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I have been breeding adamant guts larvitar with the spread 31/31/31/xx/31/31. Just double checking that that is the right spread and nature. According to my research it is, but thought I would get a second opinion.
 
Agreed, it's going to get really hurt by outrage and icicle spear otherwise.

Defense IVs or not, it wouldn't survive either of these attacks from any notable users of those moves anyway. It needs them for taking strong neutral hits that would otherwise put it out of commission after SR, rather than to take super effective ones.

I have been breeding adamant guts larvitar with the spread 31/31/31/xx/31/31. Just double checking that that is the right spread and nature. According to my research it is, but thought I would get a second opinion.

Yup, you did well. That'll be a fine Tyranitar one day.
 
Defense IVs or not, it wouldn't survive either of these attacks from any notable users of those moves anyway. It needs them for taking strong neutral hits that would otherwise put it out of commission after SR, rather than to take super effective ones.



Yup, you did well. That'll be a fine Tyranitar one day.

Thanks! That is good to hear. Especially since I have 5 of them right now. :)
 
Defense IVs or not, it wouldn't survive either of these attacks from any notable users of those moves anyway. It needs them for taking strong neutral hits that would otherwise put it out of commission after SR, rather than to take super effective ones.

Doesn't anyone use Reflect these days?
 
I don't because during my testing, by the time my opponent got a reflect in, I had already lowered the pokemon's hp enough to ko them next turn.

So you KO'ed them in two turns?

You're making it sound like it takes awhile to set up a Reflect when a Reflect only takes one turn.
 
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Doesn't anyone use Reflect these days?

The only time when I do, and where I see it used frequently, is in doubles. It's a great move and very useful when you're using a frail set-up sweeper that needs an extra turn to get started, or just as general utility, but unless I really need an Espeon or a Prankster on my team I can't be really be bothered with it. There are simply other options that I would rather integrate on my team.
 
So you KO'ed them in two turns?

You're making it sound like it takes awhile to set up a Reflect when a Reflect only takes one turn.

In doubles, you see a lot of Klefki that use reflect first turn. My mega-khan uses earthquake once or twice when they aren't holding air balloon, and I can two hit them or sometimes even ohko. If they do have the balloon, fake out takes care of that first turn, and they flinch. Then I finish up with Earthquake turn two.

- - - Post Merge - - -

I'm looking for a Protean Froakie with a good nature.

I have TONS of timid Protean Froakie. Most have a couple of perfect IVs as well.

What are you offering?
 
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Do you guys remember that method of spam-leveling with the DayCare? I've been using that to get some nice, high leveled Pokemon with my old latch hook. So far, I only have 2 level 75 Meowstic (both male and female) and one level 56 Japanese Gourgeist that I got through Wonder Trade. It was probably bred considering it was level 1. Pretty useful method.
 
I've been running this team on showdown for a day or two and I think it might need a rating...
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SAtk
Lonely Nature
- Aqua Jet
- Superpower
- Play Rough
- Scald

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance

Chandelure @ Life Orb
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Shadow Ball
- Energy Ball
- Heat Wave
- Psychic

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Return
- Shadow Claw
- Power-Up Punch

Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 252 Spd / 248 HP / 8 Atk
Jolly Nature
- Baton Pass
- Megahorn
- Swords Dance
- Substitute

Greninja @ King's Rock
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Spikes
- Hydro Pump
- Ice Beam
 
I've been running this team on showdown for a day or two and I think it might need a rating...
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SAtk
Lonely Nature
- Aqua Jet
- Superpower
- Play Rough
- Scald

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance

Chandelure @ Life Orb
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Shadow Ball
- Energy Ball
- Heat Wave
- Psychic

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Return
- Shadow Claw
- Power-Up Punch

Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 252 Spd / 248 HP / 8 Atk
Jolly Nature
- Baton Pass
- Megahorn
- Swords Dance
- Substitute

Greninja @ King's Rock
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Spikes
- Hydro Pump
- Ice Beam
Hmm.....team looks good, I'll say a 8/10 rating. But first, please try to remove Chandelure okay?
 
Mega kangakhan is pretty intense isn't it? That thing does really well.

I LOVE mega-khan! Working on breeding perfect iv ones right now. Got a 2 iv khan the other night over wonder trade that I am breeding with a 5 iv larvitar. I have gotten imperfect 5 iv ones, but no perfect ones yet.
 
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