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Little things that would change everything

Mentagon

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You know, when you play this game for as long as I have and as frequently as I do, you start to notice some things. Minor things that would either increase or decrease your enjoyment of the game. For example:

Good:
- Having a villager sometimes ask you to find them a new shirt. Yes! Finally a painless way to get them back in their original shirt or a shirt that looks better on them!
- Have caught fireflies be displayed in a mason jar. This might be because it's a Japanese game, but I'm shocked the developers didn't think of this. It would look so good and be so cute! Ants and crickets are sadly the only bugs that get cool, custom cages.
- Have a villager revert to their original house design when they move. Or at least, have a mechanic where they have a goodbye party. Then you can give them parting gifts to send them off, and if they're the exact same items they once had, they're all set for the big move! I've even written some generic villager dialogue related to it:

"Wahoo! Thanks for all the great parting gifts. Say... they almost make this place look... too perfect? Well, perfect is perfect so good job Sarah! Uhuhuhuh!"

I can't think of any bad things at the moment, so you'll have to help me on that.

Remember, only small things. From the most microscopic details to the most basic of event changes. Anything in that category works. No introducing new areas or characters. Imagine you're writing a simple list of complaints to a Nintendo representative. Now, go reasonably nuts everybody!
 
I love the mason jar idea! It would be so cool if you could have a few glowing fireflies in your room when you turn the light off. And i don't know if this counts as a little thing, but to be able to get a villager to move back in without doing the 16 villager cycle! Also, more dialogue options when talking would be nice.
 
A method at the town hall to get a villager to move quicker, like a complaints office or something like that.
The ability to use more than one save file is what I've always wanted.
 
To choose where villagers live, im the freaking mayor, I can choose where the villagers move in cause im the mayor, and no real animal would move in front of a freaking bridge or shop, nor would the shop allow that because its retarted asf.
Also, to choose who gets to move in or out. I'M THE DAMN MAYOR OMG.
 
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A+++ ideas. Also if campers, Katrina, Red, and Sahara could all come at least once a week instead of randomly.
 
In the next Animal Crossing game when they fix that horrible mockery of a grid system they call PWP placement, slap a pair of glasses on her face so she can see where the hell I want her to put things. A subtle wink to the audience because they have to acknowledge that they royally screwed up in that department.
 
I swear villagers do sometimes ask you to find them clothes?
If they do, they've never done that for me. I know they did in other games sometimes, but... in this game all you can do is mail them loads of shirts and hope they feel like wearing one.
 
I'd love it if Timmy & Tommy would stop asking me if I know how to use wrapping paper after a certain amount of times. They ask me every time I buy it and it's getting really annoying.
 
I'd love it if Timmy & Tommy would stop asking me if I know how to use wrapping paper after a certain amount of times. They ask me every time I buy it and it's getting really annoying.

I know, that dialogue with all the tools is so annoying.
 
Maybe if it didn't take six days of button mashing to get Lyle to tell you what your HHA score is I'd be more interested in decorating for him.
 
Make rocks optional. If you hit it so many times with a shovel it'd permanently break and be removed from the map allowing trees/PWPs to be place on/around it.

Also: bush starts...make them able to be bought in bunches. One per day is frickin dumb.
 
If someone really needs to know how to use a tool, the developers should have tool descriptions. Once you get a tool it could show up in the encyclopedia with a brief description of what it does and how to use it. It'd clean things up a lot and I wouldn't dread buying wrapping paper.
 
- Have caught fireflies be displayed in a mason jar.

Great minds!! I mentioned this in another thread just yesterday! I'd also love to be able to release fireflies and butterflies in rooms in our houses (with an upper limit per room). How cool would it be to have a nature-themed room with everything moving around, rather than stuck in the ugly bug-boxen.
 
If we can make a place in town for villagers to move in or like make spaces for them without plot resetting and tedious planning, I'd be extremely happy.
 
Give shells the ability to stack the way fruit does. I constantly have to clean off the beach so my hybrid flower breeding program has room to spawn and because I'm after giant clam shells to make music boxes. It always takes 2-3 trips to ReTail to get them all, and if I could stack all the like types together it would only be one.
 
Great minds!! I mentioned this in another thread just yesterday! I'd also love to be able to release fireflies and butterflies in rooms in our houses (with an upper limit per room). How cool would it be to have a nature-themed room with everything moving around, rather than stuck in the ugly bug-boxen.

Omg, an indoor butterfly garden type of thing would be so beautiful! I went to a butterfly garden once, if you stand still they land on you, its fun ^.^

- - - Post Merge - - -

Give shells the ability to stack the way fruit does. I constantly have to clean off the beach so my hybrid flower breeding program has room to spawn and because I'm after giant clam shells to make music boxes. It always takes 2-3 trips to ReTail to get them all, and if I could stack all the like types together it would only be one.

I agree, shells are such a pain.
 
Tooltips that show the name of the item and price when you stand next to it in shops. Instead of being told what the item is on a bit of dialogue, why not display it in a small information box? It's perfect for identifying things like wallpaper or starts because they all look the same in their item form.
 
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