Super Block in Super Mario Galaxy 2 is a NOOOO

Tyeforce said:
DarkPwnz0rX said:
Tyeforce said:
DarkPwnz0rX said:
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
You're completely missing the point. "Achievements" can't help not-so-skilled players beat the game. And Mario games do have their equivalent of "achievements", like the Prankster Comets in Galaxy 1 and collecting all the Stars. But if your definition of "replay value" is "worthless awards the game gives you for doing pointless things that don't add any real depth to gameplay", then so be it.
It's a facking Mario Game. How hard can it be?

Oh, so we're playing Third-Party Mods like Kaizo Mario? Holy crap dude, not buying that piece of ass. /sarcasm

It's easy and fun, you get better along the way. Besides, why do you think games come with a motherfacking INSTRUCTION BOOKLET? What, are we buying Used Discs from GameStop? Your argument is invalid. Plus, Achievements do help you get better. You work hard until you achieve something, feel good about yourself, and eventually become well prepared for anything the game throws at you. Finally, Mario Galaxy 1 already shows you how to play the game. You talk to people. It's so easy.
Instruction booklets just tell you how to play the game, they can't magically make you better at it. >_> And achievements don't help you get better at games. What if you can't even beat an achievement? Achievements aren't made to be easy. They can't help you through the game at all. At the most, they're just distractions from the main game. The Super Guide actually shows you how to get through the game. Achievements don't do that. (Ugh, I hate using that word in that context so much... Achievements, achievements, achievements... GAH!! *twitch*)

And Mario games can be challenging. Have you played New Super Mario Bros. yet? Did you beat Galaxy 100%? Not exactly the easiest thing to do.
You got me there, I need to get that game. But I am on my way to beating Galaxy 100%. Isn't so hard so far.

I'm a seasoned platforming expert, NSMBW doesn't look too hard, I've studied the physics and even seen 6 out of 10 people do an above average job.

The guide is just like an instruction booklet. No wait, it's the same thing as buying those Stradegy Guides except you get a small fraction that let's you get used to what you're playing. BORING. You don't need some magical Luigi to help you get better at the game. You play, you overcome whatever gets in your path.

Do the impossible, see the invisible....Row row fight da powah! Punch the untouchable break the unbreakable...Row row fight da powah! What you gonna do is...what you wanna do just...Break the rule and you'll see the truth.

Honestly, I don't have any time to post Lyrics from an awesome yet revelant song. You sir, just suck. I'm a pro, I've started from epic fail to someone who's precise. Someone who knows what he's doing. A Tactical Veteran, Elite Griefer, Fearless Charger, Team Defender, Quick Killer, Riddle Solver, Agile Assasin, Intel Capping Teammate. the Guy who takes a Bullet for anyone and prevails in the end: King Partycat Ren. Just who the hell do you think I am? Although I get rusty at times, I learn from my mistakes. Everyone makes em. Happens whenever you fight someone around your skill level, or even at random.

Long story short, you learn from your mistakes. Don't be a coward and expect some fairy to tell you what to do. It kills the adventure, excitement, and endless trials of the game.
 
DarkPwnz0rX said:
Tyeforce said:
DarkPwnz0rX said:
Tyeforce said:
DarkPwnz0rX said:
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
You're completely missing the point. "Achievements" can't help not-so-skilled players beat the game. And Mario games do have their equivalent of "achievements", like the Prankster Comets in Galaxy 1 and collecting all the Stars. But if your definition of "replay value" is "worthless awards the game gives you for doing pointless things that don't add any real depth to gameplay", then so be it.
It's a facking Mario Game. How hard can it be?

Oh, so we're playing Third-Party Mods like Kaizo Mario? Holy crap dude, not buying that piece of ass. /sarcasm

It's easy and fun, you get better along the way. Besides, why do you think games come with a motherfacking INSTRUCTION BOOKLET? What, are we buying Used Discs from GameStop? Your argument is invalid. Plus, Achievements do help you get better. You work hard until you achieve something, feel good about yourself, and eventually become well prepared for anything the game throws at you. Finally, Mario Galaxy 1 already shows you how to play the game. You talk to people. It's so easy.
Instruction booklets just tell you how to play the game, they can't magically make you better at it. >_> And achievements don't help you get better at games. What if you can't even beat an achievement? Achievements aren't made to be easy. They can't help you through the game at all. At the most, they're just distractions from the main game. The Super Guide actually shows you how to get through the game. Achievements don't do that. (Ugh, I hate using that word in that context so much... Achievements, achievements, achievements... GAH!! *twitch*)

And Mario games can be challenging. Have you played New Super Mario Bros. yet? Did you beat Galaxy 100%? Not exactly the easiest thing to do.
You got me there, I need to get that game. But I am on my way to beating Galaxy 100%. Isn't so hard so far.

I'm a seasoned platforming expert, NSMBW doesn't look too hard, I've studied the physics and even seen 6 out of 10 people do an above average job.

The guide is just like an instruction booklet. No wait, it's the same thing as buying those Stradegy Guides except you get a small fraction that let's you get used to what you're playing. BORING. You don't need some magical Luigi to help you get better at the game. You play, you overcome whatever gets in your path.

Do the impossible, see the invisible....Row row fight da powah! Punch the untouchable break the unbreakable...Row row fight da powah! What you gonna do is...what you wanna do just...Break the rule and you'll see the truth.

Honestly, I don't have any time to post Lyrics from an awesome yet revelant song. You sir, just suck. I'm a pro, I've started from epic fail to someone who's precise. Someone who knows what he's doing. A Tactical Veteran, Elite Griefer, Fearless Charger, Team Defender, Quick Killer, Riddle Solver, Agile Assasin, Intel Capping Teammate. the Guy who takes a Bullet for anyone and prevails in the end: King Partycat Ren. Just who the hell do you think I am? Although I get rusty at times, I learn from my mistakes. Everyone makes em. Happens whenever you fight someone around your skill level, or even at random.

Long story short, you learn from your mistakes. Don't be a coward and expect some fairy to tell you what to do. It kills the adventure, excitement, and endless trials of the game.
You don't understand. Some people just DON'T HAVE the skill. Even if they try and try, they just can't get it. That's where the Super Guide comes in handy. Who cares if someone who's not as skilled as you lets the game show them how to get by a few times? It's doesn't even concern you, so why complain?

And you seem to be confusing me for someone who needs the Super Guide. Just because I support it doesn't mean I'm going to use it, or even run into it at all at that. >_>
 
New quoting. I hate pyramids.

If they don't have the skill, and never get it after an extended period of time, so help me god, I'll go into all those newbies' faces and:
http://www4.obamiconme.pastemagazine.com/entries/967916-do-it-******.gif
Even if it gets my ass kicked. Because I have balls. Just how do you think the Military changes people's lives? Moving back on topic: If they don't have the skill, and try over and over and fail, the Super Guide wouldn't be useful. Even with instructions, it's useless without skill.

Basically, you've made another contradiction. <div class='spoiler_toggle'>How things would work out if Nubs had no skill and used the Super Guide:</div><div class="spoiler" style="display:none;">Noob 1: ZOMG I NO WAT 2 DO BUT I CANT BEET DIS ST00PID BAWSS!11!1!!12@@@
Noob 2: ahahahaha u suk at dis gaem i totaly can pwn dis n00b baws but i dunt wana
Noob 1: dats coz u no u wil die!!1!!!!!!!!!!111!!!11
Noob 2: fien i wil do it only 2 prov u rong

15 Minutes Later...

Noob 2: ZOMG HAXX DIS BAWS IS GAWD MODEDED~!!!!!1/1212213@!@!1211!!!!
Noob 1: c dat i told ju leme try agen
Noob 2: watever itz 2 cheep u betur go agen aha sufer moar
Noob 1: *censored.9.10*!!!!
Noob 2: lololololo!

15 MORE Minutes Later...

Noobs 1 & 2: ZOMG DIS GAEM SUXX!!!111!!!11
*Noobs go back to GameStop and trade it in for a different game, and rage even more.*
*Eventually, they give up gaming and suffer from mass stress and anger issues*

THE END</div>
 
DarkPwnz0rX said:
Tyeforce said:
DarkPwnz0rX said:
Tyeforce said:
DarkPwnz0rX said:
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
You're completely missing the point. "Achievements" can't help not-so-skilled players beat the game. And Mario games do have their equivalent of "achievements", like the Prankster Comets in Galaxy 1 and collecting all the Stars. But if your definition of "replay value" is "worthless awards the game gives you for doing pointless things that don't add any real depth to gameplay", then so be it.
It's a facking Mario Game. How hard can it be?

Oh, so we're playing Third-Party Mods like Kaizo Mario? Holy crap dude, not buying that piece of ass. /sarcasm

It's easy and fun, you get better along the way. Besides, why do you think games come with a motherfacking INSTRUCTION BOOKLET? What, are we buying Used Discs from GameStop? Your argument is invalid. Plus, Achievements do help you get better. You work hard until you achieve something, feel good about yourself, and eventually become well prepared for anything the game throws at you. Finally, Mario Galaxy 1 already shows you how to play the game. You talk to people. It's so easy.
Instruction booklets just tell you how to play the game, they can't magically make you better at it. >_> And achievements don't help you get better at games. What if you can't even beat an achievement? Achievements aren't made to be easy. They can't help you through the game at all. At the most, they're just distractions from the main game. The Super Guide actually shows you how to get through the game. Achievements don't do that. (Ugh, I hate using that word in that context so much... Achievements, achievements, achievements... GAH!! *twitch*)

And Mario games can be challenging. Have you played New Super Mario Bros. yet? Did you beat Galaxy 100%? Not exactly the easiest thing to do.
You got me there, I need to get that game. But I am on my way to beating Galaxy 100%. Isn't so hard so far.

I'm a seasoned platforming expert, NSMBW doesn't look too hard, I've studied the physics and even seen 6 out of 10 people do an above average job.

The guide is just like an instruction booklet. No wait, it's the same thing as buying those Stradegy Guides except you get a small fraction that let's you get used to what you're playing. BORING. You don't need some magical Luigi to help you get better at the game. You play, you overcome whatever gets in your path.

Do the impossible, see the invisible....Row row fight da powah! Punch the untouchable break the unbreakable...Row row fight da powah! What you gonna do is...what you wanna do just...Break the rule and you'll see the truth.

Honestly, I don't have any time to post Lyrics from an awesome yet revelant song. You sir, just suck. I'm a pro, I've started from epic fail to someone who's precise. Someone who knows what he's doing. A Tactical Veteran, Elite Griefer, Fearless Charger, Team Defender, Quick Killer, Riddle Solver, Agile Assasin, Intel Capping Teammate. the Guy who takes a Bullet for anyone and prevails in the end: King Partycat Ren. Just who the hell do you think I am? Although I get rusty at times, I learn from my mistakes. Everyone makes em. Happens whenever you fight someone around your skill level, or even at random.

Long story short, you learn from your mistakes. Don't be a coward and expect some fairy to tell you what to do. It kills the adventure, excitement, and endless trials of the game.
Don't use "Burning Soul" lyrics in your post. Way to cool to be used in such a stupid and arrogant post. Quit acting like you're God and shove your pride back up your ass. I hope I'm not the only one getting tired of your "I'm right because I'm me, and you're wrong because you're not me."
 
Stop trolling me you idoitic pubfags. You can stop being gay now.

Mario Games are easy. The only hard parts in Mario Galaxy 1 are Bouldergeist and Cake Lane. The Final Stage is just a little trial and error.

If it wasn't hard enough explaining the same thing over and over again, getting the same dumb responses was worse. Besides, if you've got no skill, you can't beat the bosses. Doesn't matter if you have a guide telling you what to do, if you suck at the game, you just plain frickin suck. If I'm right, you'll unlock something if you don't use the Super Guide. Remember NSMBW? There's an option to enable Luigi Blocks that give you info. I forgot what happens when you use em, there's a small downside or something. Not sure what it was. It's not like we have intelligent monkeys as our SMG Fanbase, buying the games and failing hard. I also never said I'm god, I've climbed up a long ladder. You have too, and others on this forum surpass me in different levels. Not enough FPS Gamers I guess. Nuff said.

tl;dr, No skill makes Guides useless, it's just a platforming game, lrn2rant
 
DarkPwnz0rX said:
Megamannt125 said:
Actually.
Casuals can't get better.
If it's too hard they'll quit.
Since when was a Mario Game even remotely hard. You're either a decent platformer, a Pro, or a complete failiure.
You must be some sort of Mario god then.
 
Megamannt125 said:
DarkPwnz0rX said:
Megamannt125 said:
Actually.
Casuals can't get better.
If it's too hard they'll quit.
Since when was a Mario Game even remotely hard. You're either a decent platformer, a Pro, or a complete failiure.
You must be some sort of Mario god then.
EXTRA EXTRA! READ ALL ABOUT IT!

Party Kitten is better at Platforming games than the average Human!
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">I've yet to master my Megaman and Kirby Skills. I blame Nintendo for lacking Kirby Games these days. As for Megaman? I'm getting better.</div>
 
DarkPwnz0rX said:
Megamannt125 said:
Actually.
Casuals can't get better.
If it's too hard they'll quit.
Since when was a Mario Game even remotely hard. You're either a decent platformer, a Pro, or a complete failiure.
So Super Mario World SNES was easy? Hell no.

Oh that's right! You weren't born then. Sorry. My mistake.
 
Bacon Boy said:
DarkPwnz0rX said:
Megamannt125 said:
Actually.
Casuals can't get better.
If it's too hard they'll quit.
Since when was a Mario Game even remotely hard. You're either a decent platformer, a Pro, or a complete failiure.
So Super Mario World SNES was easy? Hell no.

Oh that's right! You weren't born then. Sorry. My mistake.
That was one of my first Mario Games. You shut up, it was easy.

Quit yelling at me, ya just need to get better at Mario games. No matter how much you hate on me, I'll still love you. Now give me a hug or I'll glomp you. >:3
 
I just read throught the thread and....

Well...

I agree with Tyeforce more than the other guy... 0.0

This is certainly something
 
Ciaran said:
I just read throught the thread and....

Well...

I agree with Tyeforce more than the other guy... 0.0

This is certainly something
You're all a bunch of bloody newbs if you think Super Mario Galaxy is hard.

If you have the balls to call Mario Games hard, you best be trolling. How can you even agree with him. Oh well, the Nemesis Count went up by 3 today. Keep living in the past and holding grudges from this thread's debate, see if I care. Incompetent fanboys.
 
I really wish Nintendo wouldn't put this in here, or atleast make it an optional feature that we can turn on and off in the menu. In NSMBW, you get penalized for just seeing the block appear! "Oh, your stars didn't sparkle on you account, big deal." most of you probably will say, but I'm just a really competitive person, and a completionist (if it's a game I really like). Yes, I have used online guides, but if I want help, I want to do the level, puzzle, etc. myself, not the stupid CPU doing it for me. And for all the inexperienced gamers out there, there's something called trial and error. It's very useful in games I might add. I got through NSMBW without using the guide, even though it appeared. But, the reason it appeared is because I sat there and tried different strategies, not just give up and let the computer beat the level for me. One more thing, Super Mario World is extremely hard and I don't see anything that'll beat the game for you in there. This just shows how much the times have changed between now and then. New gamers need to learn how to game, they need someone holding their hand throughout the game. If they make it through the level on their own, or something remotely close to that, there's a great feeling of achievement that you get. Well, I'm done rambling.
 
Megamannt125 said:
Actually.
Casuals can't get better.
If it's too hard they'll quit.
Nintendo or someone else needs to make some sort of WiiWare game that will make them improve their skills, then we can have less casual games, yay!
 
DarkPwnz0rX said:
Ciaran said:
I just read throught the thread and....

Well...

I agree with Tyeforce more than the other guy... 0.0

This is certainly something
You're all a bunch of bloody newbs if you think Super Mario Galaxy is hard.

If you have the balls to call Mario Games hard, you best be trolling. How can you even agree with him. Oh well, the Nemesis Count went up by 3 today. Keep living in the past and holding grudges from this thread's debate, see if I care. Incompetent fanboys.
First of all, Super Mario Galaxy 2, the game we're talking about, isn't the same game as Super Mario Galaxy. It will be much harder. So stop using the first Galaxy as an example. And not everyone is a "Mario god" like you're making yourself out to be. It's not like Mario games require no skill at all, because they do. I myself am quite good at Mario games, but I'll admit sometimes even I get stuck. Galaxy was fairly easy for me, but that doesn't mean it will be for everyone else. And if the Galaxy series follows the same pattern that the New Super Mario Bros. series has (the first game was pretty easy, but the second game, with the addition of Super Guide, was a lot harder), then Galaxy 2 will be quite the challenge.
 
Who cares if it's hard, I'd say it's about time Mario Games needed skill.

If it wasn't obvious enough for you facks: RED ALERT HERE'S MY ARGUMENT:

I don't like the Super Guide because I believe it's useless. Mario Games were never hard. Just casual and enjoyable. At some point, everyone who plays Video Games has played a Mario Game. Or any platforming game for that matter. In New Super Mario Bros Wii, you can hit the Luigi Block if you want to, but it only appears when you die a bunch of times. If you're failing hard at Mario, do you honestly think a silly tutorial of Luigi running through the level in a linear fashion would help you get better? Sure, it would teach you what you're supposed to do, but that's the equivalent of a skilled player playing the level for you, and being forced to play it again by yourself. If you suck at Mario, you suck at Mario. No matter what this Super Guide tells you. Besides, couldn't we have nicer things than some Super Guide? I would have appreciated Achievements and Unlockables. Now now, achievements don't help you get better, but they motivate you. Think of Team Fortress 2's Sniper Achievements. One of em is called Be Efficient. For that Achievement, you have to kill 3 enemies with 3 bullets. That game is telling you to stop wasting Ammo. And cmon, remember the Sniper's standards. He's a professional. "Be Polite, be efficient, and have a plan to kill everyone you meet".

And if you're too lazy to read the above, read this: Whether there could have been achievements or not, the Super Guide is a waste of space and wouldn't be useful, especially because it pops up when you're getting your ass handed to you. Don't expect Luigi to grant you Super Leet Mario Platforming Skills. If at first you don't succeed, try try again. If not, you should just quit Platforming Games forever.
 
DarkPwnz0rX said:
Who cares if it's hard, I'd say it's about time Mario Games needed skill.

If it wasn't obvious enough for you facks: RED ALERT HERE'S MY ARGUMENT:

I don't like the Super Guide because I believe it's useless. Mario Games were never hard. Just casual and enjoyable. At some point, everyone who plays Video Games has played a Mario Game. Or any platforming game for that matter. In New Super Mario Bros Wii, you can hit the Luigi Block if you want to, but it only appears when you die a bunch of times. If you're failing hard at Mario, do you honestly think a silly tutorial of Luigi running through the level in a linear fashion would help you get better? Sure, it would teach you what you're supposed to do, but that's the equivalent of a skilled player playing the level for you, and being forced to play it again by yourself. If you suck at Mario, you suck at Mario. No matter what this Super Guide tells you. Besides, couldn't we have nicer things than some Super Guide? I would have appreciated Achievements and Unlockables. Now now, achievements don't help you get better, but they motivate you. Think of Team Fortress 2's Sniper Achievements. One of em is called Be Efficient. For that Achievement, you have to kill 3 enemies with 3 bullets. That game is telling you to stop wasting Ammo. And cmon, remember the Sniper's standards. He's a professional. "Be Polite, be efficient, and have a plan to kill everyone you meet".

And if you're too lazy to read the above, read this: Whether there could have been achievements or not, the Super Guide is a waste of space and wouldn't be useful, especially because it pops up when you're getting your ass handed to you. Don't expect Luigi to grant you Super Leet Mario Platforming Skills. If at first you don't succeed, try try again. If not, you should just quit Platforming Games forever.
It's about time for you to get off your high horse and stop acting like you're some kind of god. Mario games may not be the hardest games ever, but they're certainly not the easiest. There are many people who just can't beat that certain level or boss, but want to still progress through the game. Take, for example, Bouldergeist from Galaxy. You even said yourself that it was one of the hard parts. For some people, it's just a certain part of a game like that that they can't get past, no matter how hard they try, and because of that, they get turned off and stop playing, never to finish the game. Now, if the Super Guide was in Super Mario Galaxy and someone couldn't get past that boss, they could use the Super Guide to get past that part and continue progressing through the game. It may not magically give them skill, but it will show them how to beat it if they couldn't figure it out, and most importantly, it will allow them to progress through the game. And hopefully it will also motivate them to go back and try to beat it themselves, and that is where they start developing skill.

As for "achievements", I could care less if they were in or not. They don't add any depth to the game at all. It's just filler that developers like to pass as extended content, when it's really just a rehash of things you've already done before while playing through the game, just with added goals. It's always the part of the game that I do last, and it's not very enjoyable. It's like, you beat the game, but then you still have these tasks you need to complete before you can say that you beat the game 100%. And so then you finally finish them all, and what do you get? Bragging rights. Oooooooh. And maybe you'll unlock a few things, but you don't really get anything truly worth it. I'd rather have more unique content in my games than this filler crap.
 
I meant bouldergeist's DAREDEVIL RUN was hard. I can beat him with anytime by taking at least 1 hit. I'm not implying that I'm a Mario God, I'm just saying it's not that hard.

Well, the argument will die here and now. Let's begin:

I do agree with you when you say the Super Guide can help you beat the boss whether you have skill or not, and they could develop skill that way. I'm actually seeing your point instead of yelling like a baboon. And for that, I apologize.

As for Achievements, they may be worthless, but they DO motivate you into doing em all. One final thing: The instruction booklet DOES help you a little. Juuuust a little. How so? Well, many people have beaten games countless times, and when they look back in the Instructions, they see moves they've never known about before.

Well, when SMG2 gets released, we'll see if the Super Guide was useful for the world's players. It is nice and useful, but we'll see. Any final Q/C/C?
 
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