Struggle With Layouts

Haskell

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I have been trying to find a "good" layout with "good" villages for over 2 weeks now. It's getting a bit tiring and exhausting. I am practically doing it all day, every day. What I want in a layout and villages aren't absurd or too demanding in my opinion. I just want a frontal waterfall, I want no villager houses next to Re-tail or the Town Hall, I want the town hall near the plaza,I want the plaza to have space but not appear as if it needs to take up too much space, and I don't want oranges as my town fruit. I also don't want Chrissy or Francine in my town...

Am I being too needy or am I just getting bad luck? What do you look for in a layout?
 
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You shouldn't worry about villager houses, or even your starter villagers because you can always move them out, move the ones you want in and plot reset them if you want them in certain spots. The other criteria doesn't sound too bad, though.
 
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Unfortunately, being strict in what features you want isn't going to be easy in getting a map to your liking. You might reset and reset and reset until you go insane. I don't even know if the chances of getting everything exact is very high. I always make a list of the features I want in my map. I always reset like mad because every 'good' map I get I feel could be 'better'. But I had to learn to make compromises on things.

I stopped caring about what villagers I start with and focused solely on the map and features that can't be changed; villagers will move, it might take some time, but they will move. If a map had a frontal waterfall and decent permanent building spots, but villagers were too close to them, I’d let it slide because, again, they will move.

Typically in a layout I look for:

- Frontal facing waterfall
- River shape (I don't like rivers that are too far north and leave only a small space on the northern side
- Town square placement in relation to other buildings (I like it when another building is north of the square, because you can make a nice path in between them, but I hate it when buildings are south of the square. This also applies with other buildings. I have it when they're like, back to back)
- I also occasionally refer to a pond/rock guide for map layouts, though I wouldn't consider this a major issue to be concerned with. The rocks and ponds can make a map a fun challenge to creatively work with, though sometimes I have an idea of what I want to do that would be hindered with a badly placed rock.
- Town fruit (I despise oranges and pears; anything else is okay for me. I used to specifically reset for apples, but that became maddening).

That's mostly it. I'm sorry you've had such trouble finding a map, and I sincerely hope you do soon. But I would highly suggest allowing yourself to make compromises over small inconveniences in favor of more major features you do end up with.
I've never had a map that had everything I wanted 100% without some form of badly placed -something- that could have ruined it for me had I not dealt with it and found a way to work around the unfavorable aspects.

Ultimately, though, if you're not happy with the town, there's no point in trying to work with it. If resetting until you get every feature you want is the only thing that will make you happy, then again - I really hope you get it!
 
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