Really, you are going to hate on Wii FPS... honestly I disagree with you big time... I have played both COD4 for the PS3 and Wii and I must say the controls for the Wii is just fine and is very controllable.
Fantastic. I've played through the Wii version of CoD4 and have played the 360 version's multiplayer for
28 *censored.3.0*ing days total. You're obviously delusional if you think that the Wii version's aiming system is comparable to the traditional system. However, it is probably far more likely that you simply don't have enough experience with either. We've also not even addressed the sub-par hit detection on the Wii version.
You really don't have a say in the matter if it has horrible control or not till you actually play it on the Wii...
Well, yes I do actually. Obviously not as well as if I had actually played it, but it is possible to have a very good sense of how a game will control. Every console FPS not on the Wii uses this system by default: left stick controls movement and right stick controls directional looking. Likewise the Wii uses this system: nunchuck controls movement and Wiimote is used to aim at a specific point on the screen and to turn. There is an inherent problem in using the Wiimote to aim, and that is that it is impossible to be rock-steady-accurate without sacrificing comfort. I don't want to have my arm feel like I've been doing one-handed pushups after playing a half hour of Goldeneye.
As for the Goldeneye... it is a classic so there will be plenty of people who thoroughly enjoy it. I know I will probably really enjoy it like I did way back when. And I am sure there will be plenty of people who will enjoy it. Don't bash on it till it comes out, good grief...
I'm certainly not denying its capacity for inducing nostalgia (see my original post in this thread.) However, I think it's rather bad form to accuse me of being too assuming about the control and then turning around and saying you know you'll enjoy it. If a bit of nostalgia is all it takes for you to enjoy a game, then that's fine. For me, the game will have to be good, too. That's what makes Nintendo's games still popular; it's not just the nostalgia, it's the fact that the games are still well-made games. Perhaps if Rare was in charge of this project I wouldn't be so quick to start criticizing the idea.
Also, I reject the assessment of my criticisms as "bashing" due to the negative connotations associated with the term. I'd also like to point out the wording I used in the post at this quote tree's root. I said it frankly "
seems like an unavoidable disappointment". I never said that I was certain of its eventual quality, but this is my assessment based on the information that has been given.