Games You Regret Buying

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Don't hate me for this, guys, but I kinda regret buying Animal Crossing: amiibo festival. It was kind of an inpulse buy because my sister and I wanted the amiibo, and she doesn't have much interest in playing it with me, so I don't really play it often.

What? Judging by the past comments on this site I always assumed it was going to be free, but you needed the Amiibos to play. It's got terrible ratings on several sites and it costs $60?
 
The original Castlevanias. They're... not good. I'm not going to say much else, for the sake of my life.

I kinda liked the GBA ones.. they were fun.

Also Valkyria Chronicles on Steam. Jesus the controllers are so clunky. And it's kinda slow in general.
 
Honestly.. sims 4, because sims 3 is so much better... And scribblenauts unlimited, I apparently bought it in Dutch and I wanted it in English so I hate the game now.
 
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Super Mario Maker.

I mean, the game itself isn't badly made or anything, quite the opposite really, just that 99.9% of the levels people create are either:
- Automated levels, something I really dislike and don't understand the appeal of at all (this would be a none issue if there was a separate category for them for me to avoid).
- Complete and utter fecal discharge that would make even Steam Greenlight wince in disgust at how bad they are.

I spent way more time playing ****ty levels I hated than playing the rare genuinely good ones. Finding good levels isn't impossible, I just think it takes more effort than it should to find and play them.
I won't even start with 100 Mario Mode. That's practically unplayable (well, unenjoyable) because of the sheer one sided ratio of **** levels.

Considering I bought it more to play other peoples levels than my own, I regret it. I guess that's my own fault for having even a shred of optimism for the majority of players ability to put something half decent together...
I mean, my levels are bad too, but I had the common decency to not upload them and contribute to the existing cesspool.
 
The only game that I've regret buying this year is the expansion pack "Heart of Thorns" for Guild Wars 2. Such a lackluster expansion pack that easily could have been a free update.
 
Super Mario Maker.

I mean, the game itself isn't badly made or anything, quite the opposite really, just that 99.9% of the levels people create are either:
- Automated levels, something I really dislike and don't understand the appeal of at all (this would be a none issue if there was a separate category for them for me to avoid).
- Complete and utter fecal discharge that would make even Steam Greenlight wince in disgust at how bad they are.

I spent way more time playing ****ty levels I hated than playing the rare genuinely good ones. Finding good levels isn't impossible, I just think it takes more effort than it should to find and play them.
I won't even start with 100 Mario Mode. That's practically unplayable (well, unenjoyable) because of the sheer one sided ratio of **** levels.

Considering I bought it more to play other peoples levels than my own, I regret it. I guess that's my own fault for having even a shred of optimism for the majority of players ability to put something half decent together...
I mean, my levels are bad too, but I had the common decency to not upload them and contribute to the existing cesspool.

I don't own this game, but do those stages of other players include worldwide? Not to play favorites, but I'd expect to see the best content from Japan. That may or may not effect my decision to get the game. I definitely am interested in making my own content, however I would also very much like to play other players' content as well.
 
Super Mario Maker.

I mean, the game itself isn't badly made or anything, quite the opposite really, just that 99.9% of the levels people create are either:
- Automated levels, something I really dislike and don't understand the appeal of at all (this would be a none issue if there was a separate category for them for me to avoid).
- Complete and utter fecal discharge that would make even Steam Greenlight wince in disgust at how bad they are.

I spent way more time playing ****ty levels I hated than playing the rare genuinely good ones. Finding good levels isn't impossible, I just think it takes more effort than it should to find and play them.
I won't even start with 100 Mario Mode. That's practically unplayable (well, unenjoyable) because of the sheer one sided ratio of **** levels.

Considering I bought it more to play other peoples levels than my own, I regret it. I guess that's my own fault for having even a shred of optimism for the majority of players ability to put something half decent together...
I mean, my levels are bad too, but I had the common decency to not upload them and contribute to the existing cesspool.

A lot of the problem can be mitigated by searching the better levels anywhere else than in-game, such as that one thread in TBT Nintendo Treehouse board and in that specific subreddit. Despite having to type a 16-digits code every time you need to play a specific level, you would often end up finding more decent levels than dealing with the RNG and the limited in-game search. So yeah, Super Mario Maker does rely heavily on the community outside the game to get the most out of the game.

Speaking of that TBT Super Mario Maker thread, we provide feedbacks to the levels that are posted in this topic. Some of which would bring some inspiration on what kind of level you could do, other teaches you how to not design a level. I invite you to show us what you believe they are bad and see where could the concerned areas be improved. I might have a different playstyle than you might do, so I might see those levels from a different perspective.
 
I don't own this game, but do those stages of other players include worldwide? Not to play favorites, but I'd expect to see the best content from Japan. That may or may not effect my decision to get the game. I definitely am interested in making my own content, however I would also very much like to play other players' content as well.

Worldwide, but it tells you what country the creator is from. Well, I assume it's worldwide since there's flags next to their level/Mii.

I don't really see much difference in quality based on the country though. I kind of assumed the same about Japan having overall better quality at first, but there's not really much difference between a typical Japanese level and everywhere else.


A lot of the problem can be mitigated by searching the better levels anywhere else than in-game, such as that one thread in TBT Nintendo Treehouse board and in that specific subreddit. Despite having to type a 16-digits code every time you need to play a specific level, you would often end up finding more decent levels than dealing with the RNG and the limited in-game search. So yeah, Super Mario Maker does rely heavily on the community outside the game to get the most out of the game.

Speaking of that TBT Super Mario Maker thread, we provide feedbacks to the levels that are posted in this topic. Some of which would bring some inspiration on what kind of level you could do, other teaches you how to not design a level. I invite you to show us what you believe they are bad and see where could the concerned areas be improved. I might have a different playstyle than you might do, so I might see those levels from a different perspective.

Yea, a majority of the levels I liked have been from codes. It's just a bit unnecessary though when realistically I should just be able to click the 'highest rated' button and play whatever pops up rather than having to still comb through them to weed out the trash. I was more expecting the game to be something where I could sit back pick a level and just have fun, rather than having to get my laptop out and have to browse the internet to find stuff as I write down a bunch of codes to use later.
It's pretty much this heavy reliance on having to find good content outside of the games own search functions that kills the enjoyment for me. Finding codes online should be 'another way' to find fun levels rather than almost the 'only way'.

I've not looked at the tbt thread though, I'll probably look through and play stuff when I go on it next :)

My own levels though, my issue is mostly that I just don't finish anything or get half way through an idea before half arsing it. If I had the motivation to finish things properly, they would at least not be terrible xD
 
Probably HHD, it got boring real fast. I may try it again sometime soon though, when I have a break around school work.
 
snoopy's grand adventure. "now umjammer brandi," you're probably asking, "why would you even think that is something a human being should do?" well, it really reminded me of all the really awful 2D platformers that once saturated the 90s and i guess what i was really after was a weird nostalgic feeling because it definitely wasn't for the game. goes without saying i wouldn't even subject my children to it if i had any.
 
Probably Cube life on wii u. I was thinking "my friends recommend minecraft and this isnt TOO different..." and then MC wii u announcment. Fan-fricking-tastic.
 
Super Mario Maker. (clip for length reasons)

I just got my Super Mario Maker in the mail today and haven't had the chance to play it yet. But from videos I've seen of people playing some of the levels... yeah, I can understand what you mean. There seems to be some really good levels too though.

I'm a big fan of the show Gamecenter CX (a Japanese comedian plays through games and tries to beat them - mostly old games but occasionally newer ones) and they recently made a 2 hour special episode of Super Mario Maker. Some of the levels that were in the show were super creative and interesting.

You can watch it below, though be warned it's all in Japanese and there's no English subtitles. You also have to skip to about 15 minutes in. This was streamed live originally and they started the stream about 15 minutes early. Basically what's going on is they lumped a whole bunch of courses into 12 different themes (1 is courses made by non-Japanese people, 1 is courses with interesting titles, 1 is courses that feature Bowser in them, etc) and he has to beat 1 course from each theme.


I think when Nintendo rolls out their web site where you can search that it'll be easier to find good levels to play.

I partly bought for playing levels. But I really, really wanted to build levels. I'm sure I'll build terrible ones at first, but it'll be fun to learn and to hopefully get better. I had a dream as a kid that I wanted to be a video game developer, but I took a computer programming class in college. I found out that I find programming incredibly boring and I don't have the patience for it. I also have no artistic ability. But I do like building games with things like RPG Maker and other things that make it easier. I've always loved Mario games, so this was perfect for me.
 
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