I'm very much looking forward to this.
I've always loved the 2D Metroid ever since first playing Fusion. I'm fairly sure that Fusion was my first 'MetroidVania' style game and I've really liked the format ever since. I even found a lot of enjoyment from Other M because it somewhat managed to resemble that formula.
I like Prime as well but for me I much prefer the 2D games, though up until this release I felt we probably wouldn't get any more outside of remakes like Samus Returns. This gives me hope that they'll continue releasing the 2D games regularly once every 10 years.
That said, I think the name is stupid.
Game looks great, but it isn't worth $60. I've been arguing with Nintendo die-hards on Facebook about this. Of course it will sell like hot cakes even at $60...which is exactly why it's priced so high. Especially for fans of the original Metroid games. But, there is nothing about this style of 2.5 platformer that makes it worth that. You compare it to games like Sundred, Dead Cells, Ori, The Messenger, Carrion, etc...and it should easily be something like $30. Maybe $40 if you want to be generous.
It could be argued that those games could be charging more rather than Metroid Dread charging less.
That aside, I don't see why the game being a 2D/2.5D platformer inherently means it shouldn't cost full retail. That's almost devaluing an entire genre as well as work put into the game.
Comparing it to indie titles is an unbalanced comparison. Indie titles cut a lot of corners, specifically the art style they all (well, 90% of them) tend to choose which is often excused (often by the developer themselves) as the best art style to go with due to lower costs and skill required to develop. They also have to stay competitive in an overcrowded market where charging $60 for a game when you're an unknown developer with little to no public profile means people just won't buy your game when they can pick up Hollow Knight for $20 (or whatever it costs). Jimmy Bollock from 'BrandNewStudio Ltd' could charge $60 for his Contra rip off/"""spiritual successor""", but who the hell is going to buy the game from that unknown randomer from a studio they've never heard of? They also have far less overheads to pay for with fewer staff, bills and what other expenses a bigger development team would have.
To a degree, the indie market has ruined the prospect of bigger budget 2D platformers (among a few other genres) as people now don't value them above £20 because that's the 'indie price', a price point that just isn't viable for a larger studio who is going to produce a 2D platformer that is night and day comparison to many indies. So when a AAA developer takes the risk of developing a 2D platformer with their AAA funding, nobody buys it "because I got Super Meat Boy for £2 on a Steam sale", then we have people crying that they haven't done a 2D Metroid since Dread 10 years from now.
Meanwhile, 3D games get a pass of always being justified for a $60 pricetag when quite frankly, most of them could probably do with charging less for what they are.
I'm all for arguing against the tons of crap Nintendo pulls and gets away with on a near monthly basis (many examples of me calling them crap can be found) but the price of this game doesn't feel like an issue to me.