Favorite Dungeon in an RPG

Smash Genesis

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What is your favorite dungeon in an RPG?

I like the Floating Continent in Final Fantasy VI and the 2nd and 3rd gen Victory Road from Pokemon.
 
Glitzville in Paper Mario: The Thousand Year Door. (God, I love that game XD)
 
Does LoZ: Wind Waker count? If so..
I think it was called,
The Tower of Gods? Dungeon.
 
Spirit Temple in Ocarina of time if that counts. I also like Crystal Palace from Paper Mario, Creepy Steeple from Paper Mario the Thousand Year Door, Temple of the Ancients from Final Fantasy 7, and The Garden of Ru'Hmet from Final Fantasy 11.
 
Myria Station from Breath of Fire III.

If I had to choose one that I hate, it would be High Fort from Breath of Fire II.
 
Jas0n said:
Icecrown Citadel in World of Warcraft >=O
lololendgameraids.... My only 80 is barely geared for Naxx or OS10, let alone ICC.

That would be tough for me to pick... I'll have to give ya five, and you can take it as you will.

In NO particular order:

1. Viridian Forest, from Pokemon Yellow Version
Yeah, I know, "what the...". But Pokemon Yellow was my FIRST, very first, video game, and Viridian Forest is the first "dungeon" area you come across in the game. A bit of nostalgia, if you will. It had plenty of enemy trainers, along with enough wild Pokemon to fill Bill's PC, and yet there were many areas where you could avoid both, if you preferred, for a peaceful stroll through the woods.

2. Mars Lighthouse, from Golden Sun II: The Lost Age
This was the endgame of the second installment of the Golden Sun series. After joining together with your mortal enemies (coincidentally, the heroes from the first game), you venture to the frigid north in a final race against the clock, to stop the world from total destruction, and hopefully, find your long-lost parents along the way. The lighthouse itself is filled with twists and turns, but the biggest curveball in the series is thrown at you as the reach the top and prepare to light the beacon, unleashing a hellstorm of magic upon the world.

3. The Colloso, from Golden Sun
While not your typical dungeon, it still remains my favorite moment from the first game of the series. In the event, your main character, Isaac, is entered in a gladiator-style fight, where each of two contestants start at one end of a long arena. In the center is a battle ring, with two similar pieces of equipment (i.e., two swords, two helmets, etc.), one of a high quality and one... rather suckish. Each contestant must race the other through an obstacle course to reach the center, and get the better equipment to aid them in a battle against the other. To win the race, you'll need speed, coordination, and a little help from your friends.

4. Shadowfang Keep, from World of Warcraft
lolWoWnerd. Shadowfang Keep, or SFK, is one of my favorite instances in the game. It's a low-level, making is accessible to most players. I love the layout of the dungeon, with multiple side paths and areas to explore, or to just pass by, if you're in a rush. There's a good balance of item drops to suit all kinds of players. The dungeon isn't too difficult for players of the appropriate level, but some team coordination is required to get through in one piece. But the story behind it- a powerful arch-mage, pulling vicious wolf-men from another dimension to help defend his homeland, locks himself and his creatures away from the world, hoping to hide from the destruction and terror he caused. One of the best dungeons, and any WoW player should give it a go.

5. The Frozen Halls, from World of Warcraft: Wrath of the Lich King
The final five-player dungeon of the expansion, The Frozen Halls is actually made up of three separate dungeons. The first, The Forge of Souls, is a massive, (I think) indoor forge, where Soul Grinders, whose purpose is sketchy at best, are built and put to use. It's a great introduction to the final leg of the race to defeat the Lich King, and even comes with a great tribute to the Godfather of Soul himself, James Brown.
The second wing of The Frozen Halls is a massive mine known as the Pit of Saron. Your fellow soldiers have been enslaved by the mine's foreman, Scourgelord Tyrannus, and are forced to mine up saronite ore, assumable to be used in building more Soul Grinders.
Finally, after conquering both the Forge of Souls AND the Pit of Saron, players can enter the Halls of Reflection, where I become too damned tired and lazy to type it all out in an exciting manner. You way a scene, fight some waves of enemies, fight a couple bosses, find the Lich King, exciting high-speed chase, you barely escape with your life, the end.

Those are, probably, my top five favorite dungeons. Maybe. Whatever.

Bed time. John OUT.
 
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