I need some sort of challenge in a game - if it was all easy then I think I would stop playing.
I like/still want to play acnl; as there isn't too much challenge (unless I try puzzle league, not mastered yet), so its a relaxing game to play - but there is some friction, something to push against.
Location of PWP's - its an interesting one as if you move just a smidgin - a one spot move can change Isabelle's no to a yes. I'm surprised sometimes, I move what feels like a pixel and her answer changes. It's worth playing around with it, by moving away so Isabelle follows you and then move back in or push her slightly.
I sort of like the friction of having to plot reset/pattern areas or trust to luck where a villager moves in to.
If we had complete control, you may think we would be happy, I think we wouldn't be. It would be too easy, we would lose interest.
The Mayor of a town is a public servant - and yes Isabelle is a cute (to me) power behind the chair. See her little smirky smile as you leave the town hall.
I like/still want to play acnl; as there isn't too much challenge (unless I try puzzle league, not mastered yet), so its a relaxing game to play - but there is some friction, something to push against.
Location of PWP's - its an interesting one as if you move just a smidgin - a one spot move can change Isabelle's no to a yes. I'm surprised sometimes, I move what feels like a pixel and her answer changes. It's worth playing around with it, by moving away so Isabelle follows you and then move back in or push her slightly.
I sort of like the friction of having to plot reset/pattern areas or trust to luck where a villager moves in to.
If we had complete control, you may think we would be happy, I think we wouldn't be. It would be too easy, we would lose interest.
The Mayor of a town is a public servant - and yes Isabelle is a cute (to me) power behind the chair. See her little smirky smile as you leave the town hall.