Feraligator
Senior Member
Source: https://nintendoeverything.com/animal-crossing-new-horizons-datamine-may-hint-at-upcoming-features/
These are features that Ninji, who has datamined the game since release, has found in the game's code, apparently. I don't want to discredit his hard work, but obviously with something on the internet, you have to take a huge pinch of salt.
If these actually make it into the game, I'll actually explode of excitement. I'm trying to keep my hopes down so I don't get disappointed, but this information is too much and I wish I didn't stumble upon it at 5am!!
What do you think?
It all seems like a bit much to me, Nintendo has been really quiet about what they will include in updates so I'm not sure if I should believe this. But at the same time I really love all of these features and hope they actually do make it to the game, even if it's drip-fed to us.
– There’s entries for two extra museum upgrades
– All three levels (after the tent) seem to contain an art section
– There also seems to be two standalone buildings: the museum shop, and the museum cafe (which incorporates a Gyroid section)
– Redd appears to have a ship which will dock on the ‘secret beach’ at the north of the island
– That particular acre is called Nつねきち internally (つねきち is Redd’s Japanese name)
– The ‘fake art’ mechanic is coming back
– Bushes are coming back: azalea, hibiscus, holly, hydrangea, camellia, osmathus
– Those might change; the list actually changed between 1.0.0 and 1.1.4
– Vegetables that you can grow and pick: tomato, wheat, sugar cane, potato, carrot, pumpkin
– 1.0.0 has a file for a “Seafood” Critterpedia page that’s supposed to contain 33 items
– The only one actually in the released game is the manila clam
– There’s a 3rd Nook’s Cranny referenced, but no details on features or upgrade requirements
– Diving will allow you to obtain fish (a different set from fishing) and seaweed
– There’s a portion of the save file reserved to store them already
– Unused shopping interfaces: ‘cGardening’, ‘cMuseum’ (possibly museum shop), ‘cRealEstate’, ‘cGallery’
– These might not be full-fledged shops
– This particular system includes Nook Miles redemption, bridge/slope type purchases and Kicks’s shoes, for example
– The code that pops up a “select an item” box (to gift a villager, to sell, to swap a fish out for, etc) has a “cTunekichi” (Redd) option – possibly will be able to give him stuff
– There’s a function that stores a ‘play report’ (Nintendo’s aggregate stats on game play) with three variants: get_recipe_diy, get_recipe_clothing, get_recipe_cooking
– Only the diy one is actually ever used, so the other two might be in the plans
– Some mentions of stuff here have been removed from 1.1 onwards; the list mentioning ‘FlowerBush’ and vegetable names has been modified to list ‘FlBu, V0, V1, V2, …’ instead, one mention of Redd’s shop has gone from ‘TsunekichiShop’ to ‘TShop’
– ‘TShop’ is in what seems to be a list of doors that buildings can have
– Since 1.1 they’ve added ‘WOffice’ as well, which isn’t actually used yet, but might be something they’re working on
– There’s a list of types for items where every type is used in the game, except for “Art” and “Dishes” (see below)
– All three levels (after the tent) seem to contain an art section
– There also seems to be two standalone buildings: the museum shop, and the museum cafe (which incorporates a Gyroid section)
– Redd appears to have a ship which will dock on the ‘secret beach’ at the north of the island
– That particular acre is called Nつねきち internally (つねきち is Redd’s Japanese name)
– The ‘fake art’ mechanic is coming back
– Bushes are coming back: azalea, hibiscus, holly, hydrangea, camellia, osmathus
– Those might change; the list actually changed between 1.0.0 and 1.1.4
– Vegetables that you can grow and pick: tomato, wheat, sugar cane, potato, carrot, pumpkin
– 1.0.0 has a file for a “Seafood” Critterpedia page that’s supposed to contain 33 items
– The only one actually in the released game is the manila clam
– There’s a 3rd Nook’s Cranny referenced, but no details on features or upgrade requirements
– Diving will allow you to obtain fish (a different set from fishing) and seaweed
– There’s a portion of the save file reserved to store them already
– Unused shopping interfaces: ‘cGardening’, ‘cMuseum’ (possibly museum shop), ‘cRealEstate’, ‘cGallery’
– These might not be full-fledged shops
– This particular system includes Nook Miles redemption, bridge/slope type purchases and Kicks’s shoes, for example
– The code that pops up a “select an item” box (to gift a villager, to sell, to swap a fish out for, etc) has a “cTunekichi” (Redd) option – possibly will be able to give him stuff
– There’s a function that stores a ‘play report’ (Nintendo’s aggregate stats on game play) with three variants: get_recipe_diy, get_recipe_clothing, get_recipe_cooking
– Only the diy one is actually ever used, so the other two might be in the plans
– Some mentions of stuff here have been removed from 1.1 onwards; the list mentioning ‘FlowerBush’ and vegetable names has been modified to list ‘FlBu, V0, V1, V2, …’ instead, one mention of Redd’s shop has gone from ‘TsunekichiShop’ to ‘TShop’
– ‘TShop’ is in what seems to be a list of doors that buildings can have
– Since 1.1 they’ve added ‘WOffice’ as well, which isn’t actually used yet, but might be something they’re working on
– There’s a list of types for items where every type is used in the game, except for “Art” and “Dishes” (see below)
These are features that Ninji, who has datamined the game since release, has found in the game's code, apparently. I don't want to discredit his hard work, but obviously with something on the internet, you have to take a huge pinch of salt.
If these actually make it into the game, I'll actually explode of excitement. I'm trying to keep my hopes down so I don't get disappointed, but this information is too much and I wish I didn't stumble upon it at 5am!!
What do you think?
It all seems like a bit much to me, Nintendo has been really quiet about what they will include in updates so I'm not sure if I should believe this. But at the same time I really love all of these features and hope they actually do make it to the game, even if it's drip-fed to us.