Super Block in Super Mario Galaxy 2 is a NOOOO

Rorato said:
Rawburt said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Why do people think this is a bad thing?! It's a GOOD thing!! It means they can make the game harder! You don't have to use the Super Guide, you know. If you're good enough, you won't even run into it at all, so what is there to complain about?!
Games shouldn't have to tell you how to beat them.
But what if the game is so hard that you can't beat it? For a lot of little kids and casual gamers, some games can be just too hard for them. Super Guide fixes everything. It allows the developers to make the game difficult without sacrificing the enjoyment from not-so-skilled gamers. Gamers who are used to difficult games should have no problem, so they'll never even run into the Super Guide. And even if they do mess up and make it appear, it's 100% optional. There is absolutely nothing to complain about. Why should you care if some gamers who may not be as skilled or experienced as you choose to get a little help in a difficult game? It's their choice, not yours. And besides, the Super Guide can't be the game 100% for you. There are still secrets that you'll need to unlock yourself. Honestly, the Super Guide is a win-win. There is nothing wrong with it at all. If anything, it's a great addition.
Kids and casual gamers can stop sucking then.

If they want to make a game hard then they should not corners around it, if the game is good, people will play it regardless.

But Coma was right in saying that people will find help online anyway, so the point is moot either way.
So what if, even with the guide, you cannot beat the level?
You can get the guide to beat it for you.
 
I don't like it when a game gives you a leeway to get past an obstacle. It would kill me if I was playing Contra 4 and while trying to master it and beat it, there would always be this thing staring at me that would let me skip large chunks without playing. It makes it feel like you wouldn't have to worry about mastering anything.

Still, it is optional, and the difference between super guide and a book guide is that a book cannot lend you skill.

Something like this would be useful in a game if you were stuck and didn't know where to go or what to do. I think it would be best as a means to stop being lost or getting past an apparent dead end.
 
Rawburt said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Why do people think this is a bad thing?! It's a GOOD thing!! It means they can make the game harder! You don't have to use the Super Guide, you know. If you're good enough, you won't even run into it at all, so what is there to complain about?!
Games shouldn't have to tell you how to beat them.
But what if the game is so hard that you can't beat it? For a lot of little kids and casual gamers, some games can be just too hard for them. Super Guide fixes everything. It allows the developers to make the game difficult without sacrificing the enjoyment from not-so-skilled gamers. Gamers who are used to difficult games should have no problem, so they'll never even run into the Super Guide. And even if they do mess up and make it appear, it's 100% optional. There is absolutely nothing to complain about. Why should you care if some gamers who may not be as skilled or experienced as you choose to get a little help in a difficult game? It's their choice, not yours. And besides, the Super Guide can't be the game 100% for you. There are still secrets that you'll need to unlock yourself. Honestly, the Super Guide is a win-win. There is nothing wrong with it at all. If anything, it's a great addition.
Kids and casual gamers can stop sucking then.

If they want to make a game hard then they should not corners around it, if the game is good, people will play it regardless.

But Coma was right in saying that people will find help online anyway, so the point is moot either way.
Some people can't just "stop sucking". Not everyone is naturally good at games. Sometimes people just need a little help. So what? If it helps them become a better gamer, then why is it bad?! You act as if being good at games is some sort of elite club that only certain people can join. >_> It's like riding a bike. Some people are good enough to learn how to ride a bike without ever needed to use training wheels. Others...well, those training wheels are necessary. The Super Guide is those training wheels. It's nothing to be ashamed of. Everyone has to start somewhere. Plus, it makes sense from a business point of view. Why do you think companies sell certain bikes with training wheels preinstalled? Because it makes it more accessible! If you aren't good at riding a bike, then the training wheels are there for you. If you are good at riding a bike, then you can just take them off and not use them at all. The same is true for video games and the Super Guide. Some games are just too hard for people, so they don't want to play them. But with the inclusion of the Super Guide, those players who struggle on difficult games will still be able to play through them! It's a win-win.

And don't think that this is a new thing, either. Nintendo has done it before, long ago...<div class='spoiler_toggle'>THE ORIGINAL SUPER GUIDE</div><div class="spoiler" style="display:none;">
PWing.png
</div>
 
Tyeforce said:
Rawburt said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Why do people think this is a bad thing?! It's a GOOD thing!! It means they can make the game harder! You don't have to use the Super Guide, you know. If you're good enough, you won't even run into it at all, so what is there to complain about?!
Games shouldn't have to tell you how to beat them.
But what if the game is so hard that you can't beat it? For a lot of little kids and casual gamers, some games can be just too hard for them. Super Guide fixes everything. It allows the developers to make the game difficult without sacrificing the enjoyment from not-so-skilled gamers. Gamers who are used to difficult games should have no problem, so they'll never even run into the Super Guide. And even if they do mess up and make it appear, it's 100% optional. There is absolutely nothing to complain about. Why should you care if some gamers who may not be as skilled or experienced as you choose to get a little help in a difficult game? It's their choice, not yours. And besides, the Super Guide can't be the game 100% for you. There are still secrets that you'll need to unlock yourself. Honestly, the Super Guide is a win-win. There is nothing wrong with it at all. If anything, it's a great addition.
Kids and casual gamers can stop sucking then.

If they want to make a game hard then they should not corners around it, if the game is good, people will play it regardless.

But Coma was right in saying that people will find help online anyway, so the point is moot either way.
Some people can't just "stop sucking". Not everyone is naturally good at games. Sometimes people just need a little help. So what? If it helps them become a better gamer, then why is it bad?! You act as if being good at games is some sort of elite club that only certain people can join. >_> It's like riding a bike. Some people are good enough to learn how to ride a bike without ever needed to use training wheels. Others...well, those training wheels are necessary. The Super Guide is those training wheels. It's nothing to be ashamed of. Everyone has to start somewhere. Plus, it makes sense from a business point of view. Why do you think companies sell certain bikes with training wheels preinstalled? Because it makes it more accessible! If you aren't good at riding a bike, then the training wheels are there for you. If you are good at riding a bike, then you can just take them off and not use them at all. The same is true for video games and the Super Guide. Some games are just too hard for people, so they don't want to play them. But with the inclusion of the Super Guide, those players who struggle on difficult games will still be able to play through them! It's a win-win.

And don't think that this is a new thing, either. Nintendo has done it before, long ago...<div class='spoiler_toggle'>THE ORIGINAL SUPER GUIDE</div><div class="spoiler" style="display:none;">
PWing.png
</div>
The P-Wing? That is not even remotely the same thing. =P

I'm curious as to why you're referring to it as a win-win situation, it has no benefit towards me.
 
Rawburt said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Rawburt said:
Quoting limited to 5 levels deepharder! You don't have
But what if the game is so hard that you can't beat it? For a lot of little kids and casual gamers, some games can be just too hard for them. Super Guide fixes everything. It allows the developers to make the game difficult without sacrificing the enjoyment from not-so-skilled gamers. Gamers who are used to difficult games should have no problem, so they'll never even run into the Super Guide. And even if they do mess up and make it appear, it's 100% optional. There is absolutely nothing to complain about. Why should you care if some gamers who may not be as skilled or experienced as you choose to get a little help in a difficult game? It's their choice, not yours. And besides, the Super Guide can't be the game 100% for you. There are still secrets that you'll need to unlock yourself. Honestly, the Super Guide is a win-win. There is nothing wrong with it at all. If anything, it's a great addition.
Kids and casual gamers can stop sucking then.

If they want to make a game hard then they should not corners around it, if the game is good, people will play it regardless.

But Coma was right in saying that people will find help online anyway, so the point is moot either way.
Some people can't just "stop sucking". Not everyone is naturally good at games. Sometimes people just need a little help. So what? If it helps them become a better gamer, then why is it bad?! You act as if being good at games is some sort of elite club that only certain people can join. >_> It's like riding a bike. Some people are good enough to learn how to ride a bike without ever needed to use training wheels. Others...well, those training wheels are necessary. The Super Guide is those training wheels. It's nothing to be ashamed of. Everyone has to start somewhere. Plus, it makes sense from a business point of view. Why do you think companies sell certain bikes with training wheels preinstalled? Because it makes it more accessible! If you aren't good at riding a bike, then the training wheels are there for you. If you are good at riding a bike, then you can just take them off and not use them at all. The same is true for video games and the Super Guide. Some games are just too hard for people, so they don't want to play them. But with the inclusion of the Super Guide, those players who struggle on difficult games will still be able to play through them! It's a win-win.

And don't think that this is a new thing, either. Nintendo has done it before, long ago...<div class='spoiler_toggle'>THE ORIGINAL SUPER GUIDE</div><div class="spoiler" style="display:none;">
PWing.png
</div>
The P-Wing? That is not even remotely the same thing. =P

I'm curious as to why you're referring to it as a win-win situation, it has no benefit towards me.
Win-win.

It doesn't affect you (therefore it's not a loss), and it helps casual gamers (or people who want to be hardcore but aren't as good at the games).
 
Rawburt said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Rawburt said:
Quoting limited to 5 levels deepharder! You don't have
But what if the game is so hard that you can't beat it? For a lot of little kids and casual gamers, some games can be just too hard for them. Super Guide fixes everything. It allows the developers to make the game difficult without sacrificing the enjoyment from not-so-skilled gamers. Gamers who are used to difficult games should have no problem, so they'll never even run into the Super Guide. And even if they do mess up and make it appear, it's 100% optional. There is absolutely nothing to complain about. Why should you care if some gamers who may not be as skilled or experienced as you choose to get a little help in a difficult game? It's their choice, not yours. And besides, the Super Guide can't be the game 100% for you. There are still secrets that you'll need to unlock yourself. Honestly, the Super Guide is a win-win. There is nothing wrong with it at all. If anything, it's a great addition.
Kids and casual gamers can stop sucking then.

If they want to make a game hard then they should not corners around it, if the game is good, people will play it regardless.

But Coma was right in saying that people will find help online anyway, so the point is moot either way.
Some people can't just "stop sucking". Not everyone is naturally good at games. Sometimes people just need a little help. So what? If it helps them become a better gamer, then why is it bad?! You act as if being good at games is some sort of elite club that only certain people can join. >_> It's like riding a bike. Some people are good enough to learn how to ride a bike without ever needed to use training wheels. Others...well, those training wheels are necessary. The Super Guide is those training wheels. It's nothing to be ashamed of. Everyone has to start somewhere. Plus, it makes sense from a business point of view. Why do you think companies sell certain bikes with training wheels preinstalled? Because it makes it more accessible! If you aren't good at riding a bike, then the training wheels are there for you. If you are good at riding a bike, then you can just take them off and not use them at all. The same is true for video games and the Super Guide. Some games are just too hard for people, so they don't want to play them. But with the inclusion of the Super Guide, those players who struggle on difficult games will still be able to play through them! It's a win-win.

And don't think that this is a new thing, either. Nintendo has done it before, long ago...<div class='spoiler_toggle'>THE ORIGINAL SUPER GUIDE</div><div class="spoiler" style="display:none;">
PWing.png
</div>
The P-Wing? That is not even remotely the same thing. =P

I'm curious as to why you're referring to it as a win-win situation, it has no benefit towards me.
-Wing basically let you fly through most, if not all, of a level, not even really playing it.
 
Rawburt said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Rawburt said:
Quoting limited to 5 levels deepharder! You don't have
But what if the game is so hard that you can't beat it? For a lot of little kids and casual gamers, some games can be just too hard for them. Super Guide fixes everything. It allows the developers to make the game difficult without sacrificing the enjoyment from not-so-skilled gamers. Gamers who are used to difficult games should have no problem, so they'll never even run into the Super Guide. And even if they do mess up and make it appear, it's 100% optional. There is absolutely nothing to complain about. Why should you care if some gamers who may not be as skilled or experienced as you choose to get a little help in a difficult game? It's their choice, not yours. And besides, the Super Guide can't be the game 100% for you. There are still secrets that you'll need to unlock yourself. Honestly, the Super Guide is a win-win. There is nothing wrong with it at all. If anything, it's a great addition.
Kids and casual gamers can stop sucking then.

If they want to make a game hard then they should not corners around it, if the game is good, people will play it regardless.

But Coma was right in saying that people will find help online anyway, so the point is moot either way.
Some people can't just "stop sucking". Not everyone is naturally good at games. Sometimes people just need a little help. So what? If it helps them become a better gamer, then why is it bad?! You act as if being good at games is some sort of elite club that only certain people can join. >_> It's like riding a bike. Some people are good enough to learn how to ride a bike without ever needed to use training wheels. Others...well, those training wheels are necessary. The Super Guide is those training wheels. It's nothing to be ashamed of. Everyone has to start somewhere. Plus, it makes sense from a business point of view. Why do you think companies sell certain bikes with training wheels preinstalled? Because it makes it more accessible! If you aren't good at riding a bike, then the training wheels are there for you. If you are good at riding a bike, then you can just take them off and not use them at all. The same is true for video games and the Super Guide. Some games are just too hard for people, so they don't want to play them. But with the inclusion of the Super Guide, those players who struggle on difficult games will still be able to play through them! It's a win-win.

And don't think that this is a new thing, either. Nintendo has done it before, long ago...<div class='spoiler_toggle'>THE ORIGINAL SUPER GUIDE</div><div class="spoiler" style="display:none;">
PWing.png
</div>
The P-Wing? That is not even remotely the same thing. =P

I'm curious as to why you're referring to it as a win-win situation, it has no benefit towards me.
What Comatose and Bacon Boy said. XD
 
Bacon Boy said:
Rawburt said:
Tyeforce said:
Rawburt said:
Tyeforce said:
Quoting limited to 5 levels deepharder! You don't havecan't beat it? For a lot of little kids and casual gamers, some games can be just too hard for them. Super Guide fixes everything. It allows the developers to make the game difficult without sacrificing the enjoyment from not-so-skilled gamers. Gamers who are used to difficult games should have no problem, so they'll never even run into the Super Guide. And even if they do mess up and make it appear, it's 100% optional. There is absolutely nothing to complain about. Why should you care if some gamers who may not be as skilled or experienced as you choose to get a little help in a difficult game? It's their choice, not yours. And besides, the Super Guide can't be the game 100% for you. There are still secrets that you'll need to unlock yourself. Honestly, the Super Guide is a win-win. There is nothing wrong with it at all. If anything, it's a great addition.
Kids and casual gamers can stop sucking then.

If they want to make a game hard then they should not corners around it, if the game is good, people will play it regardless.

But Coma was right in saying that people will find help online anyway, so the point is moot either way.
Some people can't just "stop sucking". Not everyone is naturally good at games. Sometimes people just need a little help. So what? If it helps them become a better gamer, then why is it bad?! You act as if being good at games is some sort of elite club that only certain people can join. >_> It's like riding a bike. Some people are good enough to learn how to ride a bike without ever needed to use training wheels. Others...well, those training wheels are necessary. The Super Guide is those training wheels. It's nothing to be ashamed of. Everyone has to start somewhere. Plus, it makes sense from a business point of view. Why do you think companies sell certain bikes with training wheels preinstalled? Because it makes it more accessible! If you aren't good at riding a bike, then the training wheels are there for you. If you are good at riding a bike, then you can just take them off and not use them at all. The same is true for video games and the Super Guide. Some games are just too hard for people, so they don't want to play them. But with the inclusion of the Super Guide, those players who struggle on difficult games will still be able to play through them! It's a win-win.

And don't think that this is a new thing, either. Nintendo has done it before, long ago...<div class='spoiler_toggle'>THE ORIGINAL SUPER GUIDE</div><div class="spoiler" style="display:none;">
PWing.png
</div>
The P-Wing? That is not even remotely the same thing. =P

I'm curious as to why you're referring to it as a win-win situation, it has no benefit towards me.
-Wing basically let you fly through most, if not all, of a level, not even really playing it.
Well, you actually needed to earn a P-Wing and you had only 5 or so per game, so that's why it isn't the same.

Also, I digress, this debate has devolved into everyone saying the same thing over and over so, yeah just my 2 cents.
 
Well, I doubt this, but I wish at the beginning on the file, it would let you chose super guide or no super guide.
 
Bacon Boy said:
Well, I doubt this, but I wish at the beginning on the file, it would let you chose super guide or no super guide.
I'm sure it'll be set up like NSMB Wii was, I don't really know since I've never played it.
 
Bacon Boy said:
Well, I doubt this, but I wish at the beginning on the file, it would let you chose super guide or no super guide.
Why does it matter? If you don't want to use it, just ignore it. It's not like it's hurting the game any by being there. Hell, I didn't even run into it at all in New Super Mario Bros. Wii! Well...I guess that's only because I was playing with Andrew, but still... XD
 
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
 
DarkPwnz0rX said:
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
You're completely missing the point. "Achievements" can't help not-so-skilled players beat the game. And Mario games do have their equivalent of "achievements", like the Prankster Comets in Galaxy 1 and collecting all the Stars. But if your definition of "replay value" is "worthless awards the game gives you for doing pointless things that don't add any real depth to gameplay", then so be it.
 
Tyeforce said:
DarkPwnz0rX said:
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
You're completely missing the point. "Achievements" can't help not-so-skilled players beat the game. And Mario games do have their equivalent of "achievements", like the Prankster Comets in Galaxy 1 and collecting all the Stars. But if your definition of "replay value" is "worthless awards the game gives you for doing pointless things that don't add any real depth to gameplay", then so be it.
It's a facking Mario Game. How hard can it be?

Oh, so we're playing Third-Party Mods like Kaizo Mario? Holy crap dude, not buying that piece of ass. /sarcasm

It's easy and fun, you get better along the way. Besides, why do you think games come with a motherfacking INSTRUCTION BOOKLET? What, are we buying Used Discs from GameStop? Your argument is invalid. Plus, Achievements do help you get better. You work hard until you achieve something, feel good about yourself, and eventually become well prepared for anything the game throws at you. Finally, Mario Galaxy 1 already shows you how to play the game. You talk to people. It's so easy.
 
DarkPwnz0rX said:
Tyeforce said:
DarkPwnz0rX said:
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
You're completely missing the point. "Achievements" can't help not-so-skilled players beat the game. And Mario games do have their equivalent of "achievements", like the Prankster Comets in Galaxy 1 and collecting all the Stars. But if your definition of "replay value" is "worthless awards the game gives you for doing pointless things that don't add any real depth to gameplay", then so be it.
It's a facking Mario Game. How hard can it be?

Oh, so we're playing Third-Party Mods like Kaizo Mario? Holy crap dude, not buying that piece of ass. /sarcasm

It's easy and fun, you get better along the way. Besides, why do you think games come with a motherfacking INSTRUCTION BOOKLET? What, are we buying Used Discs from GameStop? Your argument is invalid. Plus, Achievements do help you get better. You work hard until you achieve something, feel good about yourself, and eventually become well prepared for anything the game throws at you. Finally, Mario Galaxy 1 already shows you how to play the game. You talk to people. It's so easy.
Instruction booklets just tell you how to play the game, they can't magically make you better at it. >_> And achievements don't help you get better at games. What if you can't even beat an achievement? Achievements aren't made to be easy. They can't help you through the game at all. At the most, they're just distractions from the main game. The Super Guide actually shows you how to get through the game. Achievements don't do that. (Ugh, I hate using that word in that context so much... Achievements, achievements, achievements... GAH!! *twitch*)

And Mario games can be challenging. Have you played New Super Mario Bros. yet? Did you beat Galaxy 100%? Not exactly the easiest thing to do.
 
Tyeforce said:
DarkPwnz0rX said:
Tyeforce said:
DarkPwnz0rX said:
Tutorials? HAH.

They should have made Achievements, not some dumb "STOOPER GUIED!1!!1".

Replay Value is a yes. Tutorials is a huge Doctor NOOOOOOOOOOO
You're completely missing the point. "Achievements" can't help not-so-skilled players beat the game. And Mario games do have their equivalent of "achievements", like the Prankster Comets in Galaxy 1 and collecting all the Stars. But if your definition of "replay value" is "worthless awards the game gives you for doing pointless things that don't add any real depth to gameplay", then so be it.
It's a facking Mario Game. How hard can it be?

Oh, so we're playing Third-Party Mods like Kaizo Mario? Holy crap dude, not buying that piece of ass. /sarcasm

It's easy and fun, you get better along the way. Besides, why do you think games come with a motherfacking INSTRUCTION BOOKLET? What, are we buying Used Discs from GameStop? Your argument is invalid. Plus, Achievements do help you get better. You work hard until you achieve something, feel good about yourself, and eventually become well prepared for anything the game throws at you. Finally, Mario Galaxy 1 already shows you how to play the game. You talk to people. It's so easy.
Instruction booklets just tell you how to play the game, they can't magically make you better at it. >_> And achievements don't help you get better at games. What if you can't even beat an achievement? Achievements aren't made to be easy. They can't help you through the game at all. At the most, they're just distractions from the main game. The Super Guide actually shows you how to get through the game. Achievements don't do that. (Ugh, I hate using that word in that context so much... Achievements, achievements, achievements... GAH!! *twitch*)

And Mario games can be challenging. Have you played New Super Mario Bros. yet? Did you beat Galaxy 100%? Not exactly the easiest thing to do.
galaxy 100% was very easy it just took time.
 
Taking time is difficult. It was frusterating because of certain levels. I.e. purple coins, shadow Mario

then playing as Luigi...
 
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