Sporge27 said:
Psychonaut said:
ANDREW RYAN said:
Guess what? If there was a prefix on that title it'd be Most Popular game instead of Best because you can't let those idiots make the clear best choice.
And it really takes a revolutionary game to win it, like Portal, Call of Duty 4 (the rewards system concept made into shooter, mind you), Deus Ex and maaaaaaaaaaybe TF2, although I doubt it because TF1 existed before it.
i still don't quite get why portal is so revolutionary. is there another game/string of games that has taken the concept, and forwarded it, except portal 2?
an fp(s) game being a puzzle game isn't so much new, as it is different.
i never played classic, but i don't see how much the original could effect the sequel (team fortress), other than it being a class-based-shooter. i hadn't heard of it, hadn't played it, don't know about it. i know it's on steam, but why buy/play it when the other is out?
from what was said in a few of the dev comments in tf2, grenade spam was a big problem back in classic, which was why only the demo got nades in the sequel. how true this is, i don't know. doubt tf2 gets game of the decade, since it's still just another fps, though a little bit different.
i've heard about deus ex a bit, don't know of it first hand.
and then i lose my train of thought.
game of the decade: u r mr gay
Hey Portal did do other things, it provided unique physics puzzles, but it also told a story well, and integrated a reason to do the puzzles, beyond simply "do them". The game had a huge twist int he middle that if you were playing it for the first time was really very surprising.
Also unlike some games it know when to end. It was pretty much just the right length. Made you laugh, made you cry, it was a very well polished piece of work.
I wouldn't mind it winning.
it did other things.. the story was well-weaved into the gameplay, but unless you were really looking "behind the walls", the reason to get out of the place wasn't really apparent until you were about to die..
which, although it was a great twist, was.. i dunno. i liked it, it felt great that i didn't die, and knew how to survive, but it still felt short in that aspect.. i'm not really sure.
half life 2 more or less did the same thing portal did, if you want to look at story and such.. the only real "new" thing that portal did was the game mechanics, and maybe took the story-telling a step further.. a teensy step, that may become much more apparent/huge as time goes by.
i wouldn't mind it winning, but i'm sure that there's at least one game that should win, in it's place.. no doubt "the cake is a lie," etc. is going to be a huge factor in it winning.
I still think that the game of the decade needs to be one that changes a genre drastically or makes an entirely new genre that is built on by more than the franchise itself.. and i don't mean every third indie game being based on time-mechanics.. i mean something, like portal has done, but in a way so subtly brilliant that it changes everything.
I would love it (obviously) if psychonauts won.
it won't, but i would lol so much if it did. is it in the running?
it didn't do much past being a great platformer, but damn it had some quirky characters/story.