I want to dream of your town!

~Dreaming of Freeland~
All those paths with the emblems, the sense of Harry Potter is really strong. I just walked around your town for a little while to get a feel for it. Your PWPs don't seem to give a sense of the books/ films very well, but I understand it can be difficult to do that when the game sets the limits, not you.

Hermoine's house: That main room was kind of weird. I haven't read the books or seen the films, so there are a lot of things I'm not going to understand when I see them. Maybe that's why that room makes no sense to me. I don't know. In terms of layout, though, it's fairly good. It is a little difficult to navigate around the tables, but I made my way through okay.
The room on the left. I'm getting a classroom sort of feel, which does remind me of Harry Potter. There wasn't anything bad about it. It lacked interest, but it was original, which is good. I like how you haven't just thrown random sets together. Each room obviously has a set idea of what it is meant to be, and I like that. The room out the back sort of breaks that flow. It just doesn't seem finished. Upstairs feels pretty good, but I was just thinking maybe you could move the sort of sci-fi/ observatory room from the right on the bottom floor up to the second floor, since you'd want to be up high if you were doing that sort of thing. Just a suggestion.

Josh's house: That main room was quite eerie. In fact, the whole house is like that. I think you've definitely lost the plot with the Harry Potter theme in this house. That hospital... and then the cemetery in the opposite room... Oh God *shudder*. That's just so creepy. Your chess room; you're missing your rooks and bishops. Also, it's very dark in there.

Hagrid's house: It was small but comfy. There's not really much else to say. It was rather dark in there.

Jasa's house: NOW I'm feeling the Harry Potter theme. It's very prominent in this room. The pumpkins and floating candles just ARE Harry Potter to me. As for the library, well the layout is pretty good. I mean, it's a library. It's interesting in that paradoxically dry sort of way that libraries are. Ah yes, the bathroom. It has that real public bathroom feel that you'd expect a school to have. The basement was really good, too. I think this is the house that resonates with that idea of what Harry Potter is the most.

As I was wandering around, I was going to suggest to you that you have something near your station with nine and three quarters on it, but of course you've already thought of that. I thought that was really cool.

Overall, not a bad town. There is a feeling of Harry Potter here. I know it's hard to carry a theme through a town, and you've done it really well in places. Other places, not so much. My favourite place was the station with the 9/3/4 signs, and I'll upload that soon.
 
I would love a review, please! My mayor is named Tony and the town is Iselia.

Here's my dream address: 4400-2565-9616

I just got my last dream villager, and it's done for the most part! There's an area in the far Northeast corner where my last extra neighbor moved out that I don't know what to do with yet, so just ignore where the path dead-ends up there. If you have any suggestions for what I could put there I'd love a little input on it, because I don't really have any idea what to do with that area. Lol thanks in advance!
 
Last edited:
My town is pretty much complete. I'd like to know what you think. :')
5900-2839-3350
 
I didn't realize you did review! ^^ Thank you! The 2D roses are supposed represent the Minecraft roses and just for extra decoration. I updated recently and my home as changed a lot (the basement is still trash. :P). My alt's home is in progress (I have the other space reserved for PWP.) and I still have to place flowers/bushes. I'd love to see a picture of my town, but if you could re-visit to check if you like the change, that would be great! Also, I only have generic sets for HHA points and exterior as of now. I'm going to mix and match different sets together as soon as I unlock a couple more gold exterior parts. Thank you for the review! :3
 
Feel free to visit mine c: The plaza will have a huge hole thanks to the Bug off so it pains me to update now but dammit I've made progress with my alt's rooms <u< Please bear in mind that quotes upstairs is pretty unfinished and lacks it's centerpiece

7900-3375-2506
 
Sorry I was out most of yesterday. My family and I went out to see The Lion King, the musical. But I'll try and get everyone's done today.
 
~Dreaming of Tardis~
That path is rather sleek, but walking around your town I find it sometimes just randomly stops in places. You seem to have a lot of hybrids in your town, around your PWPs and your villagers' houses. I like that.

Moth's house: The refurbished card series in the main room, I mean, it's fairly basic. There's one of everything, your chair is off against the wall instead of near the table. All your furniture has been pushed to the edges except for the table, and it feels like a lot of wasted space. I know that the card series is expensive, and it is hard to collect all of it, but I think more furniture in that room would make it feel less empty. Maybe mix the refurbished black and the standard red together? I don't know, just thinking "out loud". Also, since your town's name was Tardis, I expected that there would be more traces of Doctor Who. I've seen the show, so I'll keep my eyes peeled for some kind of subtle clues.
The room to the left, it really needs a light source. When I went in there, it was very dark. Also, there's nothing on the floor. It's just plain white. I mean, I'm getting the general gist of what it is, but it doesn't feel complete. Are you thinking of expanding it or are you going to leave it that size? If you're going to expand, you'll obviously have room for more furniture.
The back room feels less empty. It seems to have all the basics, but there's not really any kind of personality. There's not even anything on the table. It's all just one furniture series. You might want to consider being a bit more adventurous in your design. I know some people get really caught up with the HHA and all, but really, it doesn't earn you that much. You can achieve the maxinum 150,000 HHA points and get all the little nicknacks without making your house generic. From room to room, your house doesn't seem to flow. Maybe have a look at what's on your catalogue and decide what you like (it can be a whole series) then spice it up a bit with other things, just for personality and interest.
Your kitchen was fairly safe. I mean, it's a kitchen, but there is a lot of stuff on the floor that could go on a table. Also, you need some kind of lamp in there. Because of the window, it would be light during the day, and you could see, but once the sun goes down it's dark, and you need some kind of light source.

Shinji's house: Well, I'm not going to say too much about this since I can see you've only just started to collect stuff for it, but before you get too caught up in putting things in the house, think about what you want each room to be.

The body of water behind Shinji's house looked really cool, especially with the bamboo screen in front of it.

Panda's house: That green room is fairly good. There's more furniture in the middle of the room than in your other houses, which is great. I'm guessing you don't have the pastel-dot rug yet, which is why the floor is bare. It's a solid room, but again it lacks character. Even something as simple as displaying a villager picture on the table will give it some personality.
I think you need to be more creative in your design. I started playing Wild World when I was about nine, and I never strayed from having complete sets in each room of my house. Worse, it was the SAME set in every room, bar maybe one if I had a male character at the time. But then I visited my friend, Emily's town, and she had a kitchen and a bathroom and a sitting room and all this other, interesting stuff, and so I changed my house, and when I got New Leaf, I was keen to play around with all the furniture. There is so much stuff, it's almost a shame to just have one complete set in each room. You can still have a series, but play around with mixing other stuff in. Don't be scared to put in a plant, or a chair or something that doesn't match. Co-ordinate through colour and style instead of having everything the same. I understand some people like the safety net of furniture series, and that's fine if you prefer it that way, but if you want to stage realism, would every room in a house have a bed? Try to design a more functional house. It's actually really fun seeing what works and what doesn't. And Cyrus was a great addition to the game. Now you can (sort of) customise your stuff, so have a look at what you can change, because that will give more depth to your design.

PQ's house: That main room was interesting. You'd run with a theme rather than a series, and it was cohesive. Maybe a little messy (but I'm really picky), but apart from that.
Oh, and that Sweets room! The bears and the photos and the shaved-ice lamp! It looked great altogether. The middle of the room still felt a little bare, but it's the best room so far.
The rococo room was boarderline perfect. It was light and bright, and those dresses against the wall were beautiful. There was room to walk around, but not all of your furniture was squashed against the wall. The picture and the bouquet were a lovely addition.

So, I made it through the whole town without seeing a hint of Doctor Who. That was a bit disappointing... It doesn't have to be big things; a bowl of bananas on a table, a pillow with that iconic blue police box on it, one of the custom design standees with the body of one of the Doctors on it, using companion names for your residents... I don't know...

Anyway, your town itself was mostly good. There was some great work around the placement of the PWPs and the flowers around them. The path was a little hard to follow, but I made my way around alright. The houses, except for PQ's, seem to need a fair bit of work. That's juts my thinking. You will probably disagree. My favourite part of town was the picnic area. That was really cute.

Also, just a side note, most of the rooms in your house don't have music. It's strange to go into a silent house. If there isn't a stereo you like, even a radio or TV just for ambient sound.
 
Last edited:
~Dreaming of SM Town~
Ooooh, that path in the plaza looks great! The paths and all the bamboo creates a very oriental feel. I love it.

Nalani's house: :-O That tea room is stunning! There's so much to see, yet it's so effortless to move around. The colours in there are so beautiful, and all that food! That room was gorgeous.
The room to the left was charming as well. I don't know about the plaza flooring, I thought that was a bit jarring against the soft pink and white of the rest of the room, but apart from that, it looked great. I admire how adventurous you are with mixing different kinds of furniture, and it works so well.
The back room was very oriental and calming. Everything felt very low, though. The room was cohesive but it did feel like there was a lot of unused floor space.
The room to the right felt very organic and raw. It felt like it was meant to be relaxing, but the multitude of colour just made it feel energetic. It almost felt busy.
The mermaid room was good. It felt full, maybe even a little crowded, but the colours mostly worked together.
I liked the downstairs room. It felt very relaxed, but having those sandals in the middle of the walkway I found to be rather annoying.

Jia's house: The zen theme was very pronounced in the main room of her house. It looked really good altogether. The room felt like it had been utalised without seeming crowded.
The room to the left felt more exotic. There was a touch of nature, and one half of it felt very open. The other side was all blocked off and you couldn't access anything, though.
The room out back was nice to be in. It was quite relaxing. So was the room on the left.
Upstairs was cute. Along the right wall, your rose sofa was blocked off because there was something in the way. Also, there seemed to be a zen/ Asian sort of theme running through your whole house, and this room is the only one that's different. The downstairs kitchen was good, too, but I would say the same for it as with the garden type thing upstairs. There are things you could do to carry the zen theme through.

Jun's house: On first sight, that main room, looked great, but as I moved around, there was so much space that I couldn't access because there was something blocking my way. That under the sea room looked good. Again, though, the octopus chair, you couldn't sit in it.
The jungle room is great. It's very primitive and the wallpaper and carpet make it feel unruly, which is what you'd expect in the jungle. The whole room gels together so well even though you've used so many different kinds of furniture. The sitting room/ library upstairs was good, as well. All the colours went well together, and all the furniture seemed to match.

Yunho's house: The main room looked really good altogether. It was functional and moving around was easy. The room also flowed from section to section. The campus set to the left was good, but I felt like the middle of the room was quite empty.
The upstairs observatory looks good. Everything in the room seems to match and the layout is quite good.

Overall, I think you've carried the zen theme through the town really well. All your PWPs look really great, and the zen theme is very prominent within the houses, too. You've done a great job. There are a few tiny flaws that I mentioned above, but apart from that, the town looks great. Your paths are easy to follow and all the bamboo and flowers make it feel natural but in a planned sort of way. My favourite part was the main room in Nalani's house.
 
~Dreaming of SM Town~
Ooooh, that path in the plaza looks great! The paths and all the bamboo creates a very oriental feel. I love it.

Nalani's house: :-O That tea room is stunning! There's so much to see, yet it's so effortless to move around. The colours in there are so beautiful, and all that food! That room was gorgeous.
The room to the left was charming as well. I don't know about the plaza flooring, I thought that was a bit jarring against the soft pink and white of the rest of the room, but apart from that, it looked great. I admire how adventurous you are with mixing different kinds of furniture, and it works so well.
The back room was very oriental and calming. Everything felt very low, though. The room was cohesive but it did feel like there was a lot of unused floor space.
The room to the right felt very organic and raw. It felt like it was meant to be relaxing, but the multitude of colour just made it feel energetic. It almost felt busy.
The mermaid room was good. It felt full, maybe even a little crowded, but the colours mostly worked together.
I liked the downstairs room. It felt very relaxed, but having those sandals in the middle of the walkway I found to be rather annoying.

Jia's house: The zen theme was very pronounced in the main room of her house. It looked really good altogether. The room felt like it had been utalised without seeming crowded.
The room to the left felt more exotic. There was a touch of nature, and one half of it felt very open. The other side was all blocked off and you couldn't access anything, though.
The room out back was nice to be in. It was quite relaxing. So was the room on the left.
Upstairs was cute. Along the right wall, your rose sofa was blocked off because there was something in the way. Also, there seemed to be a zen/ Asian sort of theme running through your whole house, and this room is the only one that's different. The downstairs kitchen was good, too, but I would say the same for it as with the garden type thing upstairs. There are things you could do to carry the zen theme through.

Jun's house: On first sight, that main room, looked great, but as I moved around, there was so much space that I couldn't access because there was something blocking my way. That under the sea room looked good. Again, though, the octopus chair, you couldn't sit in it.
The jungle room is great. It's very primitive and the wallpaper and carpet make it feel unruly, which is what you'd expect in the jungle. The whole room gels together so well even though you've used so many different kinds of furniture. The sitting room/ library upstairs was good, as well. All the colours went well together, and all the furniture seemed to match.

Yunho's house: The main room looked really good altogether. It was functional and moving around was easy. The room also flowed from section to section. The campus set to the left was good, but I felt like the middle of the room was quite empty.
The upstairs observatory looks good. Everything in the room seems to match and the layout is quite good.

Overall, I think you've carried the zen theme through the town really well. All your PWPs look really great, and the zen theme is very prominent within the houses, too. You've done a great job. There are a few tiny flaws that I mentioned above, but apart from that, the town looks great. Your paths are easy to follow and all the bamboo and flowers make it feel natural but in a planned sort of way. My favourite part was the main room in Nalani's house.
Thank you so very much for all your wonderful suggestions. I will go back and try to make the town and the houses flow more smoothly. I will post review for your town tomorrow and am looking forward to returning your kind favor. ^^
 
~Dreaming of Tardis~
That path is rather sleek, but walking around your town I find it sometimes just randomly stops in places. You seem to have a lot of hybrids in your town, around your PWPs and your villagers' houses. I like that.

Moth's house: The refurbished card series in the main room, I mean, it's fairly basic. There's one of everything, your chair is off against the wall instead of near the table. All your furniture has been pushed to the edges except for the table, and it feels like a lot of wasted space. I know that the card series is expensive, and it is hard to collect all of it, but I think more furniture in that room would make it feel less empty. Maybe mix the refurbished black and the standard red together? I don't know, just thinking "out loud". Also, since your town's name was Tardis, I expected that there would be more traces of Doctor Who. I've seen the show, so I'll keep my eyes peeled for some kind of subtle clues.
The room to the left, it really needs a light source. When I went in there, it was very dark. Also, there's nothing on the floor. It's just plain white. I mean, I'm getting the general gist of what it is, but it doesn't feel complete. Are you thinking of expanding it or are you going to leave it that size? If you're going to expand, you'll obviously have room for more furniture.
The back room feels less empty. It seems to have all the basics, but there's not really any kind of personality. There's not even anything on the table. It's all just one furniture series. You might want to consider being a bit more adventurous in your design. I know some people get really caught up with the HHA and all, but really, it doesn't earn you that much. You can achieve the maxinum 150,000 HHA points and get all the little nicknacks without making your house generic. From room to room, your house doesn't seem to flow. Maybe have a look at what's on your catalogue and decide what you like (it can be a whole series) then spice it up a bit with other things, just for personality and interest.
Your kitchen was fairly safe. I mean, it's a kitchen, but there is a lot of stuff on the floor that could go on a table. Also, you need some kind of lamp in there. Because of the window, it would be light during the day, and you could see, but once the sun goes down it's dark, and you need some kind of light source.

Shinji's house: Well, I'm not going to say too much about this since I can see you've only just started to collect stuff for it, but before you get too caught up in putting things in the house, think about what you want each room to be.

The body of water behind Shinji's house looked really cool, especially with the bamboo screen in front of it.

Panda's house: That green room is fairly good. There's more furniture in the middle of the room than in your other houses, which is great. I'm guessing you don't have the pastel-dot rug yet, which is why the floor is bare. It's a solid room, but again it lacks character. Even something as simple as displaying a villager picture on the table will give it some personality.
I think you need to be more creative in your design. I started playing Wild World when I was about nine, and I never strayed from having complete sets in each room of my house. Worse, it was the SAME set in every room, bar maybe one if I had a male character at the time. But then I visited my friend, Emily's town, and she had a kitchen and a bathroom and a sitting room and all this other, interesting stuff, and so I changed my house, and when I got New Leaf, I was keen to play around with all the furniture. There is so much stuff, it's almost a shame to just have one complete set in each room. You can still have a series, but play around with mixing other stuff in. Don't be scared to put in a plant, or a chair or something that doesn't match. Co-ordinate through colour and style instead of having everything the same. I understand some people like the safety net of furniture series, and that's fine if you prefer it that way, but if you want to stage realism, would every room in a house have a bed? Try to design a more functional house. It's actually really fun seeing what works and what doesn't. And Cyrus was a great addition to the game. Now you can (sort of) customise your stuff, so have a look at what you can change, because that will give more depth to your design.

PQ's house: That main room was interesting. You'd run with a theme rather than a series, and it was cohesive. Maybe a little messy (but I'm really picky), but apart from that.
Oh, and that Sweets room! The bears and the photos and the shaved-ice lamp! It looked great altogether. The middle of the room still felt a little bare, but it's the best room so far.
The rococo room was boarderline perfect. It was light and bright, and those dresses against the wall were beautiful. There was room to walk around, but not all of your furniture was squashed against the wall. The picture and the bouquet were a lovely addition.

So, I made it through the whole town without seeing a hint of Doctor Who. That was a bit disappointing... It doesn't have to be big things; a bowl of bananas on a table, a pillow with that iconic blue police box on it, one of the custom design standees with the body of one of the Doctors on it, using companion names for your residents... I don't know...

Anyway, your town itself was mostly good. There was some great work around the placement of the PWPs and the flowers around them. The path was a little hard to follow, but I made my way around alright. The houses, except for PQ's, seem to need a fair bit of work. That's juts my thinking. You will probably disagree. My favourite part of town was the picnic area. That was really cute.

Also, just a side note, most of the rooms in your house don't have music. It's strange to go into a silent house. If there isn't a stereo you like, even a radio or TV just for ambient sound.

Thank you for your review^^
Hm, I probably should have told you that neither Moth's nor Panda's house are anywhere near finished yet (for Shinji it's obvious...). I just started collecting stuff for the different rooms I'm planning and put it into their houses, it won't stay that bare :'D
Also, I already have all card series furniture, It's just not all customized black yet.
I completely agree that it needs work (:
The only house that is sort of finished is pq's in my opinion. I was more busy with working on the town recently~
Oh, and there's no hint of Doctor Who because I never intended my town to be Doctor Who themed. I don't really plan on putting anything doctor-ish in it too. The only thing is the flag really.
 
Last edited:
Hi, Tried to get to your dream town but it keeps saying" there is no dream at that address". Not sure why it keeps coming up that way as I am using the address in your sig. Can you please post again for me? Thanks!

Also, starting making your suggested changes. ^^
 
Back
Top