I decided to give Celeste's original job back to her, so I turned one of the rooms into an Observatory. It's based off of a recreation of the Observatory from previous games, but I've also added some extra space-related furniture and some new details. Then I felt bad for Blathers, so I gave another room to him. He now works in the Museum Offices, which has some fossils and miniatures out for decoration, a work area for him, a sitting area for guests, and a little lab corner where science happens.
I haven't decided what to do with the other areas yet since I have too many ideas. Haha. I thought of turning one room into a Gyroid exhibit where I just rotate which ones I have on display (like how a real museum always changes up what they exhibit). I was also thinking of doing an IMAX theater room, an Ancient Egypt exhibit or just a general archaeology/historical exhibit, and a "natural history" exhibit with ore/minerals, mushrooms, hybrid flowers, etc. I also thought about taking Blather's lab corner and making a full research center, but that would only leave one room for an actual "exhibit." Most of my inspiration just comes from real-life museums and how they are run.
Oh wooow all of this is so creative, and such good ideas!
Amazing. I might "steal" some of them when I have more items if you don't mind, hehehe!
I wish I was more creative, I always have very generic ideas it seems...![]()
Thank you so much! That's so kind. Haha, please do steal them! I'd love to see your take on those ideas. I'm sure they'll turn out lovely.
Aw, I think your room ideas are wonderful, too! It's not like my ideas are completely original, either. For example, I saw people making movie theaters, and I know that lots of museums have those fancy theaters with those huge IMAX screens, so I thought it would be fun to put that in the museum. I think that the execution of the idea is what makes a room unique rather than the idea itself!![]()
I guess so! Is there even a giant screen in ACNL though?![]()
I decided to give Celeste's original job back to her, so I turned one of the rooms into an Observatory. It's based off of a recreation of the Observatory from previous games, but I've also added some extra space-related furniture and some new details. Then I felt bad for Blathers, so I gave another room to him. He now works in the Museum Offices, which has some fossils and miniatures out for decoration, a work area for him, a sitting area for guests, and a little lab corner where science happens.
I haven't decided what to do with the other areas yet since I have too many ideas. Haha. I thought of turning one room into a Gyroid exhibit where I just rotate which ones I have on display (like how a real museum always changes up what they exhibit). I was also thinking of doing an IMAX theater room, an Ancient Egypt exhibit or just a general archaeology/historical exhibit, and a "natural history" exhibit with ore/minerals, mushrooms, hybrid flowers, etc. I also thought about taking Blather's lab corner and making a full research center, but that would only leave one room for an actual "exhibit." Most of my inspiration just comes from real-life museums and how they are run.
ooo I was thinking of doing a research room in Ziti but I wasn't sure how to "fill" the room beyond a desk and some fossils or something. Do you think you could post a pic for inspiration?? (It's ok if you can't or don't want to) I wanted to do a natural exhibit too, but same problem - I wasn't sure how much space I could fill doing that. I was thinking all the different ores and maybe an unidentified fossil. not sure what else. I like the mushroom idea.
The other thought I had was making one of the rooms like a "learning" area. Sort of like where someone would do lectures or something. With some stools and dressers as tables. bluh idk.