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Pet peeves on acnl

PWPs should be attained by reaching specific goals. I shouldn't have to spend 1-4 hours a day using the diving trick to unlock a random PWP that I usually don't want.

The first PWPs you get should be housing plots. Or the animals should require the mayor's permission regarding where they want to place their house. Very least there should be a system that places houses in a pattern.

The game needs grass seed.

PWP placement changes, if you can place a house 2 squares away from a bridge you should be able to place the bridge there after demolishing.

Having to talk to Sable for ten consecutive days to use the QR machine. Should be ten days period. Same with Blathers and the museum shop.

Less restrictions as mayor, I mean Isabelle may as well be the mayor.

How the game in general is meant to be played a certain way based on how the developers thought people would play it.

I want to be an animal too..

I should be able to go pantless, like the other villagers. Joking.

Lots of other things but I still love the game.
 
I miss Flea Market Day from Wild World. Just go into any villager's house and buy whatever furniture you don't want them to have--then it was fairly simple to give them stuff you wanted. It was a great event for making money in your own house, too. I liked having my own little shop! Re-Tail is much less practical even if it is always there.

Agree with rocks, PWP placement, and villager house placement. I love you, Julian, but I wanted to build a bridge there (my fault, though, as I was too excited to see him again and forgot to do the reset-plot trick).
 
Having a high-tier villager in your camp when you don't have enough room. Yesterday, I had Chief in my camp.
 
I might think of more things that bother me about ACNL later and post them in another post; but here's what I can think of at the moment:
  • Storage items all connected--each wardrobe or dresser sharing storage space instead of having separate.
  • Public Works Projects' limitations to where it can be placed.
  • Furniture not having the same color choices as another one from a different set, or that many choices (I'd like a red cushion for the rococo set and brown border; or brown ranch table; or furniture with just a solid color option and not some pattern to customize it).
  • Dialogue gets repetitive because each villager from the same personality group says pretty much (if not exactly) the same exact thing.
  • How easy it is to get the villagers' furniture inside their house or to have it replaced -- like sending them presents; and how easily it becomes just a house full of mismatched furniture instead of each villager adjusting to the different furniture that's in the house and arranging them differently or something.
 
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