Just... Really awful.

i absolutely hate it!!
my lovely lopez and kid cat both moved right in FRONT of my house, in a line. so it was like

t= tree
m = me
L= lopez
kid = kid cat
x = space
XXXT T T T TXXXX
XXXT T M T TXXX
XXXX X X X X XXX
XXX T L X KID T XXX

FAAHHH
also rudy, i plot resetted him a bit, then i got bored, so i logged as my mayor, and his house was set right next to the town hall.
G_G
 
I CANNOT BELIEVE THE GAME IS BUILT THIS WAY...
Ruby put her damn house in front of my bridge, too. I'm just done caring because I know there's nothing I can do about it besides... be obsessive.
 
This happened to me with Gwen. And I would keep her, but I let fate choose her spot, and boy is it terrible :(
 
I'm sO ANGRY ABOUT IT.

CHEVRE YOU ARE NOT WORTH THIS.

WTF I have a plotted house where I was planning on putting a pwp, and it was Cherve!

Isn't annoying how you can't put a bridge near a house but a house can go near the bridge? (not my problem, but I'm just saying)
 
I think it is very telling how many people sympathize. All I want is to be able to distinguish residential neighborhoods. That's all. I mean, I know it's something that would probably never happen, y'know, but I like the idea of it. That way I could just put them in whatever sections I've decided, they could move wherever they wanted to within those sections, and be done with it. SIGH.
 
This is exactly reason enough for the mayoral concept in an "Animal Crossing" to be in need of zoning control.

My imagination is that I would have it on Day #01 of your mayor's arrival. No villagers. He would invite them one by one. And before invitations would go out to prospective villagers, one's mayor would work with Isabelle in establishing zoning where houses (humans' and villagers') may be built. There would be "reserved" plots. (Two extra slots to give some feeling of choice for an incoming villager.)

To do this would also eliminate having to use a new human to manipulate plot resets. Also: For those who use all four human slots, this would free up the stress an incoming villager going just anywhere (and possibly destroying paths, bushes, trees, etc.).

"Animal Crossing" knows full well this important to a lot of people. But, it hasn't made it happen yet perhaps because it encourages us to continue spending more and more and more and more and more and more and more and more time on detail after detail after detail after detail after detail after detail after detail after detail playing this time-consuming and energy-demanding game.
 
Wow what a place to pick, sorry that happened :(. I never bothered to plot reset until Bianca moved in taking out a special rare music note patterned stump (that I had reset for ages to get a row of :mad:) bushes, a few pink cosmos and paths. To add insult she moved right next to the open plot that pate had vacated.
 
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I know those pains oh gosh. One of my villagers landed on a blue roses flowerbed and ever since then I ALWAYS plot reset. It's terrifying thinking where they will show up if I dont.
 
Chadder did something like this. Just introduce yourself to them and never speak to them again. I'm too lazy to plot reset, and I have 4 characters, so I just ignore them...
Put hybrids on the beach tho
 
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