Cycling?

mdchan

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I got another copy of AC:NL (it being on sale in the eShop and all), and figured that I would try to make a cycling village. Only problem is, I don't really know how.

I've looked up guides and googled it, but each one confused me more and more.

Can someone (preferably someone who has a cycling town and thus is really familiar with the process) please explain it simply? How do you do it/what works? What do I need to do?

All I can understand about it is that it requires TTing (another thing I don't have much experience with, as I've only used it to get Pietro to move out faster when he finally pinged me and then changed his move date when he talked to my alt).

Heck, plot resetting is supposed to be a highly involved process, and I understand that better than cycling villagers!

How do I get started with cycling, and (in the simplest of terms/instructions possible) what do I need to do as a cycling noob?
Please and thank you!!
 
Hey! Congrats on the new ACNL copy. Here are a few tips to get started:

- simply create a new town
- get the villagers' approval to start working on PWP (you won't get any villager moving out before that)
- build the campsite/bridges so it's faster to move in your town
- TT day by day until you get a villager in boxes

Then use this guide! Good luck with cycling! n_n
 
Hm, never having had a cycle town, this might not be the best explanation.
From what I've seen, a cycle town is simply a town in which you time travel in order to get villagers to move in and out until a particular villager that you desire moves in.
Then you can either give this villager to someone else or let him move into your first copy of ACNL.
 
get a new town
get the villagers approval to build projects
make campsite (optional
time travel 5 days ahead, constantly, dont talk to villagers after campsite is built
 
Hi, I'd practice before you post your cycling town to gain some experience as well. I had a new cycler sending me pms for advice because she had troubles before finally getting the hang of it. Once you figure it out, it's not hard, but you don't want to keep posting that you accidentally lost a villager due to a tt mistake :)

READ AND READ AGAIN to make sure you understand :) As many times as needed.
This is mainly if you are afraid of losing a particular villager in the process. If that doesn't matter, simply don't talk anyone out of moving and go ahead to their moving day :) Once experienced, you can use other methods and jump ahead farther.

Becoming friends does help. Otherwise TT two days forward and two days back. Walk around and see if anyone pings. If it's a villager you like, tell them to stay and repeat. If it's the one you want to move, TT to their moving day. If no one pings, save & exit then restart on the same day; walk around to see if anyone pings again. If not, repeat the process (usually they ping the second time around); but if you really want to play it safe after there are no pings, only move ahead one day at a time and walk around for a ping. One you get a ping and talk them out of it, the process can be safely repeated.

Some people say the two day method will screw up your town but that's only true if you assume no one is moving because no one pinged. Only start this method after a villager has been talked out of moving, and once started don't assume that no ping means no moving villager. If you don't get a ping, follow what I said above and things will be fine. I've been using this method and yeah in the beginning I lost a few due to inexperience and assumptions; but since then, it has worked flawlessly w/o any loss of wanted villagers. One thing I do notice is that the last villager usually won't move until someone else moves out first.

Another complaint is that you are not guaranteed to have a villager move every time. This is true, but the method is safer because jumping too far ahead if a villager you like is wanting to move might just void them. I don't recommend jumping ahead any farther unless you are experienced.

The beautiful town ordinance is handy to have as others have mentioned


My experience: started when I wanted Ed gone, then the other villagers I really didn't like. That was quite some time ago. Now I'm a cycler who regularly moves out villagers for others, and I reserve them as well. Which means I need to make sure I don't lose em' :)
 
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Two crucial things, at least to me they are:

- replace all those default ugly shirts in Able Sis with umbrellas mannequins. That way no villagers need to wear those awful patterns.
- Blocked/filled all 8 Re-Tail flea market dispaly slots with things like native fruits/regular flowers, etc.
Priced them at max 999,999 bells.
That prevent the villagers from constantly putting up their furniture in Re-Tail.
AND if you are having some big in-game bells transaction and are using the Re-Tail method (instead of dropping bells bags),
it'd be ready whenever you need them. Saves a lot of time & sanity. :D
 
Two crucial things, at least to me they are:

- replace all those default ugly shirts in Able Sis with umbrellas mannequins. That way no villagers need to wear those awful patterns.
- Blocked/filled all 8 Re-Tail flea market dispaly slots with things like native fruits/regular flowers, etc.
Priced them at max 999,999 bells.
That prevent the villagers from constantly putting up their furniture in Re-Tail.
AND if you are having some big in-game bells transaction and are using the Re-Tail method (instead of dropping bells bags),
it'd be ready whenever you need them. Saves a lot of time & sanity. :D

I knew I forgot about something! XD I indeed highly recommend doing this too.
 
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