Question about the Void

MorningStar

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I have two quick-ish questions.

First, regarding a villager moving. I'm currently sharing a cartridge with a friend whose character is the mayor. I played the day first today, and Kevin whispered a rumor about Rizzo moving, which was something I'd been waiting for. So when Rizzo pinged me to tell me he was leaving, I said bye, he said bye, and I handed the game over to my friend with intent to time travel after he picked up his flowers to avoid them wilting.

Then, while my friend was on with the mayor, Rizzo pinged him, too, and went through the same thing. Luckily, he didn't decide to stay or anything, but he recycled the dialogue. So my question is this:

In a town with multiple players, does a villager need to check with everyone before they'll officially move? Or is it simply that they have to ask the mayor's permission, and not just a player's?
Answered. Thanks, everyone!

Secondly, a slightly more complicated situation. I'll do my best to explain it well.

There are three towns. One is Wishfall, in which nine villagers reside after a much hated little piggy named Chops finally moved out. One is Starail, a pretty little forest full of 10 villagers, mostly deer. And one is Paragon, a newly founded little town with nine villagers and too many cranky mice.

Starail opens its gates and characters from Wishfall and Paragon enter to trade around some items. I know at this point, Chops is in Wishfall's void, but as Starail already has 10 villagers, there's no risk of getting Chops in Starail. But here's where I get confused.

I was under the impression that if someone visits a town that has 10 villagers, their void gets cleared, and they're free to run about without dropping off any undesirables. A few days later, however, after time traveling a bit to move in Drago, the mayor of Wishfall drops by Paragon to deliver some hybrids.

Two days later, Chops appears in Paragon, uninvited.

How did this happen? Why did Chops not disappear when Wishfall's mayor visited Starail? How the heck do you clear a void? ;A; Where did I go wroooong?!
 
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As the unfortunate recipient of the devil pig, I would like to know this too!! If this was something that changed with the update...
 
I can answer one of the questions... A villager actually doesn't need permission to move. If no one talked to it between the time it decided that it wanted to move and the date it had set to move, it would just go ahead and pack its things and move on the date set. And only one person has to ask it to "please stay".
 
My towns both have 3+ characters and I can confirm, a villager doesn't need to talk to anyone. The conversation is just in case someone wants the villager to stay -- which is why if there are multiple players/characters they're all given a chance to stop the move.
 
Okay, that's what I figured. Luckily we're both pretty set on which villagers we hate, which ones we don't mind, and which ones are definitely staying.

That just leaves the Void problem.
 
The theory of visiting a full town to clear the void is just that, a theory. As far as I know, there's been no official confirmation from any dev source about preventing voided move-ins beyond cutting contact via travel/streetpass. From my own past experience, villagers that recently moved out seem more likely to end up voided to another town than those who've been gone for a while. Having 10 villagers prevents voids from moving into that particular town, but they may then chose to move into a town with an open space.
 
Crap, I was afraid of that. The thread from this forum I read was a few months ago, but it seemed to talk about the void clearing as though it was an absolute fact.

Damn.
 
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