Everything that's wrong with your favorite videogame

Shovel Knight

- the fact that there are people out there who have some sort of video game console that you can play this game on and have not played it. Shovel Knight is amazing, end of story.

Super Mario 64 (either the DS enhanced port or the N64 original)

- Wing Mario Over the Rainbow's red coin mission. That stage is really, really hard.
- Luigi's backflip in the DS port is a little broken, and missions can be completed much more easily playing as him.
- Wario in the DS port is really slow and can barely jump, making him pretty difficult and not entertaining to play as.

Animal Crossing: New Leaf

- I don't have many people I can streetpass with, so I don't know if I'll be able to unlock even the bronze badge for streetpassing, which is the only category I do not have any degree of badge for.
- villagers can park their houses over paths or in a place that destroys rare hybrid flowers.
- there is nothing that tracks your progress so you can see how close you are to unlocking another badge. It would just be a really nice, convenient feature.
- Phyllis.

The Legendary Starfy

- the fact that hardly anyone has played it (at least in North America) and it's a pretty obscure DS title, from what I can tell.

Mario Kart 7

- blue shells.
- Daisy.
- the possibility of not getting a perfect rating, even if you place first in all the tracks, due to various driving difficulties and obstacles.
 
Last edited:
Super Mario Sunshine
  • the final boss of any game shouldn't be that easy
  • MOTHERFLIPPIN' LILY PAD SHINE
  • blue coins??
  • lazy plot holes

Dragon Age: Origins
  • no option to completely not show hats/helmets and 100% of them look ridiculous
  • the outcome after defeating the final boss can glitch and ignore choices you made/people you had killed off are treated like they're alive
  • the combat could have been better, seeing as how it did get better in the sequels

Paper Mario (N64)
  • I genuinely cannot think of anything???
  • sometimes the party members glitch a bit in following you but like that's it
 
Last edited:
Dark Souls 3 (makes me wanna pull my hair out from the stress it gives me)
Tutorial boss at the very beginning of the game, died twice to defeated it
Takes a long time to download especially for a ps4 when you're wanting to play the game right then and there
Only can use three phantoms for the game if you got the right stuff for it (hate it so far)
Invasion Trolls are irritating when they invade your game-play when you are trying to chill with one of your friends.
Over Powered bosses make it really at and unfair advantage to take one on at the same time, even trying to stab the monsters from behind is also the hardest so far..
An the game glitches half the time you play it through.
(Only got it cause a friend on psn begged me to get this game so we could play together.)

Terraria
At the beginning the game seriously bites you in the balls, Cheap deaths, What seems like bottomless pits,. You can completely bob over important things on your first playthrough. Like how to make potions that give you important buffs.
To get the best items in the game you have to grind like a mofo. Example Ankh sheild, you need Twenty different debuff items that are pretty rare. A sheild that has a 0,5 out of 500 to spawn in an underground chest. A Nazar that has a 1% drop from 4 enemies that are a ***** to find. Armor polish that drops from an enemy who is a ****ing tank with no matter what weapon you use and he's a ***** to find. I could go on for a long time. But I wont. But I could.
 
Last edited:
Dark Souls 3 (makes me wanna pull my hair out from the stress it gives me)
Tutorial boss at the very beginning of the game, died twice to defeated it
Takes a long time to download especially for a ps4 when you're wanting to play the game right then and there
Only can use three phantoms for the game if you got the right stuff for it (hate it so far)
Invasion Trolls are irritating when they invade your game-play when you are trying to chill with one of your friends.
Over Powered bosses make it really at and unfair advantage to take one on at the same time, even trying to stab the monsters from behind is also the hardest so far..
An the game glitches half the time you play it through.
(Only got it cause a friend on psn begged me to get this game so we could play together.)


See I have the opposite opinion. I think they made the coop too overpowered with respects to the invaders - but then again that's coming from one of those invaders
 
Dark Souls 3 (makes me wanna pull my hair out from the stress it gives me)
Tutorial boss at the very beginning of the game, died twice to defeated it
Takes a long time to download especially for a ps4 when you're wanting to play the game right then and there
Only can use three phantoms for the game if you got the right stuff for it (hate it so far)
Invasion Trolls are irritating when they invade your game-play when you are trying to chill with one of your friends.
Over Powered bosses make it really at and unfair advantage to take one on at the same time, even trying to stab the monsters from behind is also the hardest so far..
An the game glitches half the time you play it through.
(Only got it cause a friend on psn begged me to get this game so we could play together.)

Terraria
At the beginning the game seriously bites you in the balls, Cheap deaths, What seems like bottomless pits,. You can completely bob over important things on your first playthrough. Like how to make potions that give you important buffs.
To get the best items in the game you have to grind like a mofo. Example Ankh sheild, you need Twenty different debuff items that are pretty rare. A sheild that has a 0,5 out of 500 to spawn in an underground chest. A Nazar that has a 1% drop from 4 enemies that are a ***** to find. Armor polish that drops from an enemy who is a ****ing tank with no matter what weapon you use and he's a ***** to find. I could go on for a long time. But I wont. But I could.

What do you mean by "over-powered"? Truthfully, I find all the bosses bar two (Nameless Dingaling and the **** who is the Soul of Cinder) fair and easy. I agree with Zephyr in the fact that Co-operation was a bit OP - I don't think it's that bad though.

What do you mean by Invasion trolls too? If you mean killing you, that's just their job.

Oh boy though, I REALLY agree with you on the Terraria stuff.



Bloodborne

I personally think there's too many healing flasks (It especially ****s you over in PvP, because you literally sit there with your opponent constantly healing, and nobody dies)

PvP system's absolute **** (Bar THREE areas, you can only invade people with a summon, and ring your PvP bell (Which drags you out of your world to be an invader anyway - so it's unlikely to do that).)

Game gets very dry after a bit. (Except the DLC, that's the best content in any game imo)

There's one boss that's really OP. You haven't seen Overpowered until you see Rom-the-****ing-Vacuous-Spider. She's got 12-20 crazy high-damage spiders (Will literally one-shot a character with lower HP) with quick attacks, and there's three bouts of them during the fight. Arena's cool asf though, it's a large, moon-lit lake.

The early parts of the game (Pre-Bloodmoon, and excluding Gascoigne, Eileen and being remotely near the Make-Contact gesture) aren't too good in my personal opinion, because of how dry it gets. I mentioned this earier, but the early-game suffers from it like crazy.

The Executioner's Helmet doesn't make a clanging noise when it bumps against ladders

Orphan of Kos (who beats the living **** out of you with his mother's infested placenta) is a *******. This isn't a complaint really, but OH MY GOD do I have a personal grudge.
 
Last edited:
League of Legends:
- Does not have a good system to remake a game. I know that Riot is working on a system, but it has taken a good amount of time. I have played many games where a player is AFK/DC from the start and we are forced to play a 4v5 (While we win some games, it's usually a surrender at 20 minutes).
- The lack of item diversity. I understand that are clear buildpaths for champions, but I feel like that there can be a little bit more optimal and viable buildpaths for champions.
- Not really the game's fault, but just the toxic community.
This being said, I have played League for over 4 years and do not intend to leave anytime soon, love the game.

Animal Crossing: New Leaf
I have just recently picked up this game and am loving every second of it. There are just a few things that make it a little frustrating
- The lack of controlling where/when a new villager moves in. There is no good way to control where a villager moves. You can sort of control it with plot resetting, but it's still a random process.
- I do not have a lot of people to play with, thus my exeprience is hindered a little.

Destiny:
I've played this game since day 1, and have been playing it since.
- Just the usual complaint about the RNG factor of the game. The drops and loot one recieves from the raids/strikes/etc are random, therefoe it's difficult to get to the max light level of 335. However, Bungie has improved this drastically, so it's not much of a big complaint as it use to be.
 
Xenoblade chronicles

-cap at 99 when I'm used to stuff being 100 the cap
- so much to think about the combination
- the final super boss (you gotta be joking level 120, good thing it's optional)
- some of the achievement ( >_> I'm looking at you "defeat a level 10 higher with the character your using)
- the big level 96 trex that can see you anytime
- spike attacks
- aura seal of the telethia
- some annoying fights (I'm looking at you lorithia "you pay for your insolence" every f****ng time)

Ehh that it for me
 
The World Ends With You:
- No one calls attention to the Secret Reports author's crimes throughout the game.
- We never get to see how Shiki and Eri made up.
- We never find out exactly what happened to Sota and Nao.
- Everything surrounding Joshua is still a mystery and Kingdom Hearts: Dream Drop Distance only made matters worse.
- There's still no sequel.
 
Wadanohara and the Great Blue Sea:
-It's mainly based on storyline than gameplay
-It may look cute, but once you're deep enough into the game, you'll soon regret life choices
-Sal is trash
-Enemies are too easy
 
Pokemon (DS games)
-the fact that there were so many things to do over wifi that you can't do anymore
-the fact that they took away the trainer centers where you could go and do all those things over wifi

Pokemon (3DS)
- where the heck is my poketch
- no underground??? so many possibilities to use that??????
- lack of a place similar to those in d/p/p where you could play minigames with others
- the random trade option you get to trade pokemon blindly and there's a 80/50 chance you'll get a zig/pooch
- x and y were RIDICULOUSLY easy to beat. especially with the EXP share.
- the gts. enough said.

Animal Crossing New Leaf
- they got rid of the flea market
- WHERE IS SERENA
- redd and katrina should've both had shops, not one or the other
- rip wisp
- celeste being reduced to a gift-shop merchant rather than letting you make your own constellations, which was a pretty cool thing in wild world
 
TERA: I cant think of anything..... too awesome... execpt it costs money to get awesome things and that is basically it.... the story, graphics, music, characters, everything about TERA is awesome

7547a5e9d0e8deefb548585bd85bab5b.jpg
 
Last edited:
The Legendary Starfy

- the fact that hardly anyone has played it (at least in North America) and it's a pretty obscure DS title, from what I can tell.

Great! You played my favorite game!!

Now, on to the subject at hoof.

-The final boss is hard (that's more of a general problem, I have faster game-reflexes than most people, meaning I can BUTTON MASH, BUTTON MASH faster than most people).
-The fact that all main bosses are refightable even after you beat the game kinda takes away from the fact that the three rogues you encounter a lot were never really bad after all.
-Nintendo stole from Game Freak by calling the eponymous character's sister Starly (the name of a tiny grey bird), which Game Freak has gotten back at by calling a doofy dragon Drampa (the name of what happens when Bunston turns into a dragon with Starfy in tow).
-This game caused me to hate rock, paper, scissors.
-YouTube semi-sensation MasaeAnela has problems with not playing this game.
-As a result, my Human AU fanfic with her in the mix is stuck at the prologue for a bit.
 
Last edited:
Pokemon Mystery Dungeon Explorers of Sky
-the dungeons feel really dull in terms of design, tending to lack points of interest or vibrant color schemes (with the exception of some of the main story dungeons with destinations such as Crystal Cave's Crystal Crossing area)
-The dungeons can get a little repetitive because they all play the same with the main difference being the types of pokemon you encountered.
-Same with a lot of the missions you do. They don't get much variety outside of escorting, search and rescue, item search, item deliver, and outlaw catching until you reach post-game where you start getting missions like treasure hunting and finding secret floors.
-Bosses that spike in difficulty compared to the rest of the dungeon. It's not as bad in t/d/s as it was in red/blue because the game at least heals you before you begin the fight contrary to red/blue which left you in whatever condition you were in the floor prior, but they were still way more powerful than you to the point that grinding doesn't help you much. Some of the earlier bosses like Drowzee aren't too bad, but once you get further it's virtually impossible to beat any boss without the use of items (minus orbs because they become unusable in boss fights) and you almost always have to carry reviver seeds. The damage output of bosses is brutal. (I'm looking at you, Primal Dialga's Roar of Time.)
-You could recruit pokemon from dungeons to join your team, but they become hard to maintain. There are large portions of the main story where you aren't able to take teammates other than your partner, so after you've gone and leveled up during the quest, you end up leaving your teammates in the dust and need to grind them to catch up... and by the time you have, you've reached another story section that doesn't allow teammates. They fixed this in later installations by making it so that teammates on the bench gain a portion of the exp the dungeon-goers do, at least.
-Speaking of teammates, the AI was frustrating sometimes. It was annoying with your teammates at first, although you have a little more ability to tweak that by altering some of that AI in the options section. It was mainly terrible with escort missions or quests where members were added on. Your extra member would always seem to put themselves in the most dangerous position.
-MONSTER HOUSES. Need I say more?
-The lookalike items. It was upsetting to go eat an oran berry when your health was low only to find out it was an oren berry and then immediately faint.
-It takes a really long time to evolve. You can't evolve teammates until after the main story, and you can't evolve yourself or your partner until after the post-story.
-Two of the special episodes, "Bidoof's Wish" and "Today's Oh My Gosh!" feel like poorly written fanfiction in the midst of the rest of the game's story. You can skip them and not miss much for doing so. The rest of the special episodes actually shed light on characters that you want to know more about and a few even reveal more little bits of the universe, but these two felt out of place.

To be honest, I don't have much else to criticize! Sky was basically the polished version of Time/Darkness, so it fixed a lot of issues that existed in its predecessors and added more content that answered a lot of questions and added plenty of challenge and post-game content on top of what already existed. I also have zero complaints about the characters, story, and music. The game was really good in covering things and didn't leave too much to wonder about, especially with the addition of the special episodes. The pacing was really good and it had a reasonable difficulty curve that didn't put you through hours of grinding, but plenty of challenge dungeons exist if you want to test your skills. I've got my gripes with the gameplay, but there's a reason it's remained unswayed as my favorite game for years. Seriously, go play it. The story is really good you will not regret it
 
Yoshi's Woolly World

-Not all Amiibos work with it (Pokemon and Animal Crossing series are notable offenders).
-The special stages are pretty hard, flower-wise or not.
-The early-game transformation sections are required to progress.
-Some of the music in this game sucks (especially the Yarn Yoshi Takes Shape one).
-The Free Bonus comes randomly and wears off once you finish a stage, so use it wisely.
-The Boss Rush mode is too fast for my comfort.
-Some of the best music comes too rarely.
-The final boss is easy enough so that you don't get to enjoy his kick-flank theme that much.
-Big Montgomery and Knotwing the Koopa are the only two minibosses in the game.
-You have to hit somebody with yarn to be able to register them in the Rogues Gallery.
-There's only really enough support for up to two people.
-The game was delayed for a few months so as to promise for better sales.
-Every Yoshi functions identically.
-The Miiverse Stamps are there to taunt me, as I got Console-Banned from Miiverse.
-There aren't any YTPMVs of any of the game's soundtrack.
 
.

in the last of us there was a puddle that gave the wrong reflection cuz it was between some brick walls and it gave a reflection of skyscrapers but for the rest everything was flawless. in ni no kuni the grinding part was way too long and to get a few items for a trophy was a pain in the ass. mirrors edge was way too short. skyrim had several problems like suddenly crashing and needing to start my ps3 again.
 
Got more!

Dungeon of the Endless

- Tutorial is severely lacking

- This is more of a personal gripe than a proper issue, but unlocking the other characters is more of RNG (finding them) rather than skill.

- Most of the attacks on your crystal aren't even a threat, just a minor annoyance as you send Quickster Mcgee over to kick their asses and head back to their normal duties.


Oldschool Runescape

-Ridiculously grindy

-Personal thing, but the chatheads are repulsive.

- Less story-driven quests than RS3

- If Emily can have a notebook, why can't I have one?
 
Prison Architect:

Getting rid of contraband in your prison is exceedingly difficult. I have dogs at all zones that produce smelly contraband. I have metal detectors practically everywhere. I have visitation behind windows instead of at tables. I have many places in my prison labelled as staff only. I keep the cleaning staff to just janitors instead of any prisoners. I have a 10 square no-entry zone surrounding my prison so nobody can just toss things in. I do shakedowns every other night. Yet still, things find their way in.

How you ask? Through my deliveries. I know they come in through deliveries. I have metal detectors scanning my deliveries. I have dogs sniffing them. How come I can't automatically set my guards to search things in my delivery zone before they enter my prison? So many drugs make their way in. Please. My prisoners are dying.
 
Back
Top