, it makes sense that residential roads would be smaller).
It also looks good to fill in around the roads with flowers, bushes, or trees, to sort of offset any gaps. Like in my town, for roads that lead to villager houses, I always make sure there's one space between the house and the road so I don't have to deal with that weird blank spot right in front of the door. So for the other blank spots around the walls, add some nice flowers! It's like they have a tiny little garden out front.
Personally, I used two different types of paths in my town. My main road is a 2x brick road, but I also have a 1x stepping stone that I use for narrow paths or diagonal paths (since I skip every other tile with the stone, it looks good going diagonally.)
Also, the stepping stone path is great for leading up to villager's houses since I can put a tile on either side of the "deadzone" in front of their door and it looks natural.
It depends on what the path looks like. With a single pattern it can be hard. My paths (not decorative qrs) are two slots and then the other is 3 slots and the 3 slot one is a dirt/natural path that has the borders on the single square (I'll go find the link) but there's a rose pattern type thing that I use to transition between vertical and horizontal, one path vs two and so on. It also depends on how you lay them down. http://www.vivcore.com/dolly_daydrea...etal_path.html (the pattern I'm talking about, if the link doesn't work google Bumbury the Beautiful. I used her paths)