GoldenEye Wii

VantagE said:
Mino said:
This game seems to be an unavoidable disappointment, frankly. It's undoubtedly true that Goldeneye once set the standard for shooters on consoles, but it did so in 1996. Games such as Halo, Metroid Prime, Gears of War, and Call of Duty have long since improved upon and ultimately eclipsed Goldeneye's achievements. True this game will have some degree of nostalgia, but that's not enough to build a game on.

I've watched a few videos of the game's multiplayer, and it looks like a less-intense version of Call of Duty, only without any of the great features that Call of Duty 4's multiplayer brought two and a half years ago. On top of this, the developer in charge of the game has made almost exclusively movie games, which as we all know is the trash-end of video game production (although Goldeneye is technically a movie, but meh.) They did develop two Bond titles in the early 00s, but in the age of Halo, those games felt outdated even back then.

Also, I don't know why anyone would torture themselves by playing a FPS on the Wii. Honestly. I feel bad for anyone that got the CoD4 port that was released for the Wii, because from what I've seen it was impossible to control.
Really, you are going to hate on Wii FPS... honestly I disagree with you big time... I have played both COD4 for the PS3 and Wii and I must say the controls for the Wii is just fine and is very controllable.

You really don't have a say in the matter if it has horrible control or not till you actually play it on the Wii...

As for the Goldeneye... it is a classic so there will be plenty of people who thoroughly enjoy it. I know I will probably really enjoy it like I did way back when. And I am sure there will be plenty of people who will enjoy it. Don't bash on it till it comes out, good grief...
^^ above, meet below vv

Psychonaut said:
Psychonaut said:
So guys, anybody play Goldeneye: Source?
*ahem*

Goldeneye: Source is more or less the multiplayer experience from goldeneye, if you liked that, combined with PC gaemin/online. only a handful of people play it, and it isn't exactly the same, but if you don't think the wii version will tide you over, it's worth a shot if you have half-life 2/your computer can handle it.

I don't know about multiplayer or other "real" fps', but after I played around a bit, the metroid prime 1 controls seemed to work really well on the wii. (wii zapper = awesome, btw)

and ]no experience with other fps' on the wii, but I have a funny feeling that this goldeneye will be under a lot of criticism whether it's good or bad.[/u]

I lol'd so hard at the trailer though, trying to build up the game through those fans. "OH MAH GAWD GOLDENEYE SIXTY FOOOUR"
 
Really, you are going to hate on Wii FPS... honestly I disagree with you big time... I have played both COD4 for the PS3 and Wii and I must say the controls for the Wii is just fine and is very controllable.
Fantastic. I've played through the Wii version of CoD4 and have played the 360 version's multiplayer for 28 *censored.3.0*ing days total. You're obviously delusional if you think that the Wii version's aiming system is comparable to the traditional system. However, it is probably far more likely that you simply don't have enough experience with either. We've also not even addressed the sub-par hit detection on the Wii version.

You really don't have a say in the matter if it has horrible control or not till you actually play it on the Wii...
Well, yes I do actually. Obviously not as well as if I had actually played it, but it is possible to have a very good sense of how a game will control. Every console FPS not on the Wii uses this system by default: left stick controls movement and right stick controls directional looking. Likewise the Wii uses this system: nunchuck controls movement and Wiimote is used to aim at a specific point on the screen and to turn. There is an inherent problem in using the Wiimote to aim, and that is that it is impossible to be rock-steady-accurate without sacrificing comfort. I don't want to have my arm feel like I've been doing one-handed pushups after playing a half hour of Goldeneye.

As for the Goldeneye... it is a classic so there will be plenty of people who thoroughly enjoy it. I know I will probably really enjoy it like I did way back when. And I am sure there will be plenty of people who will enjoy it. Don't bash on it till it comes out, good grief...
I'm certainly not denying its capacity for inducing nostalgia (see my original post in this thread.) However, I think it's rather bad form to accuse me of being too assuming about the control and then turning around and saying you know you'll enjoy it. If a bit of nostalgia is all it takes for you to enjoy a game, then that's fine. For me, the game will have to be good, too. That's what makes Nintendo's games still popular; it's not just the nostalgia, it's the fact that the games are still well-made games. Perhaps if Rare was in charge of this project I wouldn't be so quick to start criticizing the idea.

Also, I reject the assessment of my criticisms as "bashing" due to the negative connotations associated with the term. I'd also like to point out the wording I used in the post at this quote tree's root. I said it frankly "seems like an unavoidable disappointment". I never said that I was certain of its eventual quality, but this is my assessment based on the information that has been given.
 
Psychonaut said:
Psychonaut said:
Psychonaut said:
Psychonaut said:
So guys, anybody play Goldeneye: Source?
*ahem*

I lol'd so hard at the trailer though, trying to build up the game through those fans. "OH MAH GAWD GOLDENEYE SIXTY FOOOUR"
*ahem*
nobody's played/interested in goldeneye source?
Clearly not.

Also, Zex, your post count must be at least 8,000 before you can make posts like that.
 
Mino said:
Really, you are going to hate on Wii FPS... honestly I disagree with you big time... I have played both COD4 for the PS3 and Wii and I must say the controls for the Wii is just fine and is very controllable.
Fantastic. I've played through the Wii version of CoD4 and have played the 360 version's multiplayer for 28 *censored.3.0*ing days total. You're obviously delusional if you think that the Wii version's aiming system is comparable to the traditional system. However, it is probably far more likely that you simply don't have enough experience with either. We've also not even addressed the sub-par hit detection on the Wii version.

You really don't have a say in the matter if it has horrible control or not till you actually play it on the Wii...
Well, yes I do actually. Obviously not as well as if I had actually played it, but it is possible to have a very good sense of how a game will control. Every console FPS not on the Wii uses this system by default: left stick controls movement and right stick controls directional looking. Likewise the Wii uses this system: nunchuck controls movement and Wiimote is used to aim at a specific point on the screen and to turn. There is an inherent problem in using the Wiimote to aim, and that is that it is impossible to be rock-steady-accurate without sacrificing comfort. I don't want to have my arm feel like I've been doing one-handed pushups after playing a half hour of Goldeneye.

As for the Goldeneye... it is a classic so there will be plenty of people who thoroughly enjoy it. I know I will probably really enjoy it like I did way back when. And I am sure there will be plenty of people who will enjoy it. Don't bash on it till it comes out, good grief...
I'm certainly not denying its capacity for inducing nostalgia (see my original post in this thread.) However, I think it's rather bad form to accuse me of being too assuming about the control and then turning around and saying you know you'll enjoy it. If a bit of nostalgia is all it takes for you to enjoy a game, then that's fine. For me, the game will have to be good, too. That's what makes Nintendo's games still popular; it's not just the nostalgia, it's the fact that the games are still well-made games. Perhaps if Rare was in charge of this project I wouldn't be so quick to start criticizing the idea.

Also, I reject the assessment of my criticisms as "bashing" due to the negative connotations associated with the term. I'd also like to point out the wording I used in the post at this quote tree's root. I said it frankly "seems like an unavoidable disappointment". I never said that I was certain of its eventual quality, but this is my assessment based on the information that has been given.
Well, you were close to bashing then...

And yes, I HAVE played plenty of FPS, plenty. As to the the hit detection from Wii to PS3 (Or 360), yes it may be slightly off but it does not make it "uncontrollable". Plus you might take in the fact the some people may have went out and bought a better sensor bar, like me, and have less problems with shooting because of where they are sitting or whatever. There IS people who prefer the way the aiming works on the Wii Vs the PS3... and I am talking about people who HAVE played both... But anyways, IDK if you knew this but changing the Wii control settings on COD can make it very accurate. But I guess to ones own experiences eh?
 
VantagE said:
Mino said:
Really, you are going to hate on Wii FPS... honestly I disagree with you big time... I have played both COD4 for the PS3 and Wii and I must say the controls for the Wii is just fine and is very controllable.
Fantastic. I've played through the Wii version of CoD4 and have played the 360 version's multiplayer for 28 *censored.3.0*ing days total. You're obviously delusional if you think that the Wii version's aiming system is comparable to the traditional system. However, it is probably far more likely that you simply don't have enough experience with either. We've also not even addressed the sub-par hit detection on the Wii version.

You really don't have a say in the matter if it has horrible control or not till you actually play it on the Wii...
Well, yes I do actually. Obviously not as well as if I had actually played it, but it is possible to have a very good sense of how a game will control. Every console FPS not on the Wii uses this system by default: left stick controls movement and right stick controls directional looking. Likewise the Wii uses this system: nunchuck controls movement and Wiimote is used to aim at a specific point on the screen and to turn. There is an inherent problem in using the Wiimote to aim, and that is that it is impossible to be rock-steady-accurate without sacrificing comfort. I don't want to have my arm feel like I've been doing one-handed pushups after playing a half hour of Goldeneye.

As for the Goldeneye... it is a classic so there will be plenty of people who thoroughly enjoy it. I know I will probably really enjoy it like I did way back when. And I am sure there will be plenty of people who will enjoy it. Don't bash on it till it comes out, good grief...
I'm certainly not denying its capacity for inducing nostalgia (see my original post in this thread.) However, I think it's rather bad form to accuse me of being too assuming about the control and then turning around and saying you know you'll enjoy it. If a bit of nostalgia is all it takes for you to enjoy a game, then that's fine. For me, the game will have to be good, too. That's what makes Nintendo's games still popular; it's not just the nostalgia, it's the fact that the games are still well-made games. Perhaps if Rare was in charge of this project I wouldn't be so quick to start criticizing the idea.

Also, I reject the assessment of my criticisms as "bashing" due to the negative connotations associated with the term. I'd also like to point out the wording I used in the post at this quote tree's root. I said it frankly "seems like an unavoidable disappointment". I never said that I was certain of its eventual quality, but this is my assessment based on the information that has been given.
Well, you were close to bashing then...

And yes, I HAVE played plenty of FPS, plenty. As to the the hit detection from Wii to PS3 (Or 360), yes it may be slightly off but it does not make it "uncontrollable". Plus you might take in the fact the some people may have went out and bought a better sensor bar, like me, and have less problems with shooting because of where they are sitting or whatever. There IS people who prefer the way the aiming works on the Wii Vs the PS3... and I am talking about people who HAVE played both... But anyways, IDK if you knew this but changing the Wii control settings on COD can make it very accurate. But I guess to ones own experiences eh?
I wasn't talking about simple FPS experience, I was talking about experience with the actual game we're discussing. The problem is not with the sensor bar's bad detection, it has to do with the inherent unsteadiness in the Wiimote. That is even with sensitivity adjustments, which are found on other consoles, too.

Frankly, the meager handful of people who somehow prefer the Wii's controls is Earth to the rest of the CoD-playing community's Milky Way.
 
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