Sega-fortress
Member
So, company makes a game.
Good game. Sells copies.
People happy.
<For ease of making sense Lyle-style stops here>
So yeah, you've gone out and bought a game. Let's take my prime two examples: Sonic Rush Adventure and Super Smash Brothers Brawl
You've been playing through the story mode, yay, right? Then you notice you have to play a level OVER and OVER to get the materials to get to more levels to get more materials. and if you don't A rank levels, you're gonna be playing them a longass time.
That's Sonic Rush Adventure.
With SSBB, all I need say is: The Great Maze.
Again, just makes you play levels over again.
Some people might like these, I don't really; have you guys ever played these or any other games which have moments that feel like a desperate attempt to keep you playing for longer?
Good game. Sells copies.
People happy.
<For ease of making sense Lyle-style stops here>
So yeah, you've gone out and bought a game. Let's take my prime two examples: Sonic Rush Adventure and Super Smash Brothers Brawl
You've been playing through the story mode, yay, right? Then you notice you have to play a level OVER and OVER to get the materials to get to more levels to get more materials. and if you don't A rank levels, you're gonna be playing them a longass time.
That's Sonic Rush Adventure.
With SSBB, all I need say is: The Great Maze.
Again, just makes you play levels over again.
Some people might like these, I don't really; have you guys ever played these or any other games which have moments that feel like a desperate attempt to keep you playing for longer?