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Question about Cycling through 16 villagers.

staeples

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i recently lost my favorite cranky, Tom, to a TTing accident. i was pretty sad about it the whole day, he was one of the few crankies i actually liked. I have a lot of my dream villagers achieved now, and i dont want to lose them in the process. any tips for cycling? i know basic stuff like ignore undesired villagers after the first greeting of them moving in, have a safety net villager you want to keep for sure, etc.
 
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I used my 16 cycles as an opportunity to change the placement of my permanent villagers in my main town.

After I lost Julian, I kicked out 3 more permanent villagers. Advantages to this:

- Each villager I moved out counted towards the 16 cycle. I just moved them back in in the order I kicked them out afterwards.
- I could control where they plotted this time around via plot resetting when I invited them back in.
- The fewer permanents you have in a town, the easier it is to cycle through the undesirables.
- If you're planning on having a full town of 10 dreamies afterwards, you can use the 16 cycle to ensure that only villagers you like are on Main Street afterwards. It's the next best thing to having more villagers actually live in your town.



It's kind of a lot of work, especially that last point, but it's worth it in the end~
It's a lot easier if you have a second town to hold villagers in. Or a good friend to help with the holding.
 
I used my 16 cycles as an opportunity to change the placement of my permanent villagers in my main town.

After I lost Julian, I kicked out 3 more permanent villagers. Advantages to this:

- Each villager I moved out counted towards the 16 cycle. I just moved them back in in the order I kicked them out afterwards.
- I could control where they plotted this time around via plot resetting when I invited them back in.
- The fewer permanents you have in a town, the easier it is to cycle through the undesirables.
- If you're planning on having a full town of 10 dreamies afterwards, you can use the 16 cycle to ensure that only villagers you like are on Main Street afterwards. It's the next best thing to having more villagers actually live in your town.



It's kind of a lot of work, especially that last point, but it's worth it in the end~
It's a lot easier if you have a second town to hold villagers in. Or a good friend to help with the holding.

thanks so much for this~ Tom is one of my favs ever, he's such a cutie pie.
 
thanks so much for this~ Tom is one of my favs ever, he's such a cutie pie.

No problem, I hope you can get him back soon! : D

Additional tips:


Rather than get down to 8 villagers and let someone random move in as the 9th, it's faster to invite a villager in every time someone moves out. If you stay at 10, then there are more villagers you don't want, so the odds of one pinging you are greater. Also, randoms might wreck your gardens or orchards or paths. Inviting them in lets you account for where they move to.

Make a chart to help keep track of who moved out when. 16 sometimes seems like only a few, and sometimes it seems like an eternity. D: It's hard to remember, so write everything down. (I have a chart I drew out for myself, if you need help with a format.)

The 10th villager is almost never the next to leave. Someone usually has to move in or out first before they can ping you. Make sure, when you're nearing the end of your cycle, that you don't trap yourself with a villager who can't be moved out.
 
No problem, I hope you can get him back soon! : D

Additional tips:


Rather than get down to 8 villagers and let someone random move in as the 9th, it's faster to invite a villager in every time someone moves out. If you stay at 10, then there are more villagers you don't want, so the odds of one pinging you are greater. Also, randoms might wreck your gardens or orchards or paths. Inviting them in lets you account for where they move to.

Make a chart to help keep track of who moved out when. 16 sometimes seems like only a few, and sometimes it seems like an eternity. D: It's hard to remember, so write everything down. (I have a chart I drew out for myself, if you need help with a format.)

The 10th villager is almost never the next to leave. Someone usually has to move in or out first before they can ping you. Make sure, when you're nearing the end of your cycle, that you don't trap yourself with a villager who can't be moved out.

how could i avoid that last part? ive been cycling since i reset my town, so its hard to remember my villagers now..
 
how could i avoid that last part? ive been cycling since i reset my town, so its hard to remember my villagers now..
It's more easily explained when you're almost done with a 16 cycle. I'll do my best to illustrate it with an example.


Let's say you have your town with 10 villagers. 6 are dreamies and 4 are "undesirables" you're using to cycle with. You're coming up on the end of the 16 cycle, and you've obtained some dreamies along the way, and you want to start swapping them in, to slowly decrease the number of "undesirable" spaces and finish with a full town of 10 dreamies.

One more undesirable leaves. 12/16 in your cycle. You invite a dreamie over.
Now you're at 7 dreamies and 3 undesirables.

One more undesirable leaves. 13/16. You invite a dreamie over.
Now you're at 8 dreamies and 2 undesirables.

One more undesirable leaves. 14/16. You invite a dreamie over.
Now you're at 9 dreamies and 1 undesirable.

Last undesirable leaves, but you're at 15/16! If you invite an undesirable over to cycle out, they may never leave you. Or they may take months to leave. The other 9 are dreamies, you can't move one of them unless you're willing to sacrifice one or do the 16 cycle for them too. Tom can't move back in since only 15 villagers have left after him. So you're stuck.



Basically it just takes planning to avoid it.
 
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It's more easily explained when you're almost done with a 16 cycle. I'll do my best to illustrate it with an example.


Let's say you have your town with 10 villagers. 6 are dreamies and 4 are "undesirables" you're using to cycle with. You're coming up on the end of the 16 cycle, and you've obtained some dreamies along the way, and you want to start swapping them in, to slowly decrease the number of "undesirable" spaces and finish with a full town of 10 dreamies.

One more undesirable leaves. 12/16 in your cycle. You invite a dreamie over.
Now you're at 7 dreamies and 3 undesirables.

One more undesirable leaves. 13/16. You invite a dreamie over.
Now you're at 8 dreamies and 2 undesirables.

One more undesirable leaves. 14/16. You invite a dreamie over.
Now you're at 9 dreamies and 1 undesirable.

Last undesirable leaves, but you're at 15/16! If you invite an undesirable over to cycle out, they may never leave you. Or they may take months to leave. The other 9 are dreamies, you can't move one of them unless you're willing to sacrifice one or do the 16 cycle for them too. Tom can't move back in since only 15 villagers have left after him. So you're stuck.



Basically it just takes planning to avoid it.

omg that sounds literally so awful. thanks for the explanation, ill look out for that.
 
omg that sounds literally so awful. thanks for the explanation, ill look out for that.

Doesn't it, though? D: It's like, pick the lesser of two evils.

Here's the list/chart I used to keep track of my moved in/out villagers:

16 Cycle


Tom
- Moved in

1 -
- Moved in

2 -
- Moved in

3 -
- Moved in

4 -
- Moved in

5 -
- Moved in

6 -
- Moved in

7 -
- Moved in

8 -
- Moved in

9 -
- Moved in

10 -
- Moved in

11 -
- Moved in

12 -
- Moved in

13 -
- Moved in

14 -
- Moved in

15 -
- Moved in

16 -
- Moved in Tom!

Just fill it in with every name by the number being a villager who moved out and in the line underneath the villager you brought in to replace them. It works on the assumption that the town will default to being 10 villagers. You may have to add additional entries if you do the "kick out permanents to help speed up the cycle and also reposition their houses" thing that I did. So the 16 cycle may turn out to be a 19 cycle...

As an example of how the chart works, my Julian cycle started off like this:

Julian
- Moved in Lucy

1 - Frank
- Moved in Static

2 - Lucy
- Moved in Genji

3 - Wendy
- Moved in Shep
 
i know basic stuff like ignore undesired villagers after the first greeting of them moving in

Do NOT ignore them. Talk to them as much as possible. The more you become their friend the more likely they are to leave. I found it nice when cycling out Colton. I talked to him until he would stop talking to me, whilst talking to him though he'd tell me what villagers where deciding to move.
 
Do NOT ignore them. Talk to them as much as possible. The more you become their friend the more likely they are to leave. I found it nice when cycling out Colton. I talked to him until he would stop talking to me, whilst talking to him though he'd tell me what villagers where deciding to move.
hm really? the ignore method worked with tex in my old town.

- - - Post Merge - - -

Doesn't it, though? D: It's like, pick the lesser of two evils.

Here's the list/chart I used to keep track of my moved in/out villagers:

16 Cycle


Tom
- Moved in

1 -
- Moved in

2 -
- Moved in

3 -
- Moved in

4 -
- Moved in

5 -
- Moved in

6 -
- Moved in

7 -
- Moved in

8 -
- Moved in

9 -
- Moved in

10 -
- Moved in

11 -
- Moved in

12 -
- Moved in

13 -
- Moved in

14 -
- Moved in

15 -
- Moved in

16 -
- Moved in Tom!

Just fill it in with every name by the number being a villager who moved out and in the line underneath the villager you brought in to replace them. It works on the assumption that the town will default to being 10 villagers. You may have to add additional entries if you do the "kick out permanents to help speed up the cycle and also reposition their houses" thing that I did. So the 16 cycle may turn out to be a 19 cycle...

As an example of how the chart works, my Julian cycle started off like this:

Julian
- Moved in Lucy

1 - Frank
- Moved in Static

2 - Lucy
- Moved in Genji

3 - Wendy
- Moved in Shep

thanks for the organizer~ C:
 
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