Splatoon What abilities do you like to use?

Azza

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I myself like to use ink recovery, swim speed up and tenacity. I would use ninja squid more but I don't like the brands very much.
 
Run Speed Up is fun on weapons that can use it.
Also Haunt is fun even if it isn't very useful.
I just like fun abilities. :3
 
I have to like the overall 'look' that the gear gives, and short beanie is the one gear I must have (even though the jungle hat has as a 30% chance for roll the slot ability that I would much prefer). I very much like the red-check shirt and only changed it because I was compelled to equip cold-blooded, and because the dark urban vest, which has that ability, looks good. I also only reluctantly changed from the blue moto boots to the strapping reds, since blue moto has the run speed up but I was more interested in ink saver (main), and since both have ink resistance as the main ability.

As hinted, it is less popular than ink recovery and certainly not part of the more common 'builds,' but I really like ink savers in general, and have a 'build' with sub and main ink savers. As for abilities unique to a particular type of gear, cold-blooded and ink resistance are the must-haves for me. As a brush, cold-blooded is to me essential for dealing with echolocator, which I think is quite commonly used, and which is the special I most fear. And I love ink resistance, and appreciated it more after playing a long while without it on my alt account.
 
must haves are ink recovery, ink saver and ninja squid. I have to have these abilities, regardless of weapon I'm using, mainly because I seem to use weapon that hogs ink and shorter ranged weapons (except for the elitre and bamboozler)
 
Quick Respawn and Cold-Blooded are must-haves now, mainly because I've gotten so used to using them I can't just not have them. Also I feel like I really need a Damage Up main since I tend to use the .52 Gals a lot.
 
Ink resistance and ink saver main (or ink recovery up sometimes) are pretty much my generic necessities. My ink saver main hat has triple defence so I normally have that too. I tend to use cold blooded too for just an overall good effect, unless I need specifically damage up or w.e if I'm using a specific weapon. I really like swim speed and to a lesser degree run speed up so it would be nice to get some good rolls for that.
 
Bomb sniffer. I always wear my pro trail boots and I've been saved more times than I can count with those shoes. The rest of my abilities vary on the outfit combination, but I find I get a lot of use out of the ink saver (main) and ink recovery. Swim speed is another I use often and try to pair off with run speed if I can.

Again, it mostly depends on what I feel like my character should wear, what is available to play in terms of stages/maps and what weapon I want to use. But, yeah, Bomb sniffer is the only one I could say I use the most and like to use the most.
 
These are the main abilities I roll with but they can vary depending on the weapon/mode I'm playing.

Run Speed- Perfect for Nzaps and Splatlings, gotta move like Sonic while firing.
Swim Speed- Good for just about everything, especially weapons with short range where you need to close that distance fast.
Damage Up- For certain weapons and burst bombs.
Defense Up- To counter Charger scum and cause some weapons to take an extra shot to splat you
Quick Respawn- Good for ranked where you will die a lot.
Comeback- Five main skills rolled into one for 20 seconds after you die. Probably best used in ranked paired with Quick Respawn.
 
I need a +Damage hat item, unless I can get a good roll on one of my subs.

My favorite ability is Ninja squid, but my favorite item appearance-wise is the School Uniform, so I'm trying to go for a non Ninja-Squid build at the moment. I also love Ink Resistance, but the shoes that come with it I'm also not a fan of. I'll probably go for some kind of ink saver/recovery + special charge up combo, along with a damage up for all those pesky defense users. ;; So many simultaneous splats because of defense buffs. I'd like to outlive them more often than I do.
 
It depends on which weapon I use, but I mostly use swim speed, run speed, ink saver main and ink recovery up
 
-Swim Speed, my god this is lovely. It basically serves as:
--making you faster in combat situations, especially for rollers,
--Helping you escape when you're losing in combat situations.
--Respawning since Super Jumping can be risky.
--Chasing down a flanker
Probably the best ability in the game, a must have for Rollers and all shooters, tbh.

-Cold Blooded, because Echo really screws with my playstyle. It's really, really helpful. Must have for Rollers, recommended for any weapon.

-Ink Resistance, mostly a must have for Rollers, shooters can get by without it unless your fire-rate/mobility is low.

So if you main rollers, ^^^^
 
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Run Speed, Swim Speed, Ink Saver, Ink Resistance, Special Charge, Special Saver when I'm using N-Zap or any weapon that has a fast firing rate that's good for sneaking and in close range. Everything minus the Run Speed ability whenever I use Rollers. To some extent, Special Duration so I could use the increase in time using specials such as Kraken and Echolocator even if it's only a bit.
 
ninja squid and swim speed up are a godsend. i wish they didn't nerf ninja squid to begin with but i understand why they did it.

the opening gambit ability really seems to give me an edge during turf wars so i almost always have it equipped. ink resistance is ALSO a huge lifesaver tbh.
 
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