The story of how Madden became the biggest video game franchise... ESPN did a neat story on it... kind of long, but I skimmed it and read the parts that seemed interesting.
http://sports.espn.go.com/espn/eticket/story?page=100805%2Fmadden
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I just played the Madden 11 demo the other day... and there's so many complicated new features every year, that not having bought a new Madden game and playing it religiously in 3 or 4 years, I couldn't do anything more than the super-basic in Madden 11, I canstill go back and play Madden 96 on my SNES and be half-decent at it. Or 7-8 years ago when I could go to a friend's house and play Madden 03, and everyone could have a good time and have a chance of winning, regardless of how many hours you've played the game. But now the games are so complicated...
And that is my problem with video games nowadays - there's 2 different types. Anyone-can-play-even-Gramma, which frustrates me to even call them video games because they are a joke (and don't even call Farmville a video game). Then there's Halo/COD/about to be Madden, the games that unless you play for hundreds of hours, you're going to get creamed... every. single. time. Not fun.
There is no middle anymore. No Madden 03. No Super Mario Kart. No games that still require skill, but allow everyone to have a chance even if they aren't addicted to the game and have sacrificed their life to get good at the game.
http://sports.espn.go.com/espn/eticket/story?page=100805%2Fmadden
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I just played the Madden 11 demo the other day... and there's so many complicated new features every year, that not having bought a new Madden game and playing it religiously in 3 or 4 years, I couldn't do anything more than the super-basic in Madden 11, I canstill go back and play Madden 96 on my SNES and be half-decent at it. Or 7-8 years ago when I could go to a friend's house and play Madden 03, and everyone could have a good time and have a chance of winning, regardless of how many hours you've played the game. But now the games are so complicated...
The same gamers are aging, however, guys in their late 20s who are starting families and running out of the free time needed to set the price of hot dogs in franchise mode. Meanwhile, younger gamers have been weaned on "Halo" and "Call of Duty." First-person shooters -- not sports simulations -- are their default genre. Industry growth is being driven by simple, social gaming -- the runaway sales success of the swing-your-arm, even-Grandma-can-play Nintendo Wii; the reported 80 million users of the cartoony, point-and-click "Farmville" on Facebook.
Scott Orr helped design the original Genesis "Madden." He shepherded the franchise through the 1990s. After leaving EA in 2001, he stopped playing the game. He recently gave it a whirl.
"It was so complicated," he said. "It used to be you didn't have to be a video game expert or a football aficionado to have fun with the game. That's why it exploded and resonated. Three buttons. Everyone could pick up and play. Now, unless you practice and have time to devote to it, you'll get your butt kicked. I suspect that on Friday and Saturday nights, guys that used to play 'Madden' are playing Texas Hold 'em."
And that is my problem with video games nowadays - there's 2 different types. Anyone-can-play-even-Gramma, which frustrates me to even call them video games because they are a joke (and don't even call Farmville a video game). Then there's Halo/COD/about to be Madden, the games that unless you play for hundreds of hours, you're going to get creamed... every. single. time. Not fun.
There is no middle anymore. No Madden 03. No Super Mario Kart. No games that still require skill, but allow everyone to have a chance even if they aren't addicted to the game and have sacrificed their life to get good at the game.