So as the life of Wild World starts to die down into a hush, lets not forget what this expansion brought to the franchise as a whole. Many 'complain' that ACWW did not have enough when it did. I will point them out.
- Bringing in new tools such as the slingshot, timer, and watering can supplement gameplay, and while unrelated and possible to go without these, they did help.
- A first in the series with Wi-Fi and one of the first steps Nintendo made into online territory alongside Mario Kart DS and Metroid Prime: Hunters.
- Wild World gave birth to a few vital characters for the series to follow on such as Harriet, Brewster and.. that otter.. guy..
- Many, MANY new items were created such as the new category of glasses & hats with many more shirts and umbrellas alike. It also gave players the ability to have unqiue hairstyles.
- Acres, good.. or bad, have been removed.
- We begin to see the series become more and more modern, as this is clearly evident in Animal Crossing: City Folk, but small changes in Wild World hint to this.
- Nintendo became active with players by communication through letters and more. They even distributed one-of-a-kind items through Wi-Fi.
- Along with benefits of Wi-Fi, some evils were made public like the glitch tulip and the way of 'ninjaing', which means online cannot always be trusted all the time.
- Action Replay/Cheating was made hated in general through this game, in which items could easily be gotten through hacking. Myself and others say in the few weeks before AR codes released for AC:WW, was the only time online was 'pure'.
- Bringing in new tools such as the slingshot, timer, and watering can supplement gameplay, and while unrelated and possible to go without these, they did help.
- A first in the series with Wi-Fi and one of the first steps Nintendo made into online territory alongside Mario Kart DS and Metroid Prime: Hunters.
- Wild World gave birth to a few vital characters for the series to follow on such as Harriet, Brewster and.. that otter.. guy..
- Many, MANY new items were created such as the new category of glasses & hats with many more shirts and umbrellas alike. It also gave players the ability to have unqiue hairstyles.
- Acres, good.. or bad, have been removed.
- We begin to see the series become more and more modern, as this is clearly evident in Animal Crossing: City Folk, but small changes in Wild World hint to this.
- Nintendo became active with players by communication through letters and more. They even distributed one-of-a-kind items through Wi-Fi.
- Along with benefits of Wi-Fi, some evils were made public like the glitch tulip and the way of 'ninjaing', which means online cannot always be trusted all the time.
- Action Replay/Cheating was made hated in general through this game, in which items could easily be gotten through hacking. Myself and others say in the few weeks before AR codes released for AC:WW, was the only time online was 'pure'.