• Your hard work restoring The Bell Tree has paid off! A commemorative Shiny Ditto Easter Egg has now appeared in the Shop for 99 Bells.
  • Easter season is here! Here's what we have going on at The Bell Tree:
    • The egg decorating contest is back! Join TBT’s Fifth Egg Decorating Contest, now with two distinct categories: decorating and painting. Entries must be submitted by April 9th.
    • Starting this Friday at 7PM EDT, follow clues to search for eggs around the forum in TBT's Thirteenth Annual Easter Egg Hunt. New eggs will appear throughout the weekend and the hunt ends on April 6th!
    • Customize your profile by spending bells on any of our three recurring backdrops.

The CTRL + V Game

tenor.gif

Soisoisoisoisoisoisoisoisoisoisoi
 
best competitive Pokemon for brick bronze

Well... You cant blame me. I like playing competitive.
 
The following strings are located in ACNL's code.bin executable file.
Starting at 0x7DD430:

BankTable::destroy() 忘れ
AcFtrMannequinHeap
Ftr/Common/%s
N_all
mouth
%sVramA
s_carpetB
dummy_carpet
m_carpetB
s_carpet
m_carpet
EFGHIJKLMNOPInsect/ins_bee_group.bcres
Insect/InsectMuseumParameter.bin
Insect/InsectMuseumInfo.bin
Mode=Save,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Light,FileName=%s,Mode=Open,Filter=固定ライトパラメーターファイル(*.bltpa)|*.bltpa,
Mode=Save,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Light,FileName=%s,Mode=Save,Filter=固定ライトパラメーターファイル(*.bltpf)|*.bltpf,

Also found in code.bin
Starting at 0x80C9A8:

PlayerBankTable::destroy() 口アニメバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 目アニメバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 道具バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 帽子バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() アクセサリバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 靴バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 脚バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() トップスバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() ボトムスバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 頭バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 顔バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 体バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() MIIバンク使用中 - 破棄を見送ります Frame<%d>
[internal name garden]

gpu_test (internal name girl04a) is a model of a female villager's head. Contains textures for emotions. Probably used to test expressions?

animal_model and sample10 are both models of Bob. Sample10 contains a running animation of him, while animal_model is simply an idle model of him. Used to test villagers??

animal_model2 is a model of Cesar.

Inside the directory 'debug' is the files debug_cylinder, debug_cube, debug_sphere, and DebugFile.bin. Probably test models for buildings? DebugFile.bin is placeholder, which contains 'aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa' literally.

ACNL's internal name was Garden, but it was changed to GardenPlus with Welcome Amiibo update. Since it's a PLUS from the original.

Located inside \Item\Model\bash.stackdump. It's a stackdump from a bash crash. No idea what this means. Added in WA update.
Exception: STATUS_ACCESS_VIOLATION at eip=610202F7
eax=00DEFE60 ebx=612257EC ecx=77411ABE edx=003441B8 esi=00000000 edi=0028F9E4
ebp=61020A10 esp=0028C7B4 program=D:\home\Ctr\GardenPlus\Env\cygwin\bin\bash.exe, pid 8948, thread main
cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame Function Args
End of stack trace
~~

I was poking around inside ACNL's internal files. These were my notes from said studies.
 
Last edited:
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