Ok, so today I'm gonna teach you guys how to cycle by TTing
1. Have the Beautiful Town ordinance.
By the end of this, your town will likely be filled with flowers, but that's a whole lot preferable to having it filled with weeds. I believe this also helps maintain perfect town status. I had perfect town when I started, and by the time I ended I had about seven Jacob's ladders, so I assume I maintained perfect town status throughout.
Another thing that may be helpful to have is the campsite. Recruiting villagers from the campsite is a great way to cycle out even more villagers, and that's very useful with how long the 16 villager cycle takes.
However, villagers moving in sometimes affects whether others will move out. Be aware of that when you check your villagers.
2. Carry less than 100 bells and no items besides tools at all times.
We're still on the preliminary stuff. This is important because if you carry items like clothing or furniture, you'll get pinged or trigger dialogue to buy or trade it. Likewise, if you have money, they'll ask you buy stuff. I've also found that villagers don't ask for unasssessed fossils or gyroids, for whatever it's worth.
3. TT two days forward, then save and quit.
Pretty basic, everyone seems to know this. If you haven't TT'ed prior to starting this, no villagers should move out due to step 3 or 4. Additionally, I believe that no matter how many days you TT forward or back, it will count only as one day. If a villager has not pinged you to move, and sometimes they don't while fully intending to move, then TT'ing too far can put them in boxes. Two days is safe, however, since it shouldn't force a villager into boxes if no one has recently pinged you.
4. TT back to the present.
5. Check ALL your villagers. Find the mover.
This is the the most important part. You have to check all villagers. What I mean is find every single villager in your town, stand within their line of sight for 2-3 seconds, and see if they ping. If they don't ping you, talk to them twice. The point of talking to them is to find the mover. Usually it's typical villager stuff, but often enough they'll tell you if someone else is moving.
But be prepared to be really, really bored. Villagers will also ping you to ask for fruit, to ask visit your house or for you to visit theirs, to ask about your favorite foods and books, and all other bits of dialogue. Villagers who you don't want to move will ping you to move while those you want to leave just seem to hang around endlessly. Sometimes villagers will randomly give you gifts: I suggest you sell these immediately or put them in your letters. Having items can prevent dialogue about moving from triggering or otherwise just be inefficient as villagers ask you to buy or trade.
You should NOT ignore villagers you want to move. That is only helpful when you are not TT'ing. In this process, you should talk to them twice, too, because they could be the ones to tell you that a villager you like is moving.
This guide is a copy paste from http://www.gamefaqs.com/boards/997811-animal-crossing-new-leaf/66933880
I pasted it because I know people get confused by cycling and this guide is really helpful.
1. Have the Beautiful Town ordinance.
By the end of this, your town will likely be filled with flowers, but that's a whole lot preferable to having it filled with weeds. I believe this also helps maintain perfect town status. I had perfect town when I started, and by the time I ended I had about seven Jacob's ladders, so I assume I maintained perfect town status throughout.
Another thing that may be helpful to have is the campsite. Recruiting villagers from the campsite is a great way to cycle out even more villagers, and that's very useful with how long the 16 villager cycle takes.
However, villagers moving in sometimes affects whether others will move out. Be aware of that when you check your villagers.
2. Carry less than 100 bells and no items besides tools at all times.
We're still on the preliminary stuff. This is important because if you carry items like clothing or furniture, you'll get pinged or trigger dialogue to buy or trade it. Likewise, if you have money, they'll ask you buy stuff. I've also found that villagers don't ask for unasssessed fossils or gyroids, for whatever it's worth.
3. TT two days forward, then save and quit.
Pretty basic, everyone seems to know this. If you haven't TT'ed prior to starting this, no villagers should move out due to step 3 or 4. Additionally, I believe that no matter how many days you TT forward or back, it will count only as one day. If a villager has not pinged you to move, and sometimes they don't while fully intending to move, then TT'ing too far can put them in boxes. Two days is safe, however, since it shouldn't force a villager into boxes if no one has recently pinged you.
4. TT back to the present.
5. Check ALL your villagers. Find the mover.
This is the the most important part. You have to check all villagers. What I mean is find every single villager in your town, stand within their line of sight for 2-3 seconds, and see if they ping. If they don't ping you, talk to them twice. The point of talking to them is to find the mover. Usually it's typical villager stuff, but often enough they'll tell you if someone else is moving.
But be prepared to be really, really bored. Villagers will also ping you to ask for fruit, to ask visit your house or for you to visit theirs, to ask about your favorite foods and books, and all other bits of dialogue. Villagers who you don't want to move will ping you to move while those you want to leave just seem to hang around endlessly. Sometimes villagers will randomly give you gifts: I suggest you sell these immediately or put them in your letters. Having items can prevent dialogue about moving from triggering or otherwise just be inefficient as villagers ask you to buy or trade.
You should NOT ignore villagers you want to move. That is only helpful when you are not TT'ing. In this process, you should talk to them twice, too, because they could be the ones to tell you that a villager you like is moving.
This guide is a copy paste from http://www.gamefaqs.com/boards/997811-animal-crossing-new-leaf/66933880
I pasted it because I know people get confused by cycling and this guide is really helpful.
