Dream Villager, but Nightmare Location

Is this for real? Could I see a picture of it if possible? I’m a bit in shock. I assumed they wouldn’t be able to do that and I just started a bridge project so that I could have a little secluded orchard accessible only via that bridge but now I’m worried a villager will just randomly move there.
They absolutely can place their houses in front of bridges. It hasn't happened to me, but it happened to my husband. He didn't take a screenshot, but I found this random image online.

House next to bridge
 
I don't think you can move her house, and it's pretty tough to get them to re-visit the campsite.
Here's what I'd do- get her to move out due to unhappiness, then watch this thread from Maruchan. Every so often they open their thread and you can get Whitney again for 20 TBT! I'm planning on getting my dreamie, Dobie, when the thread opens :D
 
As a side note, if you decide to do the 16 villager cycle then I can help you get Whitney back (or maybe another villager that you like)! :)

I'm really sorry this happened, it's happened too many times to me in NL and it makes me grateful that village houses can be moved in NH.

Thank you so much! I really appreciate it. So far she's been resisting any attempts to get her to move 😓
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Do not worry about villager never returning if they move away unhappy. They will return with amnesia when you invite them back in your town either via trades or Amiibo card :LOL:

Adding on to @LadyDestani excellent guidance. I developed a good way to place villagers where I want them to place their houses. It requires you to initially have one character spot vacant. The Welcome Amiibo update allows you to somewhat control the spot where your potential villagers can move into using patterns (villagers will not place plots on patterns).

First, I placed patterns around town and have 3x3 empty plots of land available around the town where I wouldn't mind a villager placing his/her plot on.
Second, I create a new save file during the new day (town day resets at 6AM) that a villager was going to place his/her plot and check out the feasibility of the 3x3 plots of land that I left available. After checking one plot, I quit and begin the process again until I checked the feasibility of all the available 3x3 plots of land. If a villager place his/her plot on the available plots of land then you know it is a potential spot for future move-ins. Record all the potential spots somewhere for future references.

Some additional should know is that villager plot placement require 3 extra spaces horizontally from another villager house or PWP, 3 extra spaces horizontally from cliffs (by the sea) or river, 2 extra spaces vertically from another villager house or PWP, 2 extra space vertically from cliff face (on the side of the town), 1 extra space vertically from the riverside, and 3 extra spaces vertically from the town square. Until today, I'm not sure how many empty spaces horizontally are needed from the town square and I have experiment with many failures so it's best to not plan for any placements above and below the town square!

Thank you for all the advice!

Ozzie lives right below my town square. There are 5 spaces between his house and the cobblestone, if that helps!
 
I don't think you can move her house, and it's pretty tough to get them to re-visit the campsite.
Here's what I'd do- get her to move out due to unhappiness, then watch this thread from Maruchan. Every so often they open their thread and you can get Whitney again for 20 TBT! I'm planning on getting my dreamie, Dobie, when the thread opens :D

Thank you for letting me know about that thread! They're so lucky that they have every amiibo card 😳

So far she's resisted all attempts to get her to move. I accidentally spoke to her the other day (she got the exclamation and came up to me when I was about to talk to another villager and I spoke to her by accident instead...I really have no luck when it comes to her do I? 😅) so I hope that doesn't mess up my chances of getting her to pack up sooner rather than later.

Ever since the first of my original villagers (Greta) left town the other day, no one at all has said a peep about moving actually.
 
Unfortunately, if you get her to move, you’ll have to cycle through 16 other villagers before you can invite her to move back. It’s possible to get her back immediately only if you have her amiibo card. If you want her back fast, I’d say make her move out and buy her amiibo card. Otherwise, you’ll either have to spend a lot of time cycling or redesign that area to fit her house.
 
The same thing has happened to me so many times! I just try to build around it. If there's paths, I make a short cut and change it to flower beds! ^^
 
Do not worry about villager never returning if they move away unhappy. They will return with amnesia when you invite them back in your town either via trades or Amiibo card :LOL:

Adding on to @LadyDestani excellent guidance. I developed a good way to place villagers where I want them to place their houses. It requires you to initially have one character spot vacant. The Welcome Amiibo update allows you to somewhat control the spot where your potential villagers can move into using patterns (villagers will not place plots on patterns).

First, I placed patterns around town and have 3x3 empty plots of land available around the town where I wouldn't mind a villager placing his/her plot on.
Second, I create a new save file during the new day (town day resets at 6AM) that a villager was going to place his/her plot and check out the feasibility of the 3x3 plots of land that I left available. After checking one plot, I quit and begin the process again until I checked the feasibility of all the available 3x3 plots of land. If a villager place his/her plot on the available plots of land then you know it is a potential spot for future move-ins. Record all the potential spots somewhere for future references.

Some additional should know is that villager plot placement require 3 extra spaces horizontally from another villager house or PWP, 3 extra spaces horizontally from cliffs (by the sea) or river, 2 extra spaces vertically from another villager house or PWP, 2 extra space vertically from cliff face (on the side of the town), 1 extra space vertically from the riverside, and 3 extra spaces vertically from the town square. Until today, I'm not sure how many empty spaces horizontally are needed from the town square and I have experiment with many failures so it's best to not plan for any placements above and below the town square!


Hello! To clarify #2, do you just log in on the day that the villager is moving in and then just turn off without saving so that they move to another plot when you next log in?

I refined my "MOVE HERE" areas using your and @LadyDestani advice because I want specific dreamies in specific places (I have learned from this Whitney debacle not to leave their moving up to chance with general areas, so in addition to squaring off 3x3 plots, I have designs squares pretty much popping up every so often everywhere 😅), so in case they move to the wrong plot, I just want to make sure I properly know how to move them and not risk losing them or something strange.
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The same thing has happened to me so many times! I just try to build around it. If there's paths, I make a short cut and change it to flower beds! ^^

Unfortunately it's right by the river and how everything else is laid out (greenery and other villager's homes), it's not very easy to create a workaround 🙁

I had placed my character's home right at the corner of the southwest bend of my river so that I could create a secluded forest around his home. It's quite a narrow vertical strip of space because to the west of his house is also a cluster of other villagers homes (if that makes sense).
 
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