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http://www.macrumors.com/2010/03/03/valve-teases-upcoming-half-life-release-for-mac/</div>Last week, Valve Software generated some excitement among gaming fans who noticed Mac OS X menu components and other items in the most recent release of the company's Steam distribution platform for the PC. Combined with reports of Valve recruiting Mac engineers, the evidence suggested that Valve may be planning to make a move into the Mac platform.
MacRumors today received a teaser image from Valve appearing to show Gordon Freeman, protagonist of Valve's Half-Life video game series, with an Apple logo on his chest. The image was accompanied with the following explanation: "In anticipation of an upcoming announcement from Valve."
Valve has not offered any additional information on what we can expect from them or when more news might be available beyond "soon".
Update: MacNN received a different teaser image showing robotic characters from other Valve games mimicking Apple's "Get a Mac" ads starring Justin Long and John Hodgman. The report suggests that we may see an announcement at next week's Game Developers Conference in San Francisco. The image here represent turrets from Team Fortress 2 and Portal:
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The presence of six dots along the bottom of the images, apparently for navigation reference, suggests that an additional four teaser images may have been sent to other outlets.
Update 2: A third image has surfaced at Shacknews with Team Fortress 2 reference:
And a fourth one has appeared at Eurogamer, with character from Left 4 Dead:
Update 3: One more image has been posted at Rock, Paper, Shotgun, revealing that Steam is coming to Mac:
Update 4: Macworld posts what appears to be the sixth and final image, depicting Alyx Vance from Half-Life 2 in a reenactment of Apple's famous 1984 commercial.
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Valve announced today it will bring Steam, Valve's gaming service, and Source, Valve's gaming engine, to the Mac.
Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.
"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."
"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."
"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."
Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."
Support for the Mac in Source and Steamworks is available to third parties immediately. Interested developers should contact Jason Holtman at jasonh@valvesoftware.com.[/quote][url=http://store.steampowered.com/news/3569/]http://store.steampowered.com/news/3569/[/url]