PaperLuigi3
CCR
You know, that one game mechanic that bugged you just a little. Sending fossils in, or no one ever mentioning you can select multiple items with X, or something like that. What was it, and why are you glad it didn't return?
The dresser being capable of only holding like three things. How useless they were.
This isn't at all what I pictured when sending in fossils. That had to be the worst thing for me.I'm not sure, I kind of like the community feeling that comes from sending in fossils, like that after a while these people must be looking forward to your next batch of fossils, eagerly awaiting to see what your town has to offer their starved archaeological tastes. The masses of dusty, thick-rimmed glasses atop forty year old males sitting huddled at their desks, slowly humming along to the workday, and then a loud whistle is heard. They slowly rise from the desk and head to the small cafeteria, lunchboxes in tow. Word spreads among the archaeologists; Central (my town) finally filled up their museum's fossil collection. Cheers of joy and stifled cries of sorrow erupt, the joy from hearing the good news, the sorrow because they fear you won't send any more fossils to them.
The next day, tears are falling from their eyes as they receive the three precious fossils in the mail. Twelve, wonderful Twelve, the person who cares enough about them to still send fossils, is still a distant friend. Even though his museum is full, the fossils keep coming.
The fossils keep coming.
The acre system (as a camera system, that is). I'd be fine with acres returning as an optional toggle feature for your map, but I like the free-flowing camera system we have now. Granted, I also hate the rolling pin style that's been used since Wild World. So I suggest an amalgamation of the two. Combine WW-NL's free-flow camera with the higher flat looking camera angle PG used.