It's MY turn to play the 3DS!!

Tyeforce

Senior Member
Joined
Nov 14, 2008
Posts
10,243
Bells
6,654
190769_1893483705017_1479276697_2161040_3901909_n.jpg
That picture was from the second time I played it. After playing it for the first time at Best Buy earlier this week, I went back twice to play it again. I just played it for a third time today. The first two times I played it, I only played a demo of Pilotwings Resort, as the system was locked into demo mode with only that game. But on my third trip I was able to bypass the demo and access the Home Menu, as well as all the other built-in games and features.

Anyway, first I'll talk about my first impressions and Pilotwings Resort. When I first ran up to the demo kiosk, I was so excited. I had just gotten out of the hospital, too, so this was real treat for me. And then I picked up the system. It was like magic, like looking into a little window. The sense of depth is just amazing. I could tell exactly where everything in the game world was, exactly how far it was from me. It was crazy.

I had no problems seeing the 3D, either. Well, after a moment, that is. When I first looked into the top screen with the 3D turn up to the max, it made my eyes feel kinda weird. It's like it was forcing my eyes to go cross-eyed. Actually, it was. I could see the 3D just fine, but my eyes needed time to adjust to the autostereoscopic 3D. But, rest assured, after a few minutes, my eyes adjusted and I had no further problems. I did lose the 3D effect by moving out of the sweet spot a few times, but the system being secured to the kiosk was to blame for that. Once I figured out that I could pick it up off the kiosk, though, I had no problems losing the sweet spot while holding it correctly.

As for the graphics, they were extremely crisp and sharp, especially with the 3D turned on. Pilotwings Resort looked on par with many Wii games. The 3D effect was mostly window-like depth in Pilotwings Resort, but the system is definitely capable of pop-out 3D as well. It seems that window-like 3D will be more prominent than pop-out 3D in most games, and for good reason. It works very well, and gives you a perfect sense of depth. Pop-out 3D is more for fancy effects and such, which is what most people are used to from 3D movies, so the 3D of the 3DS will definitely seem different than what you're used to.

The system itself was very nice. And the Circle Pad... It felt perfect in my thumb. It's probably the best analog stick I've ever used (even though it's technically not an analog "stick", lol). The buttons had a great feel to them, as well. The Start and Select buttons were a bit awkward to press, but they're really not that bad, especially considering that they're so rarely used. The telescopic stylus was neat, and it felt good in my hands, though it was hard to use because it was tied to the system.

The color of the system was...interesting. It was an Aqua Blue model, and that's just what it looked like; very aqua-y. It's hard to explain the color, as it looks different depending on the lighting. It looks a lot like sparkly blue car paint. Kinda metallic, kinda glittery. I like it. Don't know if I'll like it more than the Cosmo Black one or not, though. The three layer design also looks really good, and the color tones blend nicely.

As for the game itself, it was pretty neat. Not much to it, but it's a demo after all. Reviews have stated that there is much more content in the full version, so I wasn't worried about that. Anyway, there were two modes you could play; Mission and Free Play. Each mode had you choose a guest Mii and one of three aircrafts; a plane, a jetpack, or a hang glider. Mission Mode had you flying on a set course through rings, while the other mode let you fly freely around Wuhu Island for a set time. The gameplay, while simple, was actually quite fun. The best part was seeing the environment around you in 3D, and feeling the depth. It's just something that you have to experience for yourself...it's amazing!

Like I said, on the first two visits I only played Pilotwings Resort. On my third visit, however, I was able to access the built-in features of the system. After checking out the Home Menu (which is really cool, everything is in 3D), I immediately launched AR Games. I had a picture of an AR Card ready on my iPhone and set it down on the kiosk, and the cameras detected the image with no problem! I played a little bit of Target Shooting and it was a blast! Even with the system tied down, I didn't have much trouble playing the game.

After AR Target Shooting, I went to Mii Maker and started to make a Mii. I used the face recognition feature, and...well, let's just say that I didn't keep the results, lol. That's not to say that the face recognition is bad, it's actually pretty accurate... But some Mii parts just don't go well together. XD

Anyway, after giving up on the Mii, I played a little bit of Face Raiders. I took a picture of my face before the game started, and my face popped out of the picture, donned a samurai helmet, and gave me an evil grin and flew off! Then I had to shoot down hoards of Tye faces that were coming out of the kiosk display as if it were liquid! And then they started shattering out of the display! Basically, it was really, really fun, lol.

After that I messed around with the 3DS Camera. First I merged my face with my boyfriend's face using the inner and outer cameras, and the result was...shocking. XD But the effect was done extremely well! It honestly looked like he and I merged, not just a bad Photoshop job. I was surprised that the 3DS's low resolution cameras could produce such a nice image. And then I took some 3D pictures, and I was wowed even more! Despite the low resolution, the 3DS pictures look very nice when viewed on the system, especially in 3D.

After that, some other people wanted to try it out, so I left it at that. I gotta say, though, I'm super excited for the day when I get to take home my own 3DS! It's truly an amazing system, and has tons of potential. If you're skeptical about it at all, go try it out for yourself! Seeing really is believing. If you want to try one out right now, many Best Buy locations already have demo units. And as the launch day approaches, GameStop should be getting their demos as well. I know that Toys "R" Us is expected to receive demo units on or after launch, too. If you don't think the 3DS is worth it, I highly recommend you try it out for yourself first. You may come back with a very different opinion.
 
Last edited:
Nice! And now I have a better sense of the 3D, I thought it was gonna be all pop out. I'm still a wee bit confused, but you probably have to see it to fully get it. I'll have to try to find a demo, although I know for sure I'm getting.
 
I still don't like the idea of it forcing your eyes to go cross-eyed, and them "adjusting" after a few minutes. Doesn't sound too healthy :l
 
I still don't like the idea of it forcing your eyes to go cross-eyed, and them "adjusting" after a few minutes. Doesn't sound too healthy :l
True, true, but when your eyes are used to it, the top screen looks so clear that it looks like you are looking through an open window, at least that's what I thought when I tried it the second time around.
 
I still don't like the idea of it forcing your eyes to go cross-eyed, and them "adjusting" after a few minutes. Doesn't sound too healthy :l

I've heard people on the internet say that the slider is really useful because you can just turn the 3D down whenever your eyes are straining too much.
 
I've heard people on the internet say that the slider is really useful because you can just turn the 3D down whenever your eyes are straining too much.

But then, why have a 3DS at all? I can just stick to my regular DS and save my eyes in the meantime.
 
Do people still think that the 3DS is just a DS with 3D? I wish Nintendo would have totally rebranded it, seems like there's too much confusion all around.

And also, I wish I had that much fun with Pilotwings. Hahahaha.

Edit - May as well repost my impressions in here as well.

Speaking strictly about the 3D effect, I found that it was very difficult to focus on. Your Mii/plane is very close to the screen while there is a fair amount of depth in the background. Unless you unnaturally relax your eyes, it's very hard to focus on both at the same time. 3D can only be effective if the user can forget about it, i.e., you shouldn't have to think about it.

Gameplay-wise, I wasn't thrilled either. Even though I like slow-paced games, the fact that there's a time-limit for each of the missions (and even in Free Flight Mode!!) totally ruins it. Why would you call it "free flight" and time it at 2 minutes? I know you can extend it if you run into white clouds, but I think it's still a pretty stupid idea.

Street Fighter, on the other hand, is a really beefy experience and apparently uses the 3D extremely well. Rayman 3D I'm getting only because I never played the game it was based on.
 
Last edited:
Do people still think that the 3DS is just a DS with 3D? I wish Nintendo would have totally rebranded it, seems like there's too much confusion all around.

And also, I wish I had that much fun with Pilotwings. Hahahaha.

Edit - May as well repost my impressions in here as well.

Speaking strictly about the 3D effect, I found that it was very difficult to focus on. Your Mii/plane is very close to the screen while there is a fair amount of depth in the background. Unless you unnaturally relax your eyes, it's very hard to focus on both at the same time. 3D can only be effective if the user can forget about it, i.e., you shouldn't have to think about it.

Gameplay-wise, I wasn't thrilled either. Even though I like slow-paced games, the fact that there's a time-limit for each of the missions (and even in Free Flight Mode!!) totally ruins it. Why would you call it "free flight" and time it at 2 minutes? I know you can extend it if you run into white clouds, but I think it's still a pretty stupid idea.

Street Fighter, on the other hand, is a really beefy experience and apparently uses the 3D extremely well. Rayman 3D I'm getting only because I never played the game it was based on.

I understand that it is a new system, but that doesn't change the fact that I don't feel I'd get anything more from owning one right now than owning a DS. Maybe that'll change when console-specific games are launched that actually interest me.
 
I understand that it is a new system, but that doesn't change the fact that I don't feel I'd get anything more from owning one right now than owning a DS. Maybe that'll change when console-specific games are launched that actually interest me.
You could use that line of reasoning for any new console when compared to a previous one. After years of being on the market, the DS has an incredible library. There are easily over 100 great games for the system. You can't really compare that to something that's only just coming out.

The launch/summer lineup is looking pretty decent, though. SSFIV, Dead or Alive, Resident Evil: Mercenaries, Shin Megami Tensei, and probably OoT and Kid Icarus...
 
Back
Top